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RE: The Blue Max 2D Counter and Map Mod

 
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RE: The Blue Max 2D Counter and Map Mod - 3/2/2021 1:07:12 PM   
Hubert Cater

 

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Joined: 7/22/2013
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Hi Erikthejohn,

At the moment there is no fix for that particular issue with the mod, as the game engine works a bit differently than the mod design.

Hubert

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Post #: 181
RE: The Blue Max 2D Counter and Map Mod - 3/2/2021 4:50:22 PM   
Ashcloud


Posts: 214
Joined: 11/29/2010
Status: offline
How do I change the nato symbols to the picture units?

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Post #: 182
RE: The Blue Max 2D Counter and Map Mod - 3/2/2021 6:54:41 PM   
Taxman66


Posts: 1665
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
Look in the Options Screen (which automatically comes up).
First selection underneath the word 'View' (titling the left hand column)

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(in reply to Ashcloud)
Post #: 183
RE: The Blue Max 2D Counter and Map Mod - 3/3/2021 12:57:04 AM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
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quote:

ORIGINAL: Philippeatbay

Not sure if this is a Hubert issue or a Blue Max issue.

I've been playing the Ludendorff Offensive and I've noticed that whenever a German unit attacks a British unit, the image of the British unit
that appears in the info panel is different from the one that appears on the map.

I'm not sure if this is because the game engine is pointing at the wrong image on the unit file (Hubert issue) or if the Blue Max mod has the wrong image
in that spot to begin with.



As an example, on the first turn of the scenario the German 10th artillery bombards the UK 36th division.
If you compare the image of the British unit under the targeting symbol to the image of the unit in the info screen,
you'll see they are not the same.

Is this a bug in the mod, a bug in the game engine, or merely a feature ?



Apologies for not seeing this sooner, I can confirm this is an issue where the layout of the mod is not compatible with the game engine in this one case resulting in the mismatch you are seeing here.


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Post #: 184
RE: The Blue Max 2D Counter and Map Mod - 3/3/2021 11:54:11 AM   
Ashcloud


Posts: 214
Joined: 11/29/2010
Status: offline
Yes, that does not work. I get nato symbols for all the options.

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Post #: 185
RE: The Blue Max 2D Counter and Map Mod - 3/3/2021 11:55:16 AM   
Ashcloud


Posts: 214
Joined: 11/29/2010
Status: offline

quote:

ORIGINAL: Ashcloud

Yes, that does not work. I get nato symbols for all the options.


When will this mod be fixed?

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Post #: 186
RE: The Blue Max 2D Counter and Map Mod - 3/3/2021 1:13:14 PM   
Hubert Cater

 

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Joined: 7/22/2013
Status: offline
Hi Ashcloud,

If you enabled the Blue Max units in the SETTINGS->MODS screen and then in the OPTIONS screen deselected 'NATO' units, it should give you what you are after, can you confirm?

Hubert

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Post #: 187
RE: The Blue Max 2D Counter and Map Mod - 2/7/2022 7:05:05 PM   
Raptor341

 

Posts: 66
Joined: 6/17/2018
Status: offline
Is this still being updated - I have a few minor suggestions to make for corrections.

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Post #: 188
RE: The Blue Max 2D Counter and Map Mod - 2/8/2022 8:40:34 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
I don't believe the mod is still being actively developed.

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Post #: 189
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