Christolos
Posts: 953
Joined: 4/24/2014 From: Montreal, Canada Status: offline
|
quote:
ORIGINAL: HamburgerMeat quote:
ORIGINAL: Hubert Cater Hi HamburgerMeat, HQ linking/boosting is automatic but the engine tries to do it as intelligently as possible. For example: - Source HQs of a supply boost to another HQ are now highlighted with a yellow hex outline, indicating they are the source of the supply boost, when clicking on the recipient HQ. - The engine will seek to make lower rated HQs provide supply for higher rated ones, rather than vice versa. - HQs can only be linked if the first HQ has a supply value >= 1 --> the HQ to be linked must have a supply value < 5 and is now automatically boosted to a supply value of 5 which caps its distribution supply at 8. --> this will improve distribution supply for boosted HQs that were at 3 or 4 supply (from 6 to 8), and more importantly, will allow them to 'operate' and 'upgrade' now that they are at 5 supply. The boost range is dependent on the distribution supply of the source HQ. For example, if it has a distribution supply of 8, then the linked HQ needs to be within 8 hexes etc. Hope this helps, Hubert So under the old rules IIRC, if the base supply of the hex that an HQ was standing on was <3, they were unable to provide a boost. With this old rule, strategic bombers in the Mediterranean could lower the supply of all bases and ports to under 2, thereby starving axis units of supply due to both (1) an inability to boost and (2) an inability to "naturally" have a distribution of 8 (due to the lack of hexes with 5 supply). However, with the new rule, so long as a town hex has 1 supply (which it always will unless there are >=2 units nearby), an HQ can boost another HQ to distribute 8 supply (assuming the boosted HQ is at 10 strength). This way, the axis don't end up being starved for supplies solely due to battleships, naval blockades, and strategic bombers For some reason I can't find it in the patch notes sticky, but I'm pretty sure the >=1 supply change was this patch. I think I understood it right, and when I was testing by myself on patch day these are the results I got. Let me know if this analysis is incorrect Thanks, that does make sense! The change was made with v1.05.01 • Source HQs of a supply boost to another HQ now only need to have a supply value > 0 in order to provide a boost, previously it was 3. Cheers, C
_____________________________
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.” -Aristotle-
|