Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Panzer Map Mod + Units Mod [v7 map mod is ready!]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios >> Panzer Map Mod + Units Mod [v7 map mod is ready!] Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Panzer Map Mod + Units Mod [v7 map mod is ready!] - 11/29/2019 2:26:12 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Hi all,

I made this graphical mod using GIMP. The stock graphics are very toned down. I decided to spice them up a little, but not too much of course.

You can safely use this mod; you can't break anything. It is just graphics.
Major credits to mroyer for his wonderful unit mod that my unit mod was built on.

Panzer Map Version 6:
https://www.dropbox.com/s/i7b1bh9s3bx5ko8/PanzerMap_v6.zip?dl=0
Installation is real easy, just copy all the png files you wish to use in the campaign directory (for example: C:\Users\*your user*\Documents\My Games\WarPlan\Campaigns\Europe 1939).

Panzer Map Version 7:
https://www.dropbox.com/s/4jwit0pr3krzu6n/PanzerMap_v7.zip?dl=0
Installation is real easy, just copy all the png files you wish to use in the campaign directory (for example: C:\Users\*your user*\Documents\My Games\WarPlan\Campaigns\Europe 1939). Main difference with version 6 is one extra weather graphic due to a new kind of weather introduced in version 1.07 of Warplan and beach graphics are now shown where invasion is possible.

Panzer Units Version 5:
https://www.dropbox.com/s/lf1n3it0p096s9z/PanzerUnits_v5.zip?dl=0
This is a set of 10(!) unit.png files. All kinds of combinations (big counters, small counters, round, silhouettes, 3d, transparant, etc.) Check them out for yourself and choose the one you like. Ow, there is also 2 variants that resemble the stock graphics. Enjoy.

Panzer Units Version 6:
https://www.dropbox.com/s/uq5j6iu02lvy5fi/PanzerUnits_v6.zip?dl=0
Installation is real easy, just copy the png file of the counters you wish to use in the campaign directory (for example: C:\Users\*your user*\Documents\My Games\WarPlan\Campaigns\Europe 1939). Then rename that png file to: units.png.

Do you like what you see. Or you don't. Or you spot a goof on my part. Or any suggestions (if it's doable I may give it a shot for you). Let me know!

Enjoy!

Ow, and here is an instruction manual for both the Map and the Unit mod
Panzer Mod Instruction Manual:
https://www.dropbox.com/s/kb0vmtffeoip1xv/Installation%20of%20the%20Panzer%20mods.pdf?dl=0

< Message edited by PanzerMike -- 6/8/2020 11:28:12 AM >
Post #: 1
RE: Panzer Map Mod - 11/29/2019 2:39:00 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline






(in reply to PanzerMike)
Post #: 2
RE: Panzer Map Mod - 11/29/2019 2:55:18 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Very nice!

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to PanzerMike)
Post #: 3
RE: Panzer Map Mod - 11/29/2019 4:07:46 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
.




Attachment (1)

< Message edited by mroyer -- 11/29/2019 4:11:10 PM >

(in reply to sol_invictus)
Post #: 4
RE: Panzer Map Mod - 11/29/2019 5:10:12 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
I like it a lot. Thanks!

I have some difficulty distinguishing between railroads and roads. Otherwise I find it more lively than the standard map.

(in reply to mroyer)
Post #: 5
RE: Panzer Map Mod - 11/29/2019 6:50:22 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Weather graphics was very good, covering the whole hex and all. I must try them at once. Thank you.

_____________________________


(in reply to gwgardner)
Post #: 6
RE: Panzer Map Mod - 11/29/2019 8:44:37 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
Really nice! Thanks for sharing. 👍

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Uxbridge)
Post #: 7
RE: Panzer Map Mod - 11/30/2019 6:35:38 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Still tinkering with the weather.png. I changed the rain, and it looks like this (this is not up for download by the way):



I think I like this better.

