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RE: v4 bug stomp so far

 
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RE: v4 bug stomp so far - 12/11/2019 8:18:31 PM   
PanzerMike


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I too held off a game waiting for this patch. I used the time to make a new unit mod. So I still had fun...

(in reply to Michael T)
Post #: 91
RE: v4 bug stomp so far - 12/11/2019 9:29:22 PM   
scout1


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quote:

ORIGINAL: Alvaro Sousa

There are always bugs. It takes a lot longer to get an app completely bug free. Look as MS Windows 10... 4 years and counting!




MS gives up squashing bugs and renames the release MS Windows 11 …… Then the wack a mole starts all over again ….

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Post #: 92
RE: v4 bug stomp so far - 12/12/2019 3:04:41 PM   
Flaviusx


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Matrix, I get that you are busy and have QA procedures and all of that, but for the love of God, get this patch out already, or I will murder you.

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Post #: 93
RE: v4 bug stomp so far - 12/12/2019 3:06:00 PM   
Journier

 

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quote:

ORIGINAL: Flaviusx

Matrix, I get that you are busy and have QA procedures and all of that, but for the love of God, get this patch out already, or I will murder you.


lol, they are probably punishing you now. ^_^ you are a naughty boy coal for you.

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Post #: 94
RE: v4 bug stomp so far - 12/12/2019 3:08:39 PM   
Flaviusx


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Yes, well, I've been holding on to this lump of coal for a week now.

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Post #: 95
RE: v4 bug stomp so far - 12/12/2019 3:10:00 PM   
Journier

 

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if you put all your frustration into it and squeeze that lump of coal realllll hard you might get a patch outta it! ive been squeezing mine all week, but nada :)

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Post #: 96
RE: v4 bug stomp so far - 12/12/2019 3:10:31 PM   
AlbertN

 

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I'd quite appreciate the path out by Friday, as usually weekend is when there is the most free time (starting Friday evening), and I've some PBEM games to start afresh in standby due to the patch looming ahead!

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Post #: 97
RE: v4 bug stomp so far - 12/12/2019 3:14:19 PM   
Journier

 

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quote:

ORIGINAL: Cohen_slith

I'd quite appreciate the path out by Friday, as usually weekend is when there is the most free time (starting Friday evening), and I've some PBEM games to start afresh in standby due to the patch looming ahead!


same here , got 2 PBEM's to restart with new patch, we were all planning on starting on monday.... and here we all are standing around.

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Post #: 98
RE: v4 bug stomp so far - 12/12/2019 7:45:41 PM   
Michael T


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In all my years of gaming with matrix I can't recall a more frustrating week.

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Post #: 99
RE: v4 bug stomp so far - 12/12/2019 7:47:02 PM   
Michael T


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It's almost like a deliberate act of sabotage.

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Post #: 100
RE: v4 bug stomp so far - 12/12/2019 7:56:11 PM   
MorningDew

 

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It really is mindblowing how long this has taken.

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Post #: 101
RE: v4 bug stomp so far - 12/12/2019 8:01:58 PM   
Michael T


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After their excuse of time needed for QA all I can say is the patch had better not come out with any introduced bugs.

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Post #: 102
RE: v4 bug stomp so far - 12/12/2019 8:03:54 PM   
PanzerMike


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Well Thursday has come and gone. In the Netherlands that is. Time for bed

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Post #: 103
RE: v4 bug stomp so far - 12/12/2019 9:09:52 PM   
Journier

 

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yea im sure they are QA'ing this patch so well maybe they will have the pacific campaign included when they get it out to us ^_^

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Post #: 104
RE: v4 bug stomp so far - 12/12/2019 9:57:10 PM   
Radagy


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quote:

ORIGINAL: Michael T

In all my years of gaming with matrix I can't recall a more frustrating week.

+1

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Post #: 105
RE: v4 bug stomp so far - 12/12/2019 11:36:57 PM   
AlvaroSousa


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Sorry guys. At least the extra time allowed me to fix a few more bugs in the game

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Post #: 106
RE: v4 bug stomp so far - 12/12/2019 11:39:44 PM   
AlbertN

 

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Well I hope for tomorrow at least.
To skip another weekend would be bad.

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Post #: 107
RE: v4 bug stomp so far - 12/12/2019 11:40:23 PM   
Michael T


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Is it really going to be anytime soon?

I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.

I am tempted to just begin a new game at 1.00.03.

We keep getting ETA's that are never met.

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Post #: 108
RE: v4 bug stomp so far - 12/13/2019 12:10:37 AM   
Flaviusx


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The only thing that is keeping me from just going ahead and starting a new game is the tech bug. Tech is seriously broken right now. And, yeah, it's broken for everyone so this doesn't give either side an edge, but still.

