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RE: Advanced Third Reich mod v1.3 for v1.16.02 Update

 
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Advanced Third Reich mod v1.3 for v1.16.02 Update Page: <<   < prev  1 [2]
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RE: Advanced Third Reich mod v1.3 for v1.16.02 Update - 5/29/2021 5:36:00 AM   
almeath

 

Posts: 7
Joined: 4/25/2021
Status: offline
As a long time fan of both the A3R board game and Third Reich PC, this mod is very much appreciated. Thank you.

I just have one minor issue to raise. Why is it that the Polish anthem does not play when you click on Warsaw .. but it does play when you click on Berlin?

(in reply to pzgndr)
Post #: 31
RE: Advanced Third Reich mod v1.3 for v1.16.02 Update - 6/22/2021 1:14:54 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
I honestly have no idea. Never noticed this. I can check with Hubert and see if I can work in a change to A3R v1.4. I've been poking at it for a couple of weeks now.

(in reply to almeath)
Post #: 32
RE: Advanced Third Reich mod v1.3 for v1.16.02 Update - 6/22/2021 5:09:21 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
Alright, capital sounds for Berlin and Rome are now fixed for v1.4. The default campaigns have Poland as a major power in slot#5 whereas A3R has Germany in slot#5. So now the mod's Sound folder has capital6 and capital7 anthems renamed to capital5 and capital6. Easy fix. Thanks for the heads up!




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(in reply to pzgndr)
Post #: 33
RE: Advanced Third Reich mod v1.3 for v1.16.02 Update - 1/2/2022 4:31:55 PM   
Robert24


Posts: 176
Joined: 7/26/2013
Status: offline
Hi Pzgndr,
I've been aware of your mod since SC2 days, but I finally played your newest version. What fun! Reminded me of the board game and the enjoyment I received from playing in years past.
The mod provides a nostalgic quick hit - I really enjoyed it.
Thank you.

(in reply to pzgndr)
Post #: 34
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