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RE: Coastal Erosion

 
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RE: Coastal Erosion - 12/14/2019 9:50:16 AM   
Magpius


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From: Melbourne, Australia
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Was even considering maybe just red and blue counters, or at least a very simple cardboard style parred right back.

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Resource .png - 12/19/2019 4:05:43 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
working my way through the resources...





towns being erased and replaced...
The yellow back ground is not the map colour.
The hex grid is just a reference overlay.
The round dots are not staying.
Some smaller towns will probably be SPI grey-blue. just for some diversity.

Attachment (1)

< Message edited by Magpius -- 12/19/2019 4:23:58 AM >


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RE: Resource .png - 12/19/2019 6:37:08 AM   
PanzerMike


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Looking forward to this. So different from what my mod tried to achieve. You have any counters yet?

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Post #: 33
RE: Resource .png - 12/19/2019 6:59:17 AM   
Magpius


Posts: 1632
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From: Melbourne, Australia
Status: offline
First the map.
Then the units.
At some point I'd like to actually PLAY this game.

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RE: Resource .png - 12/19/2019 8:19:54 AM   
PanzerMike


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Do you have an idea what the counters should look like? Maybe there is a picture of a counters sheet on the net that you want to go for?

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Post #: 35
RE: units - 12/19/2019 9:11:30 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Not specifically.
I played A LOT of Operation Cobra and others from Strategy and Tactics Magazine.
So I will be looking through the counter scans at BoardGameGeek for inspiration.
The focus for me is taking the glossy shine off the counters. I want them to look like cardboard, with a hint of drop shadow on the map.
I don't expect to radically change the graphics. I prefer nato counters, although I have done figured ones previously, but people get obsessed about silhouettes needing to reflect tech levels etc...
and as I said, at some point I just want to play instead of push pixels.


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