Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Azores not invadable

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Azores not invadable Page: [1]
Login
Message << Older Topic   Newer Topic >>
Azores not invadable - 2/9/2020 2:32:27 PM   
hansondavid4

 

Posts: 44
Joined: 11/10/2019
Status: offline
I am unable to invade the Azores. I get a message that there is no land connect when I try the beach hex. Naval units cannot enter the "ocean" hex between the beach and the land hex. Tried to invade from all the hexes round the Azores and could not find any that are valid.
Post #: 1
RE: Azores not invadable - 2/9/2020 3:03:16 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
You can only invade on the port island not the other one. That is there just for show.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to hansondavid4)
Post #: 2
RE: Azores not invadable - 2/9/2020 4:21:19 PM   
hansondavid4

 

Posts: 44
Joined: 11/10/2019
Status: offline
I tried from all 7 hex around the Azores. I always get "No Landing Location connected to land tile hex".
99,26 is identified as an Ocean hex but naval units cannot enter it.




Attachment (1)

(in reply to AlvaroSousa)
Post #: 3
RE: Azores not invadable - 2/9/2020 4:40:11 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline
Did you declare war on Portugal ?

_____________________________

Former AJE team member

(in reply to hansondavid4)
Post #: 4
RE: Azores not invadable - 2/9/2020 4:59:06 PM   
hansondavid4

 

Posts: 44
Joined: 11/10/2019
Status: offline
Germans capture Portugal. Azores is German controlled.

(in reply to Franciscus)
Post #: 5
RE: Azores not invadable - 2/9/2020 6:18:00 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
You aren't on any beach that's why. Move to hex 99,26

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to hansondavid4)
Post #: 6
RE: Azores not invadable - 2/9/2020 9:18:26 PM   
hansondavid4

 

Posts: 44
Joined: 11/10/2019
Status: offline
I cannot move my as a naval unit into 99,26 (you can see it is dark blue. Valid hexes are the lighter blue as I have the transport selected.)

The issue seems to be that 99,26 is an ocean hex but cannot be entered by naval units. I think it should be a beach hex, but 98,27 is the beach hex. And that one is not connect to land so it not valid to land.

(in reply to AlvaroSousa)
Post #: 7
RE: Azores not invadable - 2/9/2020 9:43:45 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
And you have the least beta version? Works when I test it.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to hansondavid4)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Azores not invadable Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000