Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Recognising Navigable Rivers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Recognising Navigable Rivers Page: [1]
Login
Message << Older Topic   Newer Topic >>
Recognising Navigable Rivers - 12/29/2019 12:18:25 PM   
Adseria

 

Posts: 8
Joined: 12/17/2019
Status: offline
It's easy to spot the difference in the key, when they're clearly labelled, but as far as I can tell, on the actual map, one river looks pretty much the same as another.

Is there an easy way to tell the difference between navigable and non-navigable rivers? Alternatively, has someone made a list of navigable rivers somewhere?
Post #: 1
RE: Recognising Navigable Rivers - 12/29/2019 12:56:53 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Purple vs Blue.

_____________________________

"I am Alfred"

(in reply to Adseria)
Post #: 2
RE: Recognising Navigable Rivers - 12/29/2019 12:59:12 PM   
Adseria

 

Posts: 8
Joined: 12/17/2019
Status: offline

quote:

ORIGINAL: Ian R

Purple vs Blue.


Uh... what?

(in reply to Ian R)
Post #: 3
RE: Recognising Navigable Rivers - 12/29/2019 1:04:25 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
It's actually very easy to spot the difference on the as-delivered maps, as the color of the navigable rivers (red arrows) is identical to the "shallow ocean". By contrast, the non-navigable rivers (examples circled) are a much brighter blue.

You can clearly see the contrast in color where navigable transitions to non-navigable (half circles).




Attachment (1)

_____________________________


(in reply to Adseria)
Post #: 4
RE: Recognising Navigable Rivers - 12/29/2019 1:04:46 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
for game purposes, it is the Yangtze in China
it is easier to think about which ports you can reach that are inland; Nanking, Anking, Wuchang, Hankow, Kiukiang,




(in reply to Ian R)
Post #: 5
RE: Recognising Navigable Rivers - 12/29/2019 1:10:10 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
You need to explore the Function buttons and other hot keys.

There is one that sorts this out for you. There is a purple hexside, and a dark blue one.

I'm dreadfully sorry but I am sipping an Argentine malbec with some wagyu/angus cross fillet just at the moment, and it is my job to make the brouillée. Bit distracted old boy.

Love to help, check back in later perhaps?

_____________________________

"I am Alfred"

(in reply to Adseria)
Post #: 6
RE: Recognising Navigable Rivers - 12/29/2019 1:29:22 PM   
Adseria

 

Posts: 8
Joined: 12/17/2019
Status: offline

quote:

ORIGINAL: Ian R

You need to explore the Function buttons and other hot keys.

There is one that sorts this out for you. There is a purple hexside, and a dark blue one.

I'm dreadfully sorry but I am sipping an Argentine malbec with some wagyu/angus cross fillet just at the moment, and it is my job to make the brouillée. Bit distracted old boy.

Love to help, check back in later perhaps?


As a matter of fact, I have hexsides turned on by default, and, based on the map posted above by Kull, I can confirm that there is indeed no difference in hexside colours between navigable and non-navigable rivers.

(in reply to Ian R)
Post #: 7
RE: Recognising Navigable Rivers - 12/29/2019 1:34:46 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: Ian R

Purple vs Blue.

Not really. Purple means the river is fordable by LCUs, not necessarily navigable.
Navigable portions of rivers have a slightly different blue than the non-navigable kind.

EDIT: There are several other navigable rivers - the one leading to Rangoon and Pegu, the one leading to Portland Oregon, and one that leads from the Arctic Ocean to Lake Baikal in Russia! That last one is dependent on the season - in winter months the sea ice blocks the river entrance. At least that is how it is supposed to work, but it is not really needed for Russia to get supplies so the entrance might be permanently blocked (i.e. another coding task that did not have enough time for completion).

< Message edited by BBfanboy -- 12/29/2019 1:42:37 PM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Ian R)
Post #: 8
RE: Recognising Navigable Rivers - 12/29/2019 1:37:02 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

There is on the rather standard map I use - there a bit louder and wider, and purple.

You may need to check with a modified map user, rather than a simple sod such as I.



_____________________________

"I am Alfred"

(in reply to Adseria)
Post #: 9
RE: Recognising Navigable Rivers - 12/29/2019 1:51:45 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

I sometimes use a non standard map.

On a non standard map (Like the chemkid maps) you can check the river.
It takes a little longer than looking at the map colors.

You can form up a task force almost anywhere on the map and add
a light ship to it like a PB. Set its destination to the river hex you want to check
and if you see a hex path to it up the river the PB can go there and the river is
navigable.

