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RE: Soviet Dawn Beta Test Ausf. E - 1/10/2020 5:08:52 AM   
terminator


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quote:

ORIGINAL: terminator

Jassy-Kishinev(3/5)

I've never seen this Event come true :





=> Maybe it could be interesting to display a Text Message to warn of their arrival ?

< Message edited by terminator -- 1/10/2020 5:15:19 AM >

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Post #: 61
RE: Soviet Dawn Beta Test Ausf. E - 1/11/2020 4:19:34 PM   
terminator


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Jassy-Kishinev(5/5)


If you lose (OutOfTime Event) and press Continue, we arrive on a blank page before the Main Menu:




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Post #: 62
RE: Soviet Dawn Beta Test Ausf. E - 1/12/2020 7:37:20 AM   
terminator


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quote:

ORIGINAL: Ronald Wendt

Hi terminator,

could you send me savegame that takes me right to this spot ? Would help to catch this.

quote:

ORIGINAL: terminator

Vienna (1/2)


No visible Player Objectives :






=> Savegame in Tech Support -> https://www.matrixgames.com/forums/tm.asp?m=4748888

< Message edited by terminator -- 1/12/2020 7:48:58 AM >

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Post #: 63
RE: Soviet Dawn Beta Test Ausf. E - 1/17/2020 11:53:10 AM   
AngrySwan

 

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A problem with victory conditions. Either they are not written at all or there is something wrong with them.

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Post #: 64
RE: Soviet Dawn Beta Test Ausf. E - 1/18/2020 6:57:54 AM   
Ronald Wendt


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Hi folks,

here is a screenshot from my savegame i createdd during my testing like a year ago. If i load it i get all the briefing you need. In terminators file it is gone.

quote:

ORIGINAL: AngrySwan

A problem with victory conditions. Either they are not written at all or there is something wrong with them.


As you can see below, we can discard the "not written" part. Something odd is at work. I am readying my bug traps...

Regards,






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Post #: 65
RE: Soviet Dawn Beta Test Ausf. E - 1/18/2020 7:11:18 AM   
terminator


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With the Editor, I found "No visible representation" strange. I tried to change that but it didn’t change anything (?) Sometimes it’s necessary to start over from scratch.




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< Message edited by terminator -- 1/18/2020 7:12:05 AM >

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Post #: 66
RE: Soviet Dawn Beta Test Ausf. E - 1/18/2020 2:13:48 PM   
AngrySwan

 

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Hi Ronald,

So we are left with the other part - something wrong.

I could take a look at the scenario file - by the way, can you send me the Soviet campaign?

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Post #: 67
RE: Soviet Dawn Beta Test Ausf. E - 1/20/2020 11:31:12 AM   
Ronald Wendt


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Hi AngrySwan,

quote:

ORIGINAL: AngrySwan

Hi Ronald,

So we are left with the other part - something wrong.

I could take a look at the scenario file - by the way, can you send me the Soviet campaign?


the campaign is now made public for everyone to download in this thread:

Soviet Dawn download

Regards,

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Post #: 68
RE: Soviet Dawn Beta Test Ausf. E - 3/2/2020 8:28:18 AM   
Ronald Wendt


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Hi folks,

so today i took a look at the Vienna problem and found the cause. You simply were too successful, terminator

The way the conditions are created in Vienna means that they disappear if you have more that a certain amount of brillant victories.

Next i need a solution.

Regards,

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Post #: 69
RE: Soviet Dawn Beta Test Ausf. E - 3/2/2020 9:17:39 PM   
terminator


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quote:

ORIGINAL: Ronald Wendt

Hi folks,

so today i took a look at the Vienna problem and found the cause. You simply were too successful, terminator

The way the conditions are created in Vienna means that they disappear if you have more that a certain amount of brillant victories.

Next i need a solution.

Regards,

Hi Ronald,

I'm gald to see you back.

I guess it’s because of the Variable SD-BV:




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< Message edited by terminator -- 3/2/2020 9:21:28 PM >

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Post #: 70
RE: Soviet Dawn Beta Test Ausf. E - 3/2/2020 9:19:57 PM   
terminator


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The titles and objective texts are missing in this case, maybe that’s why nothing appears on the screen?




