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Do Securans vastly outperform Quameno in prewarp and every other race?

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Do Securans vastly outperform Quameno in prewarp and every other race? Page: [1]
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Do Securans vastly outperform Quameno in prewarp and ev... - 2/11/2020 11:30:28 PM   
GuardianGI

 

Posts: 5
Joined: 1/23/2020
Status: offline
People keep repeating the Quameno Technocracy supremacy in pre-warp starts, but it doesn't make sense.

Firstly technocracy is one of the worst government types, because every election/coup you lose a scientist, so say bye bye to your Ultra Genius scientist with all research stats and 36%+ energy bonus. Not to mention you can't disband rulers to get the one with the best traits or else you lose all your scientists. Instead you should pick democracy, you lose out on 25% research but gain growth, approval (extra taxes) and can disband leaders to get a temporary happiness bonus and hopefully find a ruler with good stats.

On the other hand Securans have access to Utopian Paradise Government, which is the best government for early game growth. This government also has a hidden modifier of 1.5 to election happiness bonus, so every time you disband your ruler and a new one is picked you get a temporary 50 happiness bonus!!!

Secondly Quameno have terrible growth rates. How bad? Lets compare numbers to securans and gizureans:

Quameno technocracy takes 20!!! years to max their 84 quality homeworld at 0% tax rates. That's 20 years of being completely bankrupt and not doing any crash researching. They also can taxes set to 40% (at 84% compliance).

Securan Utopian Paradise (with disband ruler happiness trick) can max their 84 homeworld in 5 YEARS! During growth phase year (2103) I managed a 63% growth rate. Also thanks to their 50% happiness bonus they can maintain a 100% tax rate (at 84% compliance)

Gizurean Democracy took almost 5 years (finished late 2104) to max their 84 homeworld and could maintain a taxrate of 46% (84% compliance). Do note that gizureans get an extra 5% development bonus from their resource and an eternal leader with growth and colony income bonuses.

So securans can max their homeworld 15 years earlier and can have a 2.5x higher taxrate than Quameno and have 2x income over gizureans (though they get -35% maintenance racial bonus), which means by the year 2106 they can start crash researching warp precursors (3x research speed).

In my testing it took Quameno Technocracy 7 years from start date to research Hyperdrive tech (no RNG free crash research) while Securans took 9 years. Do note that Quameno have to spend the next 13 more years flat out broke with zero military while Securans can crash boost (3x) ahead of them technologically while also maintaining a huge fleet.

I find securans the strongest early game races due to 2nd best growth in the game and 2x income over gizureans from +50% happiness. During mid and late game when your empire becomes more multiracial, Gizureans are by far the best race thanks to their racial bonus and eternal leader which gives absurd empire wide bonuses to income, growth and happiness.
Post #: 1
RE: Do Securans vastly outperform Quameno in prewarp an... - 2/13/2020 9:25:55 AM   
Shogouki


Posts: 177
Joined: 8/11/2013
Status: offline
It's all about the Ackdarians and their bigger ships and efficient drives in my humble opinion.

(in reply to GuardianGI)
Post #: 2
RE: Do Securans vastly outperform Quameno in prewarp an... - 3/16/2020 5:18:57 AM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
From what I remember pop > tech all day every day.

Having a pop capped homeworld early gives huge advantages in money. Money = big fleets and sped up tech.

my 2c

(in reply to Shogouki)
Post #: 3
RE: Do Securans vastly outperform Quameno in prewarp an... - 4/13/2020 4:51:36 PM   
Lokked

 

Posts: 2
Joined: 4/13/2020
Status: offline
I think colony values are scaled too high in this (and popular mods of this) game, and population growth is way too high. To max out a planet's pop in a fraction of the long term game's timeframe is silly, and that your colony income can grow from a modest start of ~25k to 800k+ in just 4-6 years (in the case of Securan) is crazy. And with no substantial technology improvements! Most (nearly all?) economy-based 4X games have tech that scales the economy upwards.

If I knew how to mod, that's the one thing I would change: Flatten the economic growth and gate it with technology and planet facilities. The "under-taxing your colony until it's exploding with money" strategy at the start is a no-brainer, and thus not much of a clever strategy.

(in reply to Retreat1970)
Post #: 4
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