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RE: BTS Play-Testing - 5/11/2020 1:03:13 AM   
ny59giants


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quote:

79 has it right but 74 was wrong: FIXED!


Nope....74 was right, 79 did not.

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Post #: 361
RE: BTS Play-Testing - 5/11/2020 1:04:12 AM   
btd64


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OK.....GP

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Post #: 362
RE: BTS Play-Testing - 5/11/2020 9:30:22 AM   
Cavalry Corp

 

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Dear John and your mighty team.

I have been playing your RA 7.9 now well into the summer of 1944. It's an excellent mod.

I had a few ideas to make an alternative start to the war to make more of an impact on the allies (but with faster allied reinforcement) and also introduce the concept of some better Japanese to engine fighters to take on the four engine bomber menace mid war. Also beefing up the Japanese land army a bit. And and adding some smaller garrison style battalions and engineer companies. Also a few bits and bobs for the allies.

Would you mind if I used your RA as the base for these changes. I am not very experienced in the editor and do not want to start from scratch. Is that okay?

If so which version of the editor should I be using the standard one in the game or the one that says 64, I am running Windows 8 there is also the other program to download (you can see in my other thread) but I'm not sure if that is used instead of the editor.

Nothing would change otherwise in your mod. I was going to make this number 42.

Await your news.

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Post #: 363
RE: BTS Play-Testing - 5/11/2020 9:30:57 AM   
Cavalry Corp

 

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Sorry that was a bit off topic in this thread. I thought first it was also about playtesting your RA

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Post #: 364
RE: BTS Play-Testing - 5/11/2020 10:57:55 AM   
btd64


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John, It's Jan 1st. See invalid upgrade below....GP




Attachment (1)

< Message edited by btd64 -- 5/11/2020 10:59:34 AM >


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Post #: 365
RE: BTS Play-Testing - 5/11/2020 4:41:30 PM   
Kitakami


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quote:

ORIGINAL: btd64
What Should I look at in the Japanese economy on the last and first day of the month....GP


How much it cost for pilots to come out of basic training. You need to know how many days of surplus it will cost every month, especially since there comes a pint in which the cost jumps up greatly (sorry, I do not recall the date).

Others have given good answers, heed them.


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Post #: 366
RE: BTS Play-Testing - 5/11/2020 5:04:01 PM   
John 3rd


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quote:

ORIGINAL: cavalry

Dear John and your mighty team.

I have been playing your RA 7.9 now well into the summer of 1944. It's an excellent mod.

I had a few ideas to make an alternative start to the war to make more of an impact on the allies (but with faster allied reinforcement) and also introduce the concept of some better Japanese to engine fighters to take on the four engine bomber menace mid war. Also beefing up the Japanese land army a bit. And and adding some smaller garrison style battalions and engineer companies. Also a few bits and bobs for the allies.

Would you mind if I used your RA as the base for these changes. I am not very experienced in the editor and do not want to start from scratch. Is that okay?

If so which version of the editor should I be using the standard one in the game or the one that says 64, I am running Windows 8 there is also the other program to download (you can see in my other thread) but I'm not sure if that is used instead of the editor.

Nothing would change otherwise in your mod. I was going to make this number 42.

Await your news.


Hey Cavalry. Like many Modders, I have no issue taking our work and running with it. What, specifically, are you looking at doing? Am always looking for good/neat ideas!!!

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Post #: 367
RE: BTS Play-Testing - 5/11/2020 5:04:31 PM   
John 3rd


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quote:

ORIGINAL: btd64

John, It's Jan 1st. See invalid upgrade below....GP





Doesn't look good. Will check. Is that BTSL or BTSH?


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Post #: 368
RE: BTS Play-Testing - 5/11/2020 5:24:39 PM   
btd64


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quote:

ORIGINAL: John 3rd


quote:

ORIGINAL: btd64

John, It's Jan 1st. See invalid upgrade below....GP





Doesn't look good. Will check. Is that BTSL or BTSH?



BTSL....GP

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Post #: 369
RE: BTS Play-Testing - 5/11/2020 8:33:50 PM   
Kitakami


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VMF-222 and VMSB-242 arrive on day 84 at Midway Island with 2 planes each. Since in this Mod it is a good tactic to take Midway early, as opposed to in Stock, would it be a good idea to have these two air squadrons arrive in Pearl Harbor?

Just my (devalued) 2 cents

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Post #: 370
RE: BTS Play-Testing - 5/11/2020 10:14:20 PM   
John 3rd


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That is a very practical idea.


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Post #: 371
RE: BTS Play-Testing - 5/12/2020 12:27:16 AM   
John 3rd


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Just did a quick touch-up to BTSL:
1. As per Kitakami's advice I moved VMF-222 and VMSB-242 to Pearl Harbor instead of Midway.
2. Fixed the A5M4 Upgrade Path.
3. Missed the Oscar 1d factory for BTSL so I changed out the Oscar plant in Harbin.
4. Moved a Betty unit from Saigon to Takao.
5. Moved all the Air Search/Recon in Takao to Hengchun (4 Units).


