Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

FBD units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> FBD units Page: [1]
Login
Message << Older Topic   Newer Topic >>
FBD units - 11/13/2019 9:34:22 AM   
rob89

 

Posts: 327
Joined: 4/24/2013
Status: offline
Hi all,

I tried to create my own scenario, modifying that of the 1941 campaign.

My FBD units, which in the first turn have MP=16, in the following ones only MP=2! and practically become unusable. Supply and vehicles are OK, motor pool too.

What could be wrong?

thanks in advance
Post #: 1
RE: FBD units - 11/13/2019 11:13:23 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
FBD/NKPS are just administrative HQ that don't repair anything without a fairly large assignment of construction support units

(in reply to rob89)
Post #: 2
RE: FBD units - 11/13/2019 12:02:58 PM   
rob89

 

Posts: 327
Joined: 4/24/2013
Status: offline
In my 1941 scenario, FBD units have a lot of construction support units, and start plenty of supply, fuel and vehicles.

But, after Turn 1, they pratically don't move (MP=2).

The problem in the MP (not repair capability); as I said, what could be wrong?

< Message edited by rob89 -- 11/13/2019 12:03:46 PM >

(in reply to Denniss)
Post #: 3
RE: FBD units - 11/13/2019 1:13:43 PM   
Aufklaerungs

 

Posts: 243
Joined: 6/4/2009
From: Chicago
Status: offline
Make sure you don't edit the TOE/OB. If you have edited the FBD support unit TOE, ensure that at least half the SUs are RAD Labor Groups & Detachments. The Labor units supply most of the Railroad Repair value used to generate MPs.

_____________________________

Aufklärungs

(in reply to rob89)
Post #: 4
RE: FBD units - 11/13/2019 2:11:06 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
It came in one of the patches and I think Morvael mentioned he was the one to make the change. Before then you could remove construction units from the FBDs and it made almost no difference. So they patched it that lack of construction support units assigned to the FBD would also reduce movement points.

_____________________________

Wargamers Discord https://discord.gg/U6DcDxT

(in reply to Aufklaerungs)
Post #: 5
RE: FBD units - 11/13/2019 2:25:03 PM   
rob89

 

Posts: 327
Joined: 4/24/2013
Status: offline

quote:

ORIGINAL: Aufklaerungs

Make sure you don't edit the TOE/OB. If you have edited the FBD support unit TOE, ensure that at least half the SUs are RAD Labor Groups & Detachments. The Labor units supply most of the Railroad Repair value used to generate MPs.


quote:

ORIGINAL: Telemecus

It came in one of the patches and I think Morvael mentioned he was the one to make the change. Before then you could remove construction units from the FBDs and it made almost no difference. So they patched it that lack of construction support units assigned to the FBD would also reduce movement points.


thank you!

<<Make sure you don't edit the TOE/OB>>

I wonder what an editor is for if in the end the system is so tied to hard-coded (hidden) parameters.

(in reply to Aufklaerungs)
Post #: 6
RE: FBD units - 11/13/2019 11:30:28 PM   
Aufklaerungs

 

Posts: 243
Joined: 6/4/2009
From: Chicago
Status: offline
quote:

<<Make sure you don't edit the TOE/OB>>


Not exactly what I should have said. Should have said, if you want to edit the FBD ( or its Soviet and Romanian counterparts), be very careful. If you need more help with the editor, send me a pm.

< Message edited by Aufklaerungs -- 11/13/2019 11:36:24 PM >


_____________________________

Aufklärungs

(in reply to rob89)
Post #: 7
RE: FBD units - 11/14/2019 8:26:32 AM   
rob89

 

Posts: 327
Joined: 4/24/2013
Status: offline

quote:

ORIGINAL: Aufklaerungs

quote:

<<Make sure you don't edit the TOE/OB>>


Not exactly what I should have said. Should have said, if you want to edit the FBD ( or its Soviet and Romanian counterparts), be very careful. If you need more help with the editor, send me a pm.


Solved. Thanks

All the problems were linked to my use of correct german nomenclature, but, despite all (unit type, HQ type, etc.) were right, the system works only using the english 'R.A.D. Labour Group'

(in reply to Aufklaerungs)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> FBD units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.516