ncc1701e
Posts: 7380
Joined: 10/29/2013 From: Utopia Planitia Fleet Yards Status: offline
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quote:
ORIGINAL: Lobster quote:
ORIGINAL: 76mm quote:
ORIGINAL: Lobster As long as the game functions being added by Bob are not packaged as TOAWV and are instead handed out when each is completed we are safe from TOAWV. I never want to see a TOAWV. TOAWIV.x is just fine with me. I'm glad that Bob is working on new features, and frankly, would be happy to pay for a new game if there were significant number of new features. But in the meantime it would be nice if someone could focus on wrinkling out some of these annoying malfunctions with TOAW IV (file issues, importing issues). I suspect that this kind of thing is not as simple as it sounds, given the age of the code and the number of hands that have probably worked on it over the years, it could be a real mess... Tamas said it was not in bad shape at all. Some of the things that are currently not functioning properly were working just fine 12 months ago. Going back to see how it worked then and recreating that method in the current build should not be a problem short of someone not bothering to do it. Really wonder if the age of the code is not creating all these kind of issues hard to fix. I remember the black screen or some others. Drivers have changed. CPU, GPU have changed. Vulkan is near. Matrix has this new Archon engine perhaps just for this. Help developers to concentrate on the fun aspect of game creation without losing too much time on one engine. I have seen games with wonderful engines but absolutely no fun to play. TOAW IV is fun to play but it lacks a new engine.
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Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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