(in reply to Barthheart)
Post #: 8
RE: Panzer Map Mod - 12/1/2019 12:14:13 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
To me, that looks a bit too much like your snow graphic.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to PanzerMike)
Post #: 9
RE: Panzer Map Mod - 12/2/2019 6:00:34 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Think you're mod is still the best. One actually gets a feeling of the weather. But I think the raindrops are too fat, and hard to see against the ground backdrop. Will try some own design, but this one is one of the hardest to do.

Why are image 1 and 2, and 5 and 6, the same?

In the original, I may add. If it is sea or ground hex graphic, which is which?

< Message edited by Uxbridge -- 12/2/2019 6:03:03 PM >


_____________________________


(in reply to Barthheart)
Post #: 10
RE: Panzer Map Mod - 12/2/2019 7:59:22 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Thanks! And honestly, I also do not know why 1,2 and 5,6 are the same (rain and heavy rain). In fact, I am under the distinct impression 5 and 6 are not used in the game at all.

The rain is the probably hardest to get right. I looked on the internet for suitable weather graphics, but I just can not seem to find what I needed. So I made most weather graphics by hand in GIMP.

But what looks good on ocean tiles may not look very good on a land tile. The game does not give you the opportunity to distinghuish between land and sea for weather graphics as far as I can see. Alas.

How about this for rain:









< Message edited by PanzerMike -- 12/2/2019 8:28:24 PM >

(in reply to Uxbridge)
Post #: 11
RE: Panzer Map Mod - 12/3/2019 12:00:38 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
PanzerMike, you've just articulated all the struggles I've had with weather tiles, esp. rain. I do like your last rendition better - I prefer the "streaky" rain, I guess, over the blotchy rain.

Also, I agree, I haven't noticed where tiles 5,6 are used in the game. They're probably for some future expansion or something.

-Mark R.

(in reply to PanzerMike)
Post #: 12
RE: Panzer Map Mod - 12/3/2019 5:14:13 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Slightly better, but a tad too rough over seas and still a bit vague over land. I think I have some idea how to solve it, but haven't tried yet.

_____________________________


(in reply to mroyer)
Post #: 13
RE: Panzer Map Mod - 12/3/2019 9:22:34 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Still trying to improve things for version 2.

Rain on the ocean


Rain on land


Alternative snow (instead of the rounded snow)


Mountains revisited, work in progress, but I think I like it this way


< Message edited by PanzerMike -- 12/3/2019 6:03:26 PM >

(in reply to Uxbridge)
Post #: 14
RE: Panzer Map Mod - 12/3/2019 11:41:17 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
PanzerMike,
Idea: For the rain (and maybe snow) in GIMP try a slightly offset (one or two pixels) drop-shadow with a dark color (dark gray?) and zero blur to see if that helps make it stand out better on both land and sea.

(in reply to PanzerMike)
Post #: 15
RE: Panzer Map Mod - 12/3/2019 11:30:28 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: PanzerMike

Hi all,

I made this little graphical mod using GIMP.

Panzer Map download link:
https://www.dropbox.com/s/y9veszxtv7d59p3/PanzerMap_v1.zip?dl=0

After downloading the file, simply copy the png files to the right directory.
For example, you wish to use this mod in a 1939 campaign. The files must then be placed in the directory where the game is installed, go to the Campaigns subfolder (eg WarPlan\Campaigns\Europe 1939). Simply paste them in the Europe 1939 folder (overwrite existing files if necessary), and start your game.

The mod does not contain units, only map related stuff.

It is the first version and no doubt there is room for improvement. Please post in this thread if you see something that needs some tender loving care.

One extra word of note, if you do not like what I did to the movement paths, simply delete the movepath.png file from the aformentioned folder and restart your game.

Enjoy.


Where do these png files get unzipped into …..? Under Campaigns\New Custom Images ?

(in reply to PanzerMike)
Post #: 16
RE: Panzer Map Mod - 12/3/2019 11:42:11 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
C:\Users\<yourUserName>\Documents\My Games\WarPlan\Campaigns\Europe 1939 Italian Option
and each other campaign you want to use them in.

(in reply to scout1)
Post #: 17
RE: Panzer Map Mod - 12/3/2019 11:45:13 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: mroyer

C:\Users\<yourUserName>\Documents\My Games\WarPlan\Campaigns\Europe 1939 Italian Option
and each other campaign you want to use them in.


