thedoctorking
Posts: 2297
Joined: 4/29/2017 Status: offline
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A big development that I’ve been pursuing in the last several months has been transferring my armor as much as possible to tank armies. Though the tank armies are smaller (15 versus 18 CP), they give a bonus to armored units. I’m going to leave a couple of tank brigades in each army, plus armored support units at the corps or army level, but most of my armored strength will be deployed in about six tank armies. I have four right now. They are expensive in AP, though, and I can only build one new one every two turns. I’m naturally planning to put my tank armies under the command of my tank aces, Rotmistrov, Rokossovsky, Rodin, Katukov, etc. I’ve got Koniev, Purkaev, Kozlov, Meretskov, and Zhukov in charge of Fronts, a legacy of the early turns in the game and my unwillingness to spend the 20-odd AP each to replace them. I’m debating whether it is a better idea to have a good general in charge of a front if that front is going to be fighting a lot. The front commander only has 1/3 the chance to affect any given battle than if he was an army commander. However, if all the armies in a front are going to be fighting, there are usually four or five armies, and this should mean that the leader will have more impact on battle results at the front level. This is contrary to general received wisdom in the game, however. Mostly, people try to keep Zhukov and the other big generals at the army level. We made these choices back when we knew nothing about the game but it seems to be working out OK. As of turn 111, our deployed manpower is up to 8.05 million, with 17,521 AFV’s and 13,826 aircraft. German deployed manpower is 3.35 million, with 7,872 AFV’s and 2,088 aircraft. Axis allies are at 0.98 million men, only 130 AFV’s, and 520 aircraft (the Italians still have 57 aircraft in the fray despite having joined the Allies a few months back, what’s up with that?) On the logistics front, our vehicle total has climbed to 55% of requirements, thank you Detroit! We are also no longer resource short. Those resource production centers that we recaptured in the winter are not back to 100% production (they only heal at 1% a turn) but some of them are back above the 50% level, meaning that we are getting something out of them. Railyards recaptured during the winter, including especially the big prize of Moscow, are back online, meaning that we have much better results moving supplies. And I have two NKPS rail repair HQ’s now. Things are still not ideal – my spearhead guys are starting in the 30-40% range for supplies, but nobody appears to be in danger of starving. The air war has been relatively quiet. Some German fighter squadrons, equipped with Fw190’s, have been present but, based far behind their lines, they are not able to interfere with our operations over the front. We have some fighters that can reach their bases – P-40B’s – but not sufficient numbers or aircraft quality to confront massed Fw190s. My level bombers have been mostly delivering supplies to spearheads, while the IL-2’s bomb front-line positions, and fighters go along as escort and hope to find the occasional daring Axis fighter out for a spin. Axis units destroyed since turn 91: 293rd Infantry Division 384th Infantry Division 251st Infantry Division 206th Infantry Division 76th Infantry Division 336th Infantry Division 320th Infantry Division 82nd Infantry Division 2/221st Security Division 8th Rumanian Infantry Division 6th Rumanian Infantry Division 2nd Rumanian Infantry Division 14th Rumanian Infantry Division 35th Reserve Rumanian Infantry Division 1st Guard Rumanian Infantry Division 6th Rumanian Cavalry Division 15th Rumanian Infantry Division And all the Finns In exchange, the Finnish bug got 1st Cavalry Corps 17th Guards Cavalry Corps 3rd Guards Cavalry Corps 2nd Guards Separate Tank Regiment 10th Guards Separate Tank Regiment 108th Separate Tank Battalion 109th Separate Tank Battalion 122nd Ski Battalion 124th Ski Battalion 122nd MG-Artillery Battalion 129th MG-Artillery Battalion 110th Flamethrower Company Grumble, grumble! Another thing: It is pretty silly to have Southwestern and North Caucasus Fronts fighting in the Baltic States. I really wish we could rename front HQ’s. It would be a nice thing to add to WitE2 if it isn’t possible in this version without a lot of re-coding.
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