Fido81
Posts: 129
Joined: 7/14/2019 Status: offline
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quote:
I guess this is a game engine limitation but no big deal; using TLAM-Ns against a convoy is a pretty gamey tactic anyway :) On some level I agree with your assessment, but on another level I very much do not. In the scenarios Wargasm and The V-Bombers, targets for nuclear payloads are given by DGZ (designated ground zero) in latitude/longitude format with bombing encyclopedia data (such as name and remarks). But in order to attack a target, the bomber/missile generally needs to be attacking a database object (notably with respect to Wargasm, the nuclear-tipped AGM-28B Hound Dog and the ADM-20B Quail both have BOL capability, though the B28 bomb does not). I think an analogous scenario to these that was set in the 1980s, or that used cruise missiles like Regulus, Mace, or Matador, would really rely on the ability to attack locations identified by lat/lon locations via BOL as opposed to database objects. I suppose we cannot ask what the war plans that would have seen the TLAM-N used would have provided launching units in terms of targeting information, but Wikipedia indicates that Block III TLAMs had GPS receivers, and I imagine that should be sufficient to attack GPS coordinates (+/- the CEP). Having said that, I certainly don’t want to be read as demanding something of the devs (who work hard on a great product). I’m just not sure that I think that using BOL for a nuclear cruise missile against a convoy is an intrinsically gamey tactic.
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