Phoenix100
Posts: 2826
Joined: 9/28/2010 Status: offline
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I have both and have been waiting and waiting and waiting for SS. AB can be fun if you keep the unit count very low, otherwise it's just a kind of out of control shoot 'em up, I think, with the added bonus of virtually unreadable LOS situations because elevation is extremely unclear at the detailed level you need, unless you really take the time to scout every inch of relevant map space with the los tool, in which case you're going to have to use the pause button a lot, I mean a lot. As a kind of fast-paced shoot 'em up is certainly the careless way it looks to be played in most of the youtube videos promoting it, imho. I don't understand the map concept in AB, nor do I understand how we 'read' what is meant to be going on. FCRS is really simple to understand - it's a map. You plan your actions as commander on a map. It's not a 'picture' of the real world. The fighting between units 'represents', as it were, reports you might get updating the map. In AB you get instead this chunky grid-bound map with stylised houses and angular roads and angular natural features which nevertheless poses as a kind of satellite image of the real world, when it's clearly not. It's a very confused concept, I think. I have difficulty seeing it as a top-down representation of the real world. I'd prefer a simple map. There is a 'map' option instead, I should say, but everything is even less clear on that, it's so basic in terms of features (for a sim that deals with individual vehicles and units). Plus, as I said, how to read the action? Units start shooting at each other and you see graphics suggesting many, many rounds being fired, but with mostly no damage for long periods, as if something tactical were going on to prevent hits, but the unit graphics (little animated models) just stay still. So I'm not sure what's going on when five 50 cals pour fire into a thin-skinned APC and nothing happens for minutes on end. Am I meant to think it's moving to avoid hits, or hiding hull down? If this was just counters, as in FCRS, then I imagine all sorts of tactical detailed things are going on and the fire graphics simply 'represent' engagements which are much more detailed at a level I don't need to see. So, AB confuses me. That's my late-to-this-query somewhat disappointed opinion, fwiw.
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