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soldier awards

 
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soldier awards - 2/5/2020 10:00:50 PM   
hellcat7

 

Posts: 17
Joined: 1/17/2020
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I found five soldier awards so far.
Combat leader award was given to my company leader after battling against German tanks.
Tank buster award was given by knocking out a tank with a bazooka.
Expert Gunner award was given to heavy machine gunner, but this award was not recovered after return from the wound.

I haven't found one last award, close combat expert, yet.
Anyone got this award?

I have two questions regarding awards.
1. Multiple awards can be possible? for example, two or three tank buster awards
2. I found that soldier award was removed when the awarded soldier return after the wound.

< Message edited by hellcat7 -- 2/6/2020 9:27:49 PM >
Post #: 1
RE: soldier awards - 2/5/2020 10:07:28 PM   
hellcat7

 

Posts: 17
Joined: 1/17/2020
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image




Attachment (1)

(in reply to hellcat7)
Post #: 2
RE: soldier awards - 2/6/2020 6:38:45 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Hi hellcat7,

There is only one award of each type so you can't receive it more than once and only one soldier at a time can have each award. A soldier can't have multiple types of awards either.

An award should stay with the soldier even if they're wounded. The only case where it is cleared is if they're killed or captured. Do you recall if the soldier returned from a light wound or a serious wound?


(in reply to hellcat7)
Post #: 3
RE: soldier awards - 2/6/2020 9:25:39 PM   
hellcat7

 

Posts: 17
Joined: 1/17/2020
Status: offline
Hi Steve,

Thanks for your reply.
I am not sure if awarded soldiers got a light wound or a serious wound.
I found two interesting cases. please look at "Sergeant Castillo" the image uploaded in my previous post.
I started a game with grand campaign.
There was another soldier whose name was same, and I call this guy is 1st Castillo.
The 1st Castillo got an gunner award during the operation of Tunisia by killing over 30 enemies.
Then, after some more battles, he was wounded and disappeared. Then, after some more battles, another mortar guy got an gunner award.
but, this guy was wounded again, and returned to a rifle team with significant record of killing but the award was removed.
Then, 2nd Castillo joined the company with a private rank and a gunner award even he doesn't have any record of killing enemies.
The position of the 1 st Castillo was a gunner.

(in reply to SteveMcClaire)
Post #: 4
RE: soldier awards - 3/22/2020 6:58:20 AM   
flapjack484

 

Posts: 16
Joined: 4/20/2019
Status: offline
How on Earth did you get that guy to carry an fg42?

(in reply to hellcat7)
Post #: 5
RE: soldier awards - 3/28/2020 8:49:11 PM   
hellcat7

 

Posts: 17
Joined: 1/17/2020
Status: offline
I modified 'Soldiers.txt' and ..

First, in the 'Weapons.txt', fg42 can be found:

IDS_WEAPON_NAME84 BAR MG 12 FG42 5 7 0 0 3 0 10 1 20 4.95 7.92 3 600 1 1 1 750 1 3 498 1 0 0 -1 1 47

Its indexed number is 84, and ammo number is 47.

It can be found in the 'Ammo.txt':
7.92mm Patr.s.S. 0 0.026 755 1 0.013 7.92 8 5 #C0C6FDDB -1 0 0 0 0 0 0 0 0 0

You can change soldier(0)'s weapon in 'Soldiers.txt':
original
20 0 0 0 0 1 28 100 3 0 0 24 -1 -1 -1 -1 2 9 96 5 2
modified
20 0 0 0 0 4 28 100 3 0 30 24 -1 -1 -1 -1 2 11 120 5 2

11th and 12th column, 30 (M1Carbine) and 24 (GrenadeThrow) indicate first and secondary weapons of soldier(0) carrying.
17th column indicates number of ammo types, 18th and 20th columns mean ammo index number: 11 (.30 Carbine M1) and 5 (Mk II Frag Grenade).
19th and 21th column mean number of each ammo.

In this way, I modified fg42.

for example, I copied German soldier who carry fg 42

1 1 0 10 1 2 28 100 3 0 84 27 25 -1 -1 -1 2 47 300 50 24 51 2

if you want to copy above text line to US soldier, there blanked lines in soldiers.txt (from 147 to 157)--> solder(145) to soldier(155).

you can copy that text line to the line 147 (solder(145)) by change 2nd column to 0 (0 mean US, 1 means German, 2 means Italian). Also, another column is related with soldier portait (I don't remember which column is).
1 0 0 10 1 2 28 100 3 0 84 27 25 -1 -1 -1 2 47 300 50 24 51 2

Then, modify 'Teams.txt'.

original
IDS_UNIT_NAME0 IDS_UNIT_DESC0 0 0 0 3 22 1 2 1 0 6 0 53 48 23 23 23 23

modified
IDS_UNIT_NAME0 IDS_UNIT_DESC0 0 0 0 3 22 1 2 1 0 6 0 53 48 23 23 23 145

In this text, 12 column indicate the number of soldiers in the team (IDS_UNIT_NAME0 is 42 US company team), and I modified the last column with 145 (soldier carrying fg42).

When you check if mod is going to work, start a new game and check in the soldier list.
Please make backup copied files before the modification.

Enjoy your game!!






(in reply to flapjack484)
Post #: 6
RE: soldier awards - 3/29/2020 12:32:24 AM   
flapjack484

 

Posts: 16
Joined: 4/20/2019
Status: offline
Wow, I thought it was a fortuitous bug.

Does that mean that a mechanism for using captured weapons could be implemented, or is that outside the scope of what's possible?

(in reply to hellcat7)
Post #: 7
RE: soldier awards - 3/29/2020 5:37:47 AM   
hellcat7

 

Posts: 17
Joined: 1/17/2020
Status: offline
I am a game user, not developer. If I were a developer, I would like to implement what you said.

(in reply to flapjack484)
Post #: 8
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