Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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May the power of the mg's be with you. I have the solution. I used to think that firing the main gun, and then hitting 'f' afterwards would keep the mg firing. Not so. If the hex into which you're firing, has multiple units, this may be where the only place where you'll experience problems, though as I'll explain even that has it's benefits.
Let's apporach this from it's most difficult. Assuming the hex consists of one infantry AT, one tank, and on AT gun. Did you realize that units are 'stacked'? In other words, when you see three numerical units (identified with a number hovering over them), that they're stacked from top to bottom? Selecting the AT gun is as simple as patiently moving the cursor so as to see data on a different unit. Do you realize that if you take your cursor over the bottom of the pile, that you can hit LMB and it will fire on that unit? Needless to say, the more units the more difficult to target a specific one, but none to worry, because we're talking mg's here, right? From my experience in this game, it almost seems as though the unit, non-targeted, gets more damage. I have a lot of experience getting around the mg's refusing to fire unless the main gun fires. Simple solution: toggle the main gun off, and move the cursor over the unit and hit LMB. It works every time. It's not unusual, especially if I forget an ammo truck as I did last battle, to have quite a score of tanks with main guns disabled because they are dealing with nothing but infantry at the time. I suppose to really be safe, one could toggle the main gun back on before ending the turn.
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