exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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Warning: just pure brainstorming, nothing more. CMO and AB are far different game. But I think AB can try something like CMO, but one concentrated to ground-war-oriented version. Don't get me wrong, I'm not talking about which one is good or bad, or which one is good or poor. No benchmark in this post. But what I wish to convey is the future possibility. CMANO (and CMO) is the game for navy and air force, and it expands to army. It is very early stage for army and everything is abstracted for ground combat. But they are still doing something one by one. Maybe AB can bring similar approach: AB is not airforce or navy game and it doesn't need to. However, using current system, it could be possible to introduce some touch of airforce and navy. If CMO is top-down approach, AB can do bottom-up approach. Something like: Plan strike package mission including CAS (direct fire support on player's battle ground) and interdiction (target enemy artillery groups). All actions regarding interdiction mission will be off-map and will not be able to be controlled by player, but AB can show the moment from zoomed-out regional map. Include SEAD/DEAD mission package with dedicated anti-radiation equipment or ECM pods. Let players purchase interceptor or air-superiority fighter and give them CAP / intercept mission. All air-to-air combats are automated, off-map, cannot be directly controlled by player. But maybe, let players set up the patrol zone and no-go zone for air planes as well. It doesn't need to show the detail of dogfight or 3D maneuvers in AB, just abstraction would be fine (but if it is possible to show them, that would be great). Just like BVR missile exchange, and WVR missile / gun exchange. This way, CAS mission or interdiction mission can be denied or intercepted based on which faction get the air superiority. Maybe, it would be better to let players invest to off-map SAM battery with some price, and let them deploy where they want on regional map. This way, players can design their air-superiority combat or air-denial region using SAM/AAA trap zone. Let interdictor / fighter-bomber / bomber can use stand-off weapons (based on era), or a lot of conventional bombs (LGB or non-guided). Let's assume LoS of HQ can act as LGB guidance with laser designator or introduce proper air controller or FIST/COLT team. Give some huge price and map size limitation to purchase those "strategic" or "semi-strategic" weapons, so that they can be only available at 'large' game, not 'medium' or 'small' game. If stand-off weapons are introduced, then something like Lance missile and cruise missiles might be available for this game. NGS in form of cruise missile and naval guns from destroyers / cruisers. Maybe introducing naval aircrafts for the region near coastline. I'm perfectly OK with 2D top view. Instead of 3D version of AB, maybe, how about incorporate AB with TACVIEW? I don't know which one might be easier and cheaper (TACVIEW or new 3D modeling), but TACVIEW with AB might be a good option to give additional PoV other than 2D top view. (I have no relations with TACVIEW and TACVIEW is not perfect, I know, but just an idea)
< Message edited by exsonic01 -- 3/12/2020 4:40:36 AM >
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