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[Workaround In Place] Build 1128.1 Persistent Spinning Globe

 
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[Workaround In Place] Build 1128.1 Persistent Spinning ... - 2/13/2020 1:21:06 AM   
rmwilsonjr

 

Posts: 109
Joined: 1/8/2011
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Just loaded Build 1128.1, played one game, tried to reload it (using .scen, not .save) and Spinning Globe screen appeared along with a locked map belonging to the game I tried to reload. Have exited and restarted a number of times. Spinning Globe appears after loading, but no matter what scenario I select, it appears hidden behind the Spinning Globe screen (I thought they weren't even loading until I found them hidden behind the Spinning Globe). Moving the map to a new screen leaves the Spinning Globe still spinning on the home screen. Secondary screens will appear on top of it, but if you focus on it, it fills the screen covering all the secondary screens. I don't see any windows buttons in the upper right to minimize it, or close it. Before the latest build, it just automatically disappeared when the scenario loaded.

< Message edited by apache85 -- 2/20/2020 2:26:23 AM >
Post #: 1
RE: Build 1128.1 Persistent Spinning Globe - 2/13/2020 6:48:25 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Have you set the message log to be in detached mode, per chance?

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(in reply to rmwilsonjr)
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RE: Build 1128.1 Persistent Spinning Globe - 2/13/2020 4:59:34 PM   
rmwilsonjr

 

Posts: 109
Joined: 1/8/2011
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Yes I always do.

(in reply to Dimitris)
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RE: Build 1128.1 Persistent Spinning Globe - 2/14/2020 4:49:06 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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The problem is that it is expecting a window position for the detached log.

(a) For now I would suggest adding the following line to the config\command.ini file under the [Secondary Window Settings] section
MessageLogWindow = 56|261|691|392

This will give the window a starting location.

(b) The other alternate is to edit command.ini and change the value under the [Game Preferences] section
MessageLogInWindow = False

This will start the game with attached, so when you detach it, the window position will be recorded in INI.

The reason why it is not handling a case of no 'window position -> use default' is being investigated.

< Message edited by michaelm75au -- 2/14/2020 5:12:33 AM >


_____________________________

Michael

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RE: Build 1128.1 Persistent Spinning Globe - 2/15/2020 1:28:42 AM   
Barleyman

 

Posts: 42
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: michaelm75au

The problem is that it is expecting a window position for the detached log.

(a) For now I would suggest adding the following line to the config\command.ini file under the [Secondary Window Settings] section
MessageLogWindow = 56|261|691|392

This will give the window a starting location.


Woo, I can play my game again

< Message edited by Barleyman -- 2/15/2020 1:29:10 AM >

(in reply to michaelm75au)
Post #: 5
RE: Build 1128.1 Persistent Spinning Globe - 2/15/2020 2:28:34 AM   
rmwilsonjr

 

Posts: 109
Joined: 1/8/2011
Status: offline
Michael, I wish I knew what you said, but the only code I know is Morse. My workaround was just to shrink it to the size of a postage stamp and park it off to a corner of my screen. The Devs, god love ‘em, seemed to have conquered the problem in the latest build.

(in reply to michaelm75au)
Post #: 6
RE: Build 1128.1 Persistent Spinning Globe - 2/15/2020 5:28:55 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline

quote:

ORIGINAL: michaelm75au

The problem is that it is expecting a window position for the detached log.

(a) For now I would suggest adding the following line to the config\command.ini file under the [Secondary Window Settings] section
MessageLogWindow = 56|261|691|392

This will give the window a starting location.

(b) The other alternate is to edit command.ini and change the value under the [Game Preferences] section
MessageLogInWindow = False

This will start the game with attached, so when you detach it, the window position will be recorded in INI.

The reason why it is not handling a case of no 'window position -> use default' is being investigated.


Thank you, Michael, (a) did it for me after some fiddling on my own yesterday evening!
Cheers,
Martin

(in reply to michaelm75au)
Post #: 7
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