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NEW Skacee's graphics mod

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> NEW Skacee's graphics mod Page: [1]
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NEW Skacee's graphics mod - 12/12/2019 3:22:58 PM   
Skacee

 

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Joined: 11/25/2009
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Hello dear players,

I have finished my christmas gift for the WITPAE community. New graphics for the game.

Here is Skacees WITPAE mod site for the original graphic mod of War in the Pacific AE game.

I hope you will enjoy it.

It is in test phase, so please feel free to ask whatever you need, i will be available for some time to work on it and improve it.


Attachment (1)

< Message edited by Skacee -- 12/12/2019 3:27:41 PM >
Post #: 1
RE: NEW Skacee's graphics mod - 12/12/2019 4:03:31 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Some nice stuff here. I REALLY like the colored icons in the Base Information screen!

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RE: NEW Skacee's graphics mod - 12/13/2019 12:44:20 PM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
Added ChemKid TopPoMap adjusted for the skin + some minimap changes. Testing it with the ChemKid maps now and it looks really cool.

(in reply to Kull)
Post #: 3
RE: NEW Skacee's graphics mod - 12/13/2019 3:28:12 PM   
ReadyR

 

Posts: 91
Joined: 5/17/2015
From: Ottawa, Canada
Status: offline
I am probably doing something wrong...but the two files on your web page seem to be map files only. Are there other Art files? Have they gone missing or am I not looking in the right place?

Thanks.

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Post #: 4
RE: NEW Skacee's graphics mod - 12/13/2019 4:13:37 PM   
Skacee

 

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Sorry, mesed up goolge drive links. Repaired.

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Post #: 5
RE: NEW Skacee's graphics mod - 12/13/2019 5:08:01 PM   
ReadyR

 

Posts: 91
Joined: 5/17/2015
From: Ottawa, Canada
Status: offline
Thanks. I'll have a look

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Post #: 6
RE: NEW Skacee's graphics mod - 12/14/2019 1:30:30 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
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Top marks - much easier on the eyes, and I think the change to the background screens adds a lot.

Very appreciative of the ergonomics of the LCU counters now, and a bit more colour around the various screens is very refreshing.

Feels almost like a new game!

(in reply to ReadyR)
Post #: 7
RE: NEW Skacee's graphics mod - 12/15/2019 11:06:48 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Ok I had a look and some aspects I really like but others I don't - personal taste etc etc.

What I do like are the unit and base information screens which I find significantly easier to read. Is it possible to just use them and not the loading screens or the maps? I think logically it should be so if it is could you possibly just package that part up as a separate download?

Appreciate your work on all this.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

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Post #: 8
RE: NEW Skacee's graphics mod - 12/15/2019 6:56:10 PM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline

quote:

ORIGINAL: Roger Neilson 3

Ok I had a look and some aspects I really like but others I don't - personal taste etc etc.

What I do like are the unit and base information screens which I find significantly easier to read. Is it possible to just use them and not the loading screens or the maps? I think logically it should be so if it is could you possibly just package that part up as a separate download?

Appreciate your work on all this.

Roger

Yes, I did, because I also prefer some graphics of the original ART folder. I copied the original ART files as a backup, unzipped the files of Skacee in to the ART folder and then replaced some of Skacees files I didn't want by the respective original files. For example the map files are named WPEH00 and so on. So if you want to keep your original map files either don't copy Skacee's map files into the ART folder or replace them by your old ones if you unzipped all of Skacee's files into your ART folder.In your Explorer you have to select that mode which shows you the graphics, when you click on a file, so you can choose which file to keep.
It is no problem to use a mix of files.

(in reply to RogerJNeilson)
Post #: 9
RE: NEW Skacee's graphics mod - 12/16/2019 6:16:37 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Ok thanks for the confirmation. For people who are confident on selecting individual files that is great info. For others perhaps a series of separate downloads that offers only certain aspects would be good. That way a player could 'pick and mix'

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

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Post #: 10
RE: NEW Skacee's graphics mod - 12/16/2019 7:44:08 AM   
Skacee

 

Posts: 79
Joined: 11/25/2009
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I am glad someone raised that question - i had this options already in plan and waiting for response from community. As there could be some changes and splitting files into different groups will need some time.

I will do it for mixing, because it could save people time, and gives some comfort. And not everybody is familiar with tinkering of graphics files.

I did this mod more to my liking, as I am returning to this game and i dont like much the old style GUI and I completely understand that people could have different likes. Anyway, mod works best esthetically with all included and there will be some compromise not to use all.