Don’t forget to disband the Task Force after your check.

As an example below I formed up a cargo task force at Fusan put one PB in it
and then set it’s destination to Kiukiang. You can see the hex path up the river on the map.





Attachment (1)

(in reply to Ian R)
Post #: 10
RE: Recognising Navigable Rivers - 12/29/2019 3:17:22 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
The size of the vessel matters. For example, many or most capital ships cannot get to Saigon or Calcutta. I'm currently playing stock with a stock map, and you can build a port at Nadzab, up from Lae, but I don't know what sort of ship if any can get to the port once you build it. Maybe landing craft can, I haven't tried them yet.

_____________________________



(in reply to Trugrit)
Post #: 11
RE: Recognising Navigable Rivers - 12/29/2019 3:22:50 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I think, for instance, in the American Civil War you could sail a lot of things up to Vicksburg, but getting turned around was a problem. Sometimes you just went backward like flotsam and got spun around when you hit something, if you were lucky.

_____________________________



(in reply to geofflambert)
Post #: 12
RE: Recognising Navigable Rivers - 12/29/2019 3:27:37 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

quote:

ORIGINAL: geofflambert

The size of the vessel matters. For example, many or most capital ships cannot get to Saigon or Calcutta. I'm currently playing stock with a stock map, and you can build a port at Nadzab, up from Lae, but I don't know what sort of ship if any can get to the port once you build it. Maybe landing craft can, I haven't tried them yet.


Yes, ship size does matter. The game will also tell you if the path is blocked.

I forgot to mention in my last post that you can also check if a river is navigable
by looking at the bases along the river to see if they have a port.

(in reply to geofflambert)
Post #: 13
RE: Recognising Navigable Rivers - 12/29/2019 3:43:08 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Here you can see I've built a size 1 port, and could build it to size 4, but there's a red hexside blocking the way. ???????




Attachment (1)

_____________________________



(in reply to Trugrit)
Post #: 14
RE: Recognising Navigable Rivers - 12/29/2019 3:55:31 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Push F6.

(in reply to geofflambert)
Post #: 15
RE: Recognising Navigable Rivers - 12/29/2019 7:04:24 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

quote:

ORIGINAL: geofflambert

Here you can see I've built a size 1 port, and could build it to size 4, but there's a red hexside blocking the way. ???????





This was a mistake. All the way back to 2011. Nadzab should not have a port.

Alfred
http://www.matrixgames.com/forums/fb.asp?m=3814666

I think you were in the thread at the time.


(in reply to geofflambert)
Post #: 16
RE: Recognising Navigable Rivers - 12/29/2019 7:52:04 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: Lokasenna

Push F6.

That doesn't work. Here is a screenshot of that river flowing into Lake Baikal (the one that comes in from the north side about half way along the lake - it traces back to the Arctic Ocean) and several other rivers in the vicinity.
1. All the rivers in the area have purple on the hex edges, but only the one I mentioned is navigable to the ocean. The purple just means a LCU can ford them on that hex side.
2. The dark blue hex sides on Lake Baikal just mean a water hex side. In this case, because the water has the blue grey color it is navigable. Similar water hexes in China past Wuchow are not navigable.
3. Forming a TF anywhere on map and trying to send it to a hex up a river remains the best way to determine if a river is navigable. You don't have to actually send the TF there - just see if the game AI will plot the route when you try it. That could also show whether the port at Nadzab can be used or not.

EDIT: Picture would not load - too large. Tried to downsize it twice with Paint 3D but although the program said it was saving the files they could not be found on my hard drive ...

< Message edited by BBfanboy -- 12/30/2019 6:28:08 PM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 17
RE: Recognising Navigable Rivers - 12/30/2019 3:37:34 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: BBfanboy
.
1. All the rivers in the area have purple on the hex edges, but only the one I mentioned is navigable to the ocean. The purple just means a LCU can ford them on that hex side.


I stand corrected.

I thought the navigable ones were blue.


_____________________________

"I am Alfred"

(in reply to BBfanboy)
Post #: 18
RE: Recognising Navigable Rivers - 12/30/2019 9:05:42 AM   
fcooke

 

Posts: 1156
Joined: 6/18/2002
From: Boston, London, Hoboken, now Warwick, NY
Status: offline
But you had nice wine and steak.....

(in reply to Ian R)
Post #: 19
RE: Recognising Navigable Rivers - 12/30/2019 11:52:21 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
You should have tasted the desert. Mmmm.

_____________________________

"I am Alfred"

(in reply to fcooke)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Recognising Navigable Rivers Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500