Hairog
Posts: 1645
Joined: 7/11/2000 From: Cornucopia, WI Status: offline
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There are two facts that always stood out to me, and most historians, about the first months on the Eastern Front. 1.The initial blitzkrieg tactics and the encirclement of millions of Soviet troops, who surrendered and were subsequently starved to death. I suggest that this must be recreated if the Germans attack on schedule. If not then all bets are off. 2. The Reds saved Moscow with a combination of bad weather and throwing new and untrained units into battle where they were destroyed. However, their destruction took, time and resources neither of which the Germans could afford to waste. Me thinks some of you are making this way too complicated. It should be quite simple to simulate what would happen if you used the same historic strategy and tactics for both sides. It should also be possible to change those strategies and tactics to present the players with an opportunity to explore other alternate histories. The solutions have been mentioned a number of times and so far appear to not be rising to the top, much to my dismay. Manual's definition of Operation Points... quote:
Operation Points – How often a unit may move and attack according to its range. Land units have a range of 1 and many operation points allowing them to move and attack often. Air and naval units have 2 operation points but a much greater range." Different air units vary on their ranges which are affected by advancements. Naval units have a fixed range of 24 hexes with 2 operation points. Attacking any unit requires an operation point. Land units show their operation points as a number. Naval and air units have the option of showing their operation points as dots as they have only 2. Please correct me if I'm wrong but and Ops Point can and should include efficiency of command structure, the staff’s abilities, unit’s mobility, efficiency of logistics, ability to attack or defend efficiently, communications. In this game, basically, you need Ops Points to move or attack. There is no better, and historically correct solution, than to give fewer ops points to units who have poor communications, mobility issues, poor chain of command etc.? fewer ops points means being overtaken/surrounded by better units. Thus, recreating actual events if warranted. How do the Soviets counter losing millions of troops? By creating lots and lots of untrained cannon fodder to slow up the advance and pray for bad weather. So, I suggest that you put a ton of Soviet units in the pipeline until newly ordered units, created by the player, can enter the game. If they choose another strategy then so be it and good luck.
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WW III 1946 Books SC3 EAW WW Three 1946 Mod and Naval Mods WarPlan and WarPlan Pac Alpha and Be
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