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< Message edited by terminator -- 3/2/2020 9:21:46 PM >

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Post #: 71
RE: Soviet Dawn Beta Test Ausf. E - 3/3/2020 5:47:56 AM   
Ronald Wendt


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Hi terminator,

quote:

ORIGINAL: terminator

I'm gald to see you back.


thanks, and i am glad to be back.

quote:

ORIGINAL: terminator
I guess it’s because of the Variable SD-BV:


Exactly. The briefing does something odd, as it handles the conditions as fullfilled and thus deems it not neccessary to display it.
I think it evaluates only this variable and leaves out the rest.

The Prague event is sort between two success rates. If it had text, then the current system would display both of them at once. That's why the texts are empty.

Regards,

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Post #: 72
RE: Soviet Dawn Beta Test Ausf. E - 3/5/2020 5:13:19 AM   
Ronald Wendt


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Hi folks,

the unit history can now have more entries. If the list is full it will add "..." but no additional names. So you will only see the most recent ones if you play a mega campaign in the future. Which is still a lot as you can see in the image. There are 44 units listed and the end is not reached yet.






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Post #: 73
RE: Soviet Dawn Beta Test Ausf. E - 3/6/2020 3:54:51 AM   
Ronald Wendt


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Hi folks,

the Vienna case should be solved. It was my fault by using the campaign variable simultaneously for <= and >= and leaving out texts (as termintor thought) as a solution for a problem i created myself. Will be fixed in Aus.F. - thanks for reporting.

Regards,

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Post #: 74
RE: Soviet Dawn Beta Test Ausf. E - 3/8/2020 4:11:22 AM   
terminator


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quote:

ORIGINAL: Ronald Wendt

Hi folks,

the unit history can now have more entries. If the list is full it will add "..." but no additional names. So you will only see the most recent ones if you play a mega campaign in the future. Which is still a lot as you can see in the image. There are 44 units listed and the end is not reached yet.


Hi Ronald,

The new unit history looks good
Perhaps it would be good not to have too long unit names and preferably always use identical abbreviations.
For example on the image, for the 17. Tank Brigade, it could be 17. Tank Bde.

< Message edited by terminator -- 3/8/2020 4:30:30 AM >

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Post #: 75
RE: Soviet Dawn Beta Test Ausf. E - 3/8/2020 1:34:12 PM   
AngrySwan

 

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Hi Ronald,

This is a good improvement.

If I want to write a detailed history of one unit (like a short AAR covering that unit, the support it receives and the enemies it destroys) I will have to look at the combat protocols anyway.

@terminator

In the 1941 campaign most units have abbreviated names. I have missed some and need to look at the scenarios again.
'''Bunker garrison'' can also be abbreviated to ''Bunker''. If a bunker was destroyed, it had a garrison in it. If the attacking unit takes an empty bunker without a garrison, there is no battle.

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Post #: 76
RE: Soviet Dawn Beta Test Ausf. E - 3/8/2020 3:13:23 PM   
terminator


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quote:

ORIGINAL: AngrySwan

Hi Ronald,

This is a good improvement.

If I want to write a detailed history of one unit (like a short AAR covering that unit, the support it receives and the enemies it destroys) I will have to look at the combat protocols anyway.

@terminator

In the 1941 campaign most units have abbreviated names. I have missed some and need to look at the scenarios again.
'''Bunker garrison'' can also be abbreviated to ''Bunker''. If a bunker was destroyed, it had a garrison in it. If the attacking unit takes an empty bunker without a garrison, there is no battle.

Bunker garrison -> Bunker Gar or Bunker Garr?

(in reply to AngrySwan)
Post #: 77
RE: Soviet Dawn Beta Test Ausf. E - 3/8/2020 4:05:00 PM   
AngrySwan

 

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Most bunker garrisons have no names in scenarios, except for bunkers marked with letters in Mozhaisk scenario and numbered fortified regions in Kishinev scenario and maybe Odessa - so the game gives you the unit type instead of a specific name.

You can give names to bunkers in one scenario and see which name is best.

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Post #: 78
RE: Soviet Dawn Beta Test Ausf. E - 3/8/2020 4:11:38 PM   
terminator


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Is the length of the unit name a problem with the new unit history?

The limit for unit names appears to be 20 characters:




Attachment (1)

< Message edited by terminator -- 3/8/2020 4:29:54 PM >

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Post #: 79
RE: Soviet Dawn Beta Test Ausf. E - 3/9/2020 6:00:37 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

Is the length of the unit name a problem with the new unit history?

The limit for unit names appears to be 20 characters:



Good question, as its not only the amount of letters, but the width of the letters which may vary. If you type 20x "W" it will be broarder than 20x "i".

