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Counter mod - 11/14/2019 9:33:35 AM   
maitrebongo


Posts: 298
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Hello,

Here is a mod for amateurs, like me, of "the smell of burnt cardboard in the morning...".
The units (vehicles, supports and infantry but not helicopters or planes) are represented by a pawn as on the good old cardboard wargames.





To install this mod, download the .zip archive here and unzip it into the \data\database folder of your game.
To play it, select the "couters" database in the game launcher.
If you want to use the game scenarios with this mod, duplicate the scenarios in the "\data\scenario" folder of the game and replace "value=default" with "value=counters" from the "databaseID" in the scenario.xml files of each of the copied scenario folders.

Have a good game

< Message edited by maitrebongo -- 11/14/2019 9:38:01 AM >


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RE: Counter mod - 11/14/2019 12:57:14 PM   
DoubleDeuce


Posts: 1247
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From: Crossville, TN
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That's pretty cool.

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RE: Counter mod - 11/14/2019 1:16:35 PM   
blaa

 

Posts: 55
Joined: 12/23/2016
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First of all, this looks cool and I will give it a try right away.

Second of all:
"If you want to use the game scenarios with this mod, duplicate the scenarios in the "\data\scenario" folder of the game and replace "value=default" with "value=counters" from the "databaseID" in the scenario.xml files of each of the copied scenario folders. "

Thank you for telling me this workaround

The devs wouldn´t tell me this info even though I made a thread specifically about this which they replied to.

< Message edited by blaa -- 11/14/2019 1:26:06 PM >

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RE: Counter mod - 11/14/2019 1:32:34 PM   
DoubleDeuce


Posts: 1247
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From: Crossville, TN
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Just thought about this now BUT thinking out loud and as my eyes are getting older and not wanting to interfere with the current excellent art in the game. What about a mod that adds a colored counter base to the existing units and how much that would make them stand out on the screen/map?

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RE: Counter mod - 11/14/2019 1:52:48 PM   
blaa

 

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I wonder if you could use the pawn symbols to replace the NATO symbols and leave the zoomed in view intact. But that´s probably not how any of this works

< Message edited by blaa -- 11/14/2019 1:53:54 PM >

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RE: Counter mod - 11/14/2019 2:08:53 PM   
maitrebongo


Posts: 298
Joined: 3/18/2014
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quote:

ORIGINAL: DoubleDeuce

Just thought about this now BUT thinking out loud and as my eyes are getting older and not wanting to interfere with the current excellent art in the game. What about a mod that adds a colored counter base to the existing units and how much that would make them stand out on the screen/map?


Well... that's exactly what this mod does.


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"Impossible is not French" Napoleon Bonaparte

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RE: Counter mod - 11/14/2019 2:10:54 PM   
maitrebongo


Posts: 298
Joined: 3/18/2014
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quote:

ORIGINAL: blaa

I wonder if you could use the pawn symbols to replace the NATO symbols and leave the zoomed in view intact. But that´s probably not how any of this works


Yes, that's how it works. You must disable the NATO symbols in the game options and display the counters in their maximum size.

< Message edited by maitrebongo -- 11/14/2019 2:12:08 PM >


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"Impossible is not French" Napoleon Bonaparte

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RE: Counter mod - 11/14/2019 2:46:45 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline

quote:

ORIGINAL: maitrebongo


quote:

ORIGINAL: DoubleDeuce

Just thought about this now BUT thinking out loud and as my eyes are getting older and not wanting to interfere with the current excellent art in the game. What about a mod that adds a colored counter base to the existing units and how much that would make them stand out on the screen/map?


Well... that's exactly what this mod does.


I was thinking just a generic blue and red bases without any nationality symbols or vehicles names but the setup you have definitely works.


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RE: Counter mod - 11/16/2019 11:55:22 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
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Yes, bases similar to the combat mission games or decisive campaigns games.

(in reply to DoubleDeuce)
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