loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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I think this is something that a bit of solitaire play (take both sides) really helps with. As an eg, use the breakout scenario, set up a very high zone of interdiction, then simply move a Pzr division into it and out again. Now as that involves no combat (the interdiction attack happened in the allied air phase), the losses are very hard to see for the allied player but you can see the damage to the Pzr division (destroyed, damaged and disrupted). It sort of reassures you that it all works. On the other hand if you attack a unit in a hex with interdiction and make it retreat, you will see those losses (& the planes - which can be odd if you added no GS) rolled into the combat report. naval interdiction is a bit harder to track but there are two possible outcomes. Almost any interdiction will increase their shipping losses and start to degrade the Task Forces. If you can match or exceed the allied interdiction score then you close off that hex as a supply route - no allied player wants an unsupplied landing as their disrupted elements won't recover (plus other nasty things). Off Sicily you'll struggle to get this but its feasible if/when the Allies land around Rome or if they make a quick lunge for the Italian mainland. I look at ships and trucks as metrics (trucks esp for the axis) as they reflect the sort of secondary effects of interdiction. If you are the Axis all this is about getting slight advantages, the Allies build around 1400 trucks a turn. But they are more vulnerable for cargo ships, I think they get 10-15 a turn and probably need about 900 to properly supply their Italian campaign. They start with around 1200. If I recall, they get a large boost in 1944 so this is about stressing their systems in 1943. For the axis, they build about 600 per turn. So here the Allied analysis is a bit easier. How much production have you bombed out + per turn losses (mostly attrition) if that is >600 then they are on the slide. Again keeping to very rough numbers, they start with a surplus of around 3000 over need (depends again on how Italy is playing out - but this safety net gets eroded if they have to redeploy and you are bombing rail yards. So in the current PBEM, here's my rough guess. I've knocked out around 2000 trucks (end T3), I probably have damaged around 5% of production (this being very hard to estimate till you have individual factories bombed to over 50), so my opponent is down about 250 trucks. At this stage ... so what. The reward comes in the second phase of 1944. By that time I will have had a horrible time fighting the full strength Pzr divisions once - reserve reactions, virtually unmoveable defences etc. Now those Pzrs need to replenish their trucks and medium tanks ... and come up short so lower cv and mp.
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