< Message edited by Flaviusx -- 12/13/2019 12:12:35 AM >


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Post #: 109
RE: v4 bug stomp so far - 12/13/2019 12:47:50 AM   
Michael T


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Oh yeah. I forgot about the tech. It's really pissing me off, if you can't tell.

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Post #: 110
RE: v4 bug stomp so far - 12/13/2019 12:51:28 AM   
Michael T


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Out of boredom I started to download PS4 world of tanks last night, till wifie saw what I was doing, then 'you better not be downloading world of tanks!'

gulp, so quick delete...

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Post #: 111
RE: v4 bug stomp so far - 12/13/2019 1:04:40 AM   
AlbertN

 

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Well the first bit of tech is not really broken - to get '40 tech in early '40 (and then having to upgrade troops) is okay for me.
The problem is for the subsequent years.

But I still remain of the case that most of the techs are redundant. Like no Allied power really has an interest in Breakthrough (and tbh Heavy Armour is way superior on the longer run, the extra punch vs 1 more action point that is fuel limited - at least for Axis), Fighter-Bombers are not used, etc etc. And tech bonuses in general are too small.

< Message edited by Cohen_slith -- 12/13/2019 1:06:06 AM >

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Post #: 112
RE: v4 bug stomp so far - 12/13/2019 1:14:57 AM   
Michael T


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Yeah, breakthru is lame.

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Post #: 113
RE: v4 bug stomp so far - 12/13/2019 1:15:30 AM   
Flaviusx


Posts: 7750
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The tech bonuses add up over a while. It's a gradual thing. I think it is okay as is.

Both Italy and Germany have reasons to tech up breakthrough, the allies admittedly can give it a pass. Breakthrough is good in the early years, that extra movement helps. Heavy armor only really comes into play at a later date. I think it is perfectly reasonable for the Germans to build a half dozen or so mech as breakthrough and then switch over to heavy armor for the rest of the game.

As for Italy, it starts with both a mech and armor as breakthrough and I personally build no more mech for them and stick with just those two. Italy can't really afford to buy a lot of expensive and oil hungry units.

Fighter bombers are weak tech and I personally disband all the minor axis fighter bombers and feed the replacements into their ground units. Let the luftwaffe fight the air war with some Italian help.

What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.

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RE: v4 bug stomp so far - 12/13/2019 1:17:39 AM   
Journier

 

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quote:

ORIGINAL: Michael T

Is it really going to be anytime soon?

I mean I have been waiting for this patch for near on 2 weeks now, before starting a new game.

I am tempted to just begin a new game at 1.00.03.

We keep getting ETA's that are never met.


well dont complain about that or else we might not get an ETA, Paradox is big on that, and it sorta blows, but you never know when the patches/games are gonna be coming out so...

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Post #: 115
RE: v4 bug stomp so far - 12/13/2019 1:31:14 AM   
AlbertN

 

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quote:

What fighter bombers need to make them a worthwhile build is some kind of range bonus. Maybe not as much escort fighters, but something. Late war allied fighter bombers had better range than interceptors. Then it would worth it to maybe build a handful of them as self escorting deep strike bombers. Right now they are a jack of all trades with no clear role.


Jack of 0 trades from my perspective.
Worse than fighters, and for only 1 added tactical point.

Breakthrough armour should gain more OP points over time imo and not stick to 1.

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Post #: 116
RE: v4 bug stomp so far - 12/13/2019 1:34:17 AM   
Flaviusx


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Adding more operational points to breakthrough as it techs up is a neat idea. Although I wouldn't want to go too crazy with that.

Letting them get up to, say, 12 movement would make them an interesting build even late game for the allies.

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Post #: 117
RE: v4 bug stomp so far - 12/13/2019 1:41:49 AM   
AlbertN

 

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That's something I am kinda planning in fact - as I've tinkered a bit with the editor and the like. My major brake is that rarely modded maps end up to be used for PBEM and would need ulterior testing for balancing.

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Post #: 118
RE: v4 bug stomp so far - 12/13/2019 2:16:09 AM   
James Taylor

 

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I just don't get FBs in this game. The rocket firing P47s and Typhoons were morale and effectiveness killers by late 43 and on for the rest of the war.

I know their tank killing numbers were over inflated but what they did to the logistical train and thin skinned vehicles was terrifying for the ground troops.

The Germans had a nickname for them....what was it? "Jawobs"? Something like that!

I remembered, "Jabos" like in Jabberwocky.





< Message edited by James Taylor -- 12/13/2019 4:43:38 AM >


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Post #: 119
RE: v4 bug stomp so far - 12/14/2019 5:16:24 AM   
Uxbridge


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Jabos (jagdbomber)?

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