I have not tested that with the extremes so far, only with regular names. So maybe there will be display errors in these cases ?

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Post #: 80
RE: Soviet Dawn Beta Test Ausf. E - 3/10/2020 12:44:11 PM   
Ronald Wendt


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Hi folks,

so i found some time to do this little test. I took AngrySwans epic kill list and replaced the names for bunker garrison with 20x"W" to push the list content to the limit in terms of width. The list handled it well, even though it looks damned odd




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Post #: 81
RE: Soviet Dawn Beta Test Ausf. E - 3/10/2020 1:33:04 PM   
Ronald Wendt


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Hi terminator,

quote:

ORIGINAL: terminator

Rumyantsev (3/3):


The scenario does not show the number of turns remaining (Turn .../...).

Turns comparision = greater than and No Actions(Scenario End) in the Event Timeout :



I have changed it so that the timers are also triggering the scenario end directly, but it made no difference. In Ausf. F you will have the new version, but the same result. Actually i am a bit puzzled by this as i expected the turn/endturn to appear.

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Post #: 82
RE: Soviet Dawn Beta Test Ausf. E - 3/10/2020 1:41:31 PM   
Ronald Wendt


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It would be better, but the sorting is strictly alphabetical. I tested using numbers like this: 1.Orders;2. Brillant victory etc. but it while the numbers are displayed, they do not change the sorting.

quote:

ORIGINAL: terminator

Smolensk 1943(2nd Smolensk)(1/2)


Briefing:

It would seem logical to put the Orders first before the conditions of victory:






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Post #: 83
RE: Soviet Dawn Beta Test Ausf. E - 3/10/2020 1:50:37 PM   
Ronald Wendt


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That were remains of an early version which had much keener mission plans. It is fixed for Ausf. F, thanks for your reports.

quote:

ORIGINAL: terminator

Smolensk 1943(2nd Smolensk)(2/2)

Why Orsha, Horki & Mogilev have a blue circle ?








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Post #: 84
RE: Soviet Dawn Beta Test Ausf. E - 3/10/2020 11:01:58 PM   
terminator


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quote:

ORIGINAL: Ronald Wendt

It would be better, but the sorting is strictly alphabetical. I tested using numbers like this: 1.Orders;2. Brillant victory etc. but it while the numbers are displayed, they do not change the sorting.





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< Message edited by terminator -- 3/10/2020 11:02:19 PM >

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Post #: 85
RE: Soviet Dawn Beta Test Ausf. E - 3/10/2020 11:03:12 PM   
terminator


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quote:

Smolensk 1943(2nd Smolensk)

Ronald,

Maybe you forgot to change Event's Sort Key if you've changed the Sort Key (Execution Order)?



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< Message edited by terminator -- 3/11/2020 4:55:22 AM >

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Post #: 86
RE: Soviet Dawn Beta Test Ausf. E - 3/12/2020 5:33:16 AM   
Ronald Wendt


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Hi terminator,

thanks for your question about Smolensk, it made me revisit the script. It seems i was not concentrated enough at the time i checked on it as i changed the titles not the sort key.

So now i corrected everything and it will look like in your briefing inf Ausf.F .

Regards,

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Post #: 87
RE: Soviet Dawn Beta Test Ausf. E - 3/15/2020 5:38:32 AM   
Ronald Wendt


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Changed this so the two units now appear on the eastern border of the map. Thanks for reporting.


quote:

ORIGINAL: terminator

Warzaw 1945


Soviet bombers should not be deployed directly above the airport, they are each time immediately in contact with the German fighters :





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Post #: 88
RE: Soviet Dawn Beta Test Ausf. E - 3/15/2020 5:52:41 AM   
Ronald Wendt


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In this case i have changed the TimeOut event as it shared the turn with the normal victory. Now it only sets in after the normal victory is impossible.


quote:

ORIGINAL: terminator

Berlin

The scenario does not show the correct number of turns remaining: Turn .../16 and not Turn .../15 (Turns comparision should be greater than in the Editor).








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Post #: 89
RE: Soviet Dawn Beta Test Ausf. E - 3/16/2020 7:48:02 AM   
Ronald Wendt


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Normal is now normal and i changed the order as you recommended.Thanks for the report.


quote:

ORIGINAL: terminator

Prague 1945

2 comments in the player’s objectives:

- error in Normal Victory text: brilliant victory -> normal victory

- the time conditions are in the middle of the text. In this scenario, it is important to go fast and the time conditions could be more visible by placing them at the end of the text ?







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