joelmar
Posts: 1023
Joined: 3/16/2019 Status: offline
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@tyronec To come back to your question about the time it takes the Soviets to auto surrender in an urban pocket, in 1.11.03, I just experience Rostov holding out for 9 turns after being pocketed along with 4 neighbouring hexes at the beginning of the spring 1942 mud period. During almost all those turns, I used the whole rumanian air force to bomb those 5 hexes turn after turn, and the rumanians dive and tac bombers are devils in the spring of 1942, regularly those bombing runs created 4000+ disruptions, thus upping fatigue, eating up supplies and impacting morale. When I finally had a chance to attack the city hex in force on the 8th turn after the pocket, it took 2 attacks in 2 following turns by the full might of 2 german corps, 3 rumanian corps, a few more independant units and almost 30 engineer battalions. Given, the Soviets started with maybe 12 units in that pocket and ended with 3 by the magic of merging, thereby always reinforcing their best units and keeping morale better, and also dropped supplies every turn. But still, the city didn't surrender by itself. And that was in 1.11.03 in a light-urban hex. My understanding is that in 1.12.xx, the isolated units have even more supplies from urban hexes than before. Might be much longer before any Soviet unit surrender by itself.
< Message edited by joelmar -- 4/1/2020 9:44:16 PM >
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"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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