Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Where to Start for a Beginner?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Where to Start for a Beginner? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Where to Start for a Beginner? - 3/8/2020 6:41:12 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: redrum68

@Telemecus @loki100
Ok. I realize there are a lot of factors for supply and glanced through the rules (though a lot of it is a bit beyond my understanding at the moment). I'm struggling to understand which factors are impacting how much MPs I get each turn and whether I'm making bad moves/decisions or I'm getting unlucky rolls (essentially what can I do to make it better next time). Is there a way to see for example why the 17th Panzer only got 40 MPs? Maybe the unit's supply details screen or one of the reports? I think the question I should have asked is "how can I predict how many MPs I'll have next turn and how can I determine which factors impacted how many MPs I got?"

...


Treat my response with some care - its actually a while since I played WiTE1 but I am writing the documentation for #2 and much of the logic around the supply routines is similar.

Yes the supply tab (either per unit or via the Commander's Report is where it all lurks).

Now the factors are: base MP (the leadership roles that Telemecus mentioned) and variables.

In essence a Pzr division starts at 50.

You can control the leadership rolls by having them within 5 hexes of the corps and that within 15 of its army (ideally closer) and with commanders with good admin scores.

You can control fatigue by not moving or attacking for a good reason. Its obviously very hard with the Germans in 1941 to rest and this is an area where good play in WiTE2 is going to be rather different.

As I mentioned missing trucks and/or missing fuel cap your MP. its the lowest that matters, so if you have 100% of your fuel and only 60% of your trucks then the cap is 60%. Again this is v different in #2/WiTW but what you ideally don't want is your unit sending off its own trucks to look for supply. Again easier said than done and it was a major problem for the Germans in 1941. The solution is trying to make sure your railheads are advancing so that the Pzrs are not too isolated. More tactically, watch out for high MP supply paths (ZoCs, unbridged major rivers, mud) as these add to the volume of trucks needed for your resupply.

So crudely - HQ placement, leader quality, length (in MP) of overland supply path to the rails are the things you can control.

_____________________________


(in reply to redrum68)
Post #: 31
RE: Where to Start for a Beginner? - 3/10/2020 4:42:48 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
@loki100 - Ok, thanks for the details. I'm reading through all the supply documentation and starting to get a better feel for it now.

I've created a new AAR thread for my Road to Leningrad attempt for any beginners who are interested in what a good next scenario would be: https://www.matrixgames.com/forums/tm.asp?m=4773226

(in reply to loki100)
Post #: 32
RE: Where to Start for a Beginner? - 3/25/2020 8:30:12 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
So I finished the Road to Leningrad scenario and AAR as the Axis.

I decided to test out some of the map mods as I noticed they looked pretty nice in some other AARs. The main ones seem to be listed here: http://www.matrixgames.com/forums/fb.asp?m=4031161. I ended up trying out both Jison's MapMod and chemkid's "A rainy day in Russia" which is a darker version of it. I personally prefer Jison's MapMod as I think its a bit easier to see even if it is fairly bright/light colored the map looks great.

To install them, first make a copy to some location of your "Dat" directory in your install which should be located something like this if you bought off steam (\Steam\steamapps\common\Gary Grigsby's War in the East\Dat). Then just download the zip files, unzip them, and copy the files over the original files in the "Dat" directory. You can always just delete the modified "Dat" directory and copy back in the original if you want to revert or start fresh.

From testing, it appears you can even choose to combine different mods together or even choose to only use certain files from the unzipped mods. For example, I don't really like the unit counter and font changes in Jison's MapMod so I just didn't copy over the "WiteFontConfig.txt" or the "Units" directory.

Here's what it looks like with Jison's MapMod without the unit and font changes:



Attachment (1)

< Message edited by redrum68 -- 3/25/2020 9:03:02 PM >

(in reply to redrum68)
Post #: 33
RE: Where to Start for a Beginner? - 3/26/2020 5:21:49 AM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
Are there any good air mechanics/strategy guides?

I'm thinking of playing Road to Kiev as Axis and figuring out air mechanics.

(in reply to redrum68)
Post #: 34
RE: Where to Start for a Beginner? - 3/26/2020 5:38:02 AM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Best is probably Minsk because the other Road to scenarios don't have Stukas, which destroy disproportionate numbers of enemy planes on the first turn.

(in reply to redrum68)
Post #: 35
RE: Where to Start for a Beginner? - 3/26/2020 2:18:14 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
@eskuche - Fair point. I was thinking Kiev as AGS is the one part of the front I haven't played yet. But if its easier to learn air mechanics in other scenarios then I'm pretty open to it.

(in reply to eskuche)
Post #: 36
RE: Where to Start for a Beginner? - 3/26/2020 2:22:04 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Trial by fire is actually the best option. Running a full turn 1 campaign :) I did it twice in two weeks

(in reply to redrum68)
Post #: 37
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Where to Start for a Beginner? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000