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- 7/4/2001 2:29:00 AM   
Gavris Narcis

 

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[QUOTE]Originally posted by sven: [QB] Are you sure? Seems that plenty of squads have had trouble finding snipers in war. I have 'been there and done that and got the t-shirt' myself and a well camoflouged TOW team can be pretty hard to find. I think we are forgetting the key that a two man unit is harder to spot in a hex than an 18 man one. You can't kill what you can't see with a rifle. I think 5.3 is in the right direction and will soon lead to a perfect Infantry model. Yes, I have the same opinion. We play SPWAW righ for this: it simulate the real war situation, not entertainment situations. For who want more funny game, it is plenty of irealistic/funny games ...(i.e. C&C, Dune 2000, etc, etc..). And the 5.2+ is a major improvement for the efforts to simulate the best the reality of war. I think it is no.1 in the world (I mean the SPWAW game) and if continues to make improvements, it enters in gaming history anales......It an excelent game, progressing more good/accurate.... Good jobs make this Matrix team ! Leo.

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Post #: 61
- 7/4/2001 2:50:00 AM   
Gavris Narcis

 

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[QUOTE]Originally posted by David Heath: [QB]Hi Guys I guess I let it out. We are working on v5.4 and improving things. Look you don't like it don't wimp out and quit. Give us your feed back and lets see what can be done. This is the first time we really have not had 100% yea to an update. Let us hear what you got to say. Matrix has always been a company that listens and tries to give the people want they want. For the record we are not 100% happy with the v5.3 either.... so Mike Wood, Paul No, there's my opinion about 5.2+: it's majestic! But still some inadvertences like the inaccurate kill percentage on troops in various terain types. How it is possible to shoot with 3-4 platoons, 15 times at 3 enemy soldiers, at 1 hex distance, in open terain (field) without any kill casualties ? It's exagerate ! If you consider that and make some adjustings with terain types more major factor, the way of SPWAW is on the history of the wargaming anales !!!. That's sure ! And one more problem: in the situation above the grenades must to have more percentage to kill. How it is possible to throw 20 times grenades over enemy in open terain and no casualties. This is probably true if enemy is in buidings or other terain types but not in that above. And sure the grenade effect isn't the same with the bullet. The grenades splittes in hundreds ''small bullets'' and for this it must to be done an adjustment. By the way, in open terain what cover protect you from grenades ? A bush ? Of course not, even for bullets. A tree ? It's true for bullets but not true for grenades. Supposing you know that the enemy is behind the tree... You throw the grenades anywhere behind this tree and you got probably a kill, isn't it ? Leo.

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Post #: 62
- 7/4/2001 2:54:00 AM   
Gavris Narcis

 

Posts: 311
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[QUOTE]Originally posted by waynef: [QB]Im glad to hear Matrix is working on 5.4. ;) 5.3 needs work on mopping up enemy units of 3 men or less. We have all seen the threads on the unkillable tank crews. I have had this happen many times. A tank crew completely surounded by infantry and tanks, yet I spend 3-4-5 turns trying to kill them. Super Crews must go. Want you to kill them ? Why shooting at distance ? More chance is to melee the crew........this was/is the reality because the ordinary platoons isn't formed by soldiers with snipers....... Leo.

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Post #: 63
- 7/4/2001 2:58:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
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one word answer to all who think 5.3 is too tough Melee

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Unconventional war requires unconventional thought

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Post #: 64
- 7/4/2001 3:00:00 AM   
Gavris Narcis

 

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[QUOTE]Originally posted by Panzer Captain: [QB]Perhaps i am missing the significance of the issues here, but from a tactical point of view, why would anyone committ 3 squads and a tank crew to eliminate a 3-troop contingency when there are far more important objectives to attain in the oveall scheme of things? Because this 3 crew members may go back and recapture your victory points.....that's the idea. In game, many times this happened to me. Leo.

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Post #: 65
- 7/4/2001 3:08:00 AM   
Gavris Narcis

 

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[QUOTE]Originally posted by ruxius: [QB] IMO The answer of your question seats in the fact that this invincible crews , snipers etc.. are acting an active role sometimes better than other more specific units , and this happens beyond the fact they still can stay unspotted... If difficulty to eliminate them means they are providing a superb cover for themselves this would also mean they can't destroy tanks ecc.ecc. except for rare odds.. It seems not to be so in ver.5.3 While crews are looking for their cover, we should remember that hunting-for-them infantries are not masses of blind soldiers unable to locate where fire arrives from ! I agree that an hex may offer good chances for hiding..but they can't appear and then doing (while not receiving) damage.. if crews were not harmful players will easily not care about them.. Three inf squads should not loose their 'credit' compared to a crew.. On the other hand I would defend the idea that brought us a version 5.3 : it's good that a crew sometimes can add more fun to SPWAW but no super-powers... Yes, it is a good point but be with care. Very common the crew have a variety of weapons with them, even SMG and grenades....and for this, it makes difficult the advancing of the rest of your troops, even kill your soldiers...that's for I tend to give 5.2+ a good note ! The game is on the good way.....go on Leo.

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Post #: 66
- 7/4/2001 3:15:00 AM   
Gavris Narcis

 

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[QUOTE]Originally posted by General Mayhem: [QB] Far as I've understood, only very brief time tanks offered clear advantage over other forms of arms in II world war. Mainly early campaigns Germans had 39-41. > On what you are based when you affirm this, because isn't a general rule ? More war went on, I've understood tanks became more to support infantry against other tanks and also support them against other infantry. >Depend on the war position, defendind, atacking, and so on.... What came propably overstates is that every and each squad can assault with hand grenades alone easily. Which makes me bit wonder why develop AT weapons at all? >How do you know that AT weapons didn't develop at all ? In WWII were a circumstances factors (time problems in general). I don't know, but I bit suspect each and every trooper didn't try in II world war climb top of tank while it motion, and then being able to open the hatch dropping grenade the inside the tank. :confused: Yes, this I want to know even me ! Why ? Probably a lot of answers..... Leo.

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Post #: 67
- 7/4/2001 3:22:00 AM   
Slayer

 

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Joined: 11/26/2000
From: Toronto, ON, Canada
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For me the solution has been mechanized infantry: Those halftracks are fast, and once the enemy infantry is supressed they are very easy to overrun. 19 man Polish squads gone in one attack, simple as that! Of course, there is the matter of supressing the infantry in the first place, but we all know how to do that without too much difficulty.

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Post #: 68
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