OK … thanks … so is the Custom Images folder used at all or is it merely back up folder ?

(in reply to mroyer)
Post #: 18
RE: Panzer Map Mod - 12/3/2019 11:54:52 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
As far as I know, it is intended as source material for customized mods.
-Mark R.

(in reply to scout1)
Post #: 19
RE: Panzer Map Mod - 12/4/2019 12:17:33 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: mroyer

C:\Users\<yourUserName>\Documents\My Games\WarPlan\Campaigns\Europe 1939 Italian Option
and each other campaign you want to use them in.


Odd … there are no *.png files currently within the scenario folders …. Not saying you're wrong, just would have expected some to be replaced ….

(in reply to mroyer)
Post #: 20
RE: Panzer Map Mod - 12/4/2019 12:24:02 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Yes, that is how it is.

I like how Alvaro set that up. Simply drop the mod .png files into the folder and voila, you have it. Don't like it, simply delete the mod files and voila, you're back to default .png files installed elsewhere with the base game. Very simple and intuitive (for me at least).

-Mark R.


< Message edited by mroyer -- 12/4/2019 12:25:50 AM >

(in reply to scout1)
Post #: 21
RE: Panzer Map Mod - 12/4/2019 9:06:33 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Yesterday I made some weather graphics I'm reasonable satisfied with, raindrops and snowflakesl, but I also like the effect of your last effort, Mike. Could you post a link to it? I would like to try blending yours and mine together.

< Message edited by Uxbridge -- 12/4/2019 9:08:23 AM >


_____________________________


(in reply to mroyer)
Post #: 22
RE: Panzer Map Mod - 12/4/2019 1:29:34 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Version 2 is ready for download. I updated the first post. If you are a lazy bum and wish to download version 2 immediately:

https://www.dropbox.com/s/1wntun5wxf8a4y0/PanzerMap_v2.zip?dl=0

(in reply to Uxbridge)
Post #: 23
RE: Panzer Map Mod - 12/4/2019 2:23:31 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Oh, I checked it this morning and thought it still was the old one. Well, I'm going to try it now. I tell you how it went.


_____________________________


(in reply to PanzerMike)
Post #: 24
RE: Panzer Map Mod - 12/4/2019 2:54:41 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Done. Like them. I put it in my own mod-thread as to not confuse others with my graphics here.

The rain is simply the blue drops when on land hexes, but at sea your rain appear as a nice veil of water. I would like the ground snow to be whiter, but that would obscure too much of the map. I haven't figured out what to do with frost, however. Now I have only a light haze covering the hex, and must play forward so that frost actually appears in the game before I can measure the effect.

_____________________________


(in reply to Uxbridge)
Post #: 25
RE: Panzer Map Mod - 12/8/2019 11:10:27 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Cool

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Uxbridge)
Post #: 26
RE: Panzer Map Mod - 12/9/2019 5:02:22 AM   
jzardos


Posts: 662
Joined: 3/15/2011
Status: offline
Not sure what is going on but download the .png files and placed them where I was told and can't see get the mod to work? Anybody else having this issue? Did the location of these files to replace change?

thanks

(in reply to PanzerMike)
Post #: 27
RE: Panzer Map Mod - 12/9/2019 9:30:43 AM   
jzardos


Posts: 662
Joined: 3/15/2011
Status: offline
I figured it out...

(in reply to jzardos)
Post #: 28
RE: Panzer Map Mod - 12/10/2019 4:58:50 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
The new MRoyer unit mod PANZER style is ready.
Download link on the first post of this thread.

A quick peek:






Hope you like it. If you spot any goofs or maybe have a request for change, lemme know!

Enjoy!

(in reply to jzardos)
Post #: 29
RE: Panzer Map Mod - 12/10/2019 5:16:21 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Those air symbols look really nice. Without knowing what they are I can tell what the planes are.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios >> Panzer Map Mod + Units Mod [v7 map mod is ready!] Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.313