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RE: Panzer Map Mod

 
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RE: Panzer Map Mod - 5/13/2021 2:11:35 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: aexis

Really Amazing Work! Will you also create a similar map/unit mod for Warplan: Pacific that was just released?


Agreed! I really love the transparent unit graphics!

_____________________________


(in reply to aexis)
Post #: 301
RE: Panzer Map Mod - 8/10/2021 12:07:45 AM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
Hi!

Am late to the party... as usual. Some really fantastic mods!

As for installation, everything depends on whether your operating system recognizes the files as ".png" or not.

If it looks like this:



Then your operating system recognizes the mod format and placing a ".png" behind the name of the file will result in it failing to function.

quote:

ORIGINAL: AlvaroSousa

C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns\"name of campaign"

put the files there if he labeled them correctly.

borders.png
control.png – control toggle based on country color
controlAlliance.png – control toggle based on alliances
flags.png
logistics.png
movePath.png
ocean.png
resource.png
rivers.png
supply.png
terrain.png
tileFill.png
tiles.png
units.png
unitsAlt.png
weather.png
aa.png
aaMedium.png
aaHeavy.png


So in this case, don't put the ".png" on the name of the file. In the case of the units, when you unzip them they have names like "units_05.ping". If your computer recognizes the file in ping format (see the first picture), then you have to simple copy the file, paste it in the campaign and then change the file to read "units". So if you have come this far to see why your mods don't work, hopefully this will explain it.

I have:

- Windows 10
- Bought from Steam
- Documents in C drive
- Game in D drive


< Message edited by Lava -- 8/10/2021 12:08:32 AM >

(in reply to AlvaroSousa)
Post #: 302
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