If anyone needs some changes etc pls write here i will consider it.

Just for now i could split it into separate groups - pls check it.
Complet mod without map,
maps,
opening screens,
main setup menu in the beginning,
top and bottom background ribbon for different monitor resolutions,
in game menus screens bck,
report screens bck,
map unit icons,
combat animations bck,
ground/mission pics (not mine),
top Menu + misc. GUI buttons.



< Message edited by Skacee -- 12/16/2019 7:46:55 AM >

(in reply to RogerJNeilson)
Post #: 11
RE: NEW Skacee's graphics mod - 12/16/2019 3:23:53 PM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
I like the 'ribbon' coloured icons on the main map at the top and bottom. I also find the pop ups form the maps much easier on the eye than the standard ones.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to Skacee)
Post #: 12
RE: NEW Skacee's graphics mod - 1/3/2020 6:24:38 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Problem with extended map......

Roger




Attachment (1)

< Message edited by RogerJNeilson -- 1/3/2020 6:27:53 AM >


_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to RogerJNeilson)
Post #: 13
RE: NEW Skacee's graphics mod - 1/8/2020 10:19:48 AM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
Thank you for that,

it is repaired now (I didnt know the different changes and versions of Chemkid maps).
I have added another adjusted map (now it consists of the original map, Yamamoto map and TopPoMap map),
added requested split files for the ART directory. Hope it will work well and I wish you to have a good time!


< Message edited by Skacee -- 1/8/2020 10:21:54 AM >

(in reply to RogerJNeilson)
Post #: 14
RE: NEW Skacee's graphics mod - 1/8/2020 11:59:19 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
A lot of work there and very helpful.

Could I suggest you put some sample images on the site so people can see the differences?

I have ended up downloading both map files to be able to see the different style.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to Skacee)
Post #: 15
RE: NEW Skacee's graphics mod - 1/8/2020 1:30:42 PM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
Pls, could you be more specific? Which pics you have in mind?
Thx

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Post #: 16
RE: NEW Skacee's graphics mod - 1/8/2020 3:50:26 PM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
its just the two maps are different styles, so at present I have downloaded both sets and then had a look at them - if there was a section from each on your site people could see which they preferred.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to Skacee)
Post #: 17
RE: NEW Skacee's graphics mod - 1/20/2020 7:13:23 PM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
I will add some screensshots for maps.
Please redownload it again - i repaired two small errors in land combat screen and in allied ship icons. I didnt notice it till recently, as i now played thorougly with this mod. I apologize for the inconvenience.

< Message edited by Skacee -- 1/20/2020 7:14:26 PM >

(in reply to RogerJNeilson)
Post #: 18
RE: NEW Skacee's graphics mod - 1/21/2020 6:38:57 AM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
Could you please specify which kind of files from your website to replace? Is it "combat screens" and "on map icons"?

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Post #: 19
RE: NEW Skacee's graphics mod - 1/22/2020 8:26:17 PM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
Download these:
In game box icons
Combat screens

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Post #: 20
RE: NEW Skacee's graphics mod - 3/13/2020 3:42:19 AM   
gabeeg

 

Posts: 292
Joined: 11/18/2009
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Really nice mod, I am enjoying the look. Thanks!

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Post #: 21
RE: NEW Skacee's graphics mod - 3/15/2020 3:10:18 AM   
Perry555

 

Posts: 3
Joined: 1/27/2020
Status: offline
I wan to thank you for making these additions.

I am very happy with most of them.

I do not like your new top ribbon because you use a black line drawing on a very dark background for some of the buttons.

(in reply to Skacee)
Post #: 22
RE: NEW Skacee's graphics mod - 3/17/2020 9:02:33 AM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
Hello sirs,
I have made requested changes. You can look at the mod page and download it.

There is a "flat" menu link, as well with other download of "flat" top and bottom strips version.

I changed also Naval combat screen, now is without grid, grid was distracting.

The new naval combat screen with new top menu is also part of standard ART file. (Older version of nonflat top menu is there as solo download.)

Enjoy!! Skacee


< Message edited by Skacee -- 3/17/2020 9:09:53 AM >

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Post #: 23
RE: NEW Skacee's graphics mod - 3/17/2020 1:36:09 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Thanks, as always. Love the look of the mod.

(in reply to Skacee)
Post #: 24
RE: NEW Skacee's graphics mod - 4/3/2020 1:16:23 PM   
Skacee

 

Posts: 79
Joined: 11/25/2009
Status: offline
Thank you, I am glad that some of you find it usefull. Very welcome.

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Post #: 25
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