Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

National Morale - What can affect it?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> National Morale - What can affect it? Page: [1]
Login
Message << Older Topic   Newer Topic >>
National Morale - What can affect it? - 2/29/2020 1:02:22 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
The major power depicted in the following figure shows a steady deterioration of national morale (circled with B) until it finally hits zero and the nation, of course, surrenders. This is not intentional per the campaign-mod design and I cannot figure out what is causing it. (The circled A drop is understood and intentional.)

None of the other seven major powers suffer from this affliction.

Any ideas what might be causing this? What are the sources of national morale?

Thanks for any thoughts on this!
-Mark R.





Attachment (1)

< Message edited by mroyer -- 2/29/2020 1:03:53 PM >
Post #: 1
RE: National Morale - What can affect it? - 2/29/2020 7:04:48 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
The smoothness of the graph suggests that there are only two plausible reasons:

1) Some of the Majors' resources are held by the enemy, but that the number of resources held has hardly changed over the course of the game.

2) There is a National Morale script, with the setting Type= 2, that is deducting a set amount of NM points per turn from this Major.

I would suggest searching the National Morale script file for where country_id= the Major's id number, and checking all that come up.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to mroyer)
Post #: 2
RE: National Morale - What can affect it? - 2/29/2020 9:42:45 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
quote:

There is a National Morale script, with the setting Type= 2, that is deducting a set amount of NM points per turn from this Major.


No, I searched every script and they're all Type 1.


quote:

Some of the Majors' resources are held by the enemy, but that the number of resources held has hardly changed over the course of the game.


So, I'm thinking perhaps in the editor I have set the ownership of some resource somewhere to this major power but have control of the resource inadvertently set to another major power on the other side.

Is there any way to find such a condition besides hunting around the map one resource at a time?

Also, this begs the bigger question - is it true that an enemy-held resource continually reduces a major power's national morale every turn it is in enemy hands? That doesn't seem right.

Thanks Bill for your help.
-Mark R>



< Message edited by mroyer -- 2/29/2020 9:43:23 PM >

(in reply to BillRunacre)
Post #: 3
RE: National Morale - What can affect it? - 2/29/2020 11:31:22 PM   
El Condoro

 

Posts: 202
Joined: 4/2/2008
Status: offline
Campaign "Edit Country Data" Edit Resource Data (Manual, p. 132)

The National Morale (NM) value of resources can be set here too, with the value set being the NM points that a Major will gain every turn that it occupies a resource of this type belonging to an active Major. This value automatically equals the per turn penalty that the active Major that has lost the resource suffers. The NM value of these resources can be set on a country by country basis.

The NM is reduced every turn by the 'National Morale Value (NM)' that is set for each resource.

< Message edited by El Condoro -- 2/29/2020 11:35:01 PM >

(in reply to mroyer)
Post #: 4
RE: National Morale - What can affect it? - 3/1/2020 10:44:32 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

the NM points that a Major will gain every turn that it occupies a resource


Thanks El Condoro, I've missed the "every turn" part of this! (Probably read right through it with preconceived expectations on what it says. )

-Mark R.

(in reply to El Condoro)
Post #: 5
RE: National Morale - What can affect it? - 3/3/2020 6:23:45 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Glad you found it, and resource NM values have to be set to an appropriate value because of that rule.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to mroyer)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> National Morale - What can affect it? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.672