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Post #: 372
RE: BTS Play-Testing - 5/12/2020 12:28:16 AM   
John 3rd


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Want everyone to make one last, detailed look at things. I think we are very close to public release and would love to do that this weekend. Sing out as you can!

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Post #: 373
RE: BTS Play-Testing - 5/12/2020 12:36:34 AM   
Kitakami


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The Chichibu is purple and black when bombarding. That graphic element needs to be looked at.

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Post #: 374
RE: BTS Play-Testing - 5/12/2020 12:37:02 AM   
John 3rd


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quote:

ORIGINAL: Kitakami

The Chichibu is purple and black when bombarding. That graphic element needs to be looked at.


I think it got reversed in my install...


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Post #: 375
RE: BTS Play-Testing - 5/12/2020 12:37:32 AM   
John 3rd


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Just did the same changes described above to BTSH.


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Post #: 376
RE: BTS Play-Testing - 5/12/2020 12:38:07 AM   
btd64


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John, Baseforces. The one thing I'm finding hard to do is move air units forward due to a lack of free BF's. What about adding a few at select bases like Truk, CRB and some others. What do you think?....GP

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Post #: 377
RE: BTS Play-Testing - 5/12/2020 1:53:11 AM   
ny59giants


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quote:

John, Baseforces. The one thing I'm finding hard to do is move air units forward due to a lack of free BF's. What about adding a few at select bases like Truk, CRB and some others. What do you think?....GP


Welcome to the joys of playing as Japan. You have enough PP to buy out some BFs from Manchuria and/or Japan. Don't forget the importance of getting xAKs to large ports (size 6 or larger) to have them temporarily convert to xAK -t to allow troop transport. Some can be done in less than a week. It took me many times playing as Japan to figure this all out. I had it down pretty well by the last game I played against you. Operational tempo is THE hardest part of playing Japan in the first few months.

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Post #: 378
RE: BTS Play-Testing - 5/12/2020 2:00:44 AM   
btd64


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Never thought about Manchuria. Thanks for the input Michael....GP

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Post #: 379
RE: BTS Play-Testing - 5/12/2020 2:22:21 AM   
John 3rd


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You HAVE Base Forces in Japan that can be moved, however, they start at cadre status. The 9th Air Fleet is spread through Kyushu and includes 9th Air Fleet HQ, 3 Air Flotilla HQ, and 3 large Base Forces. Only problem is that they start in a cadre status of about 25-30% strength. If you want to fill them out quickly, move them to a bigger base (Nagasaki or Hiroshima) and have LOTS of supply to let them take replacements.

Other then that--as Michael suggests--look at Manchuria to buy them out.

IT is ALL about tempo as Michael said. Very tough to move things along. I find myself--at the start--thinking 2-3 invasions ahead for units. You want to have a hammer, you have to look 2-3 weeks ahead to be able to keep right on pummeling the enemy and not allow the a chance to get on their feet.

This is where an active Allied defense can cause real issues if they score a success. Jorge managed to catch an Amphib TF without escort and sank the ENTIRE 90th Infantry Regiment. Losing that unit immediately created a small crisis for me. Had to begin improvising right off the bat. Don't like to do that unless for very good reasons!

< Message edited by John 3rd -- 5/12/2020 2:25:36 AM >


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Post #: 380
RE: BTS Play-Testing - 5/12/2020 8:03:31 AM   
ny59giants


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Going from playing Allies to Japan has some challenges. The one you don't think off immediately, is construction engineers. I truly miss those damn SeaBees. Especially, the big Rgt. Over the many versions of the game, I've helped this to some degree, but you have to focus on getting them into the South and Central Pacific. The reason Rabaul becomes important is the ability to reach size 7 AF that allows you to upgrade airframe models. If not then you will have to air hop the air groups back to Formosa or Japan to allow this to happen.

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Post #: 381
RE: BTS Play-Testing - 5/12/2020 10:45:32 AM   
btd64


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quote:

ORIGINAL: ny59giants

Going from playing Allies to Japan has some challenges. The one you don't think off immediately, is construction engineers. I truly miss those damn SeaBees. Especially, the big Rgt. Over the many versions of the game, I've helped this to some degree, but you have to focus on getting them into the South and Central Pacific. The reason Rabaul becomes important is the ability to reach size 7 AF that allows you to upgrade airframe models. If not then you will have to air hop the air groups back to Formosa or Japan to allow this to happen.


Yes, I noticed that about the airfields. Moving engineers, check.
Thanks again everyone. John, ETA on the final BTSL version?....GP

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Post #: 382
RE: BTS Play-Testing - 5/12/2020 10:50:11 AM   
ny59giants


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Supply and base expansions - Warning here as its easy to do to much too fast. With extra construction engineers, you can try to build bases in Japan and cause a shortage of supply for much more needed industry expansion in the Home Islands early war. Done this before.

Mindset - When you invade Luzon and want to expand a few bases you need to look at it from what you want in '44. The Allies probably come after this large island, so what bases you expand now may need to be defended later. Don't want to give the Allies too many gifts.

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Post #: 383
RE: BTS Play-Testing - 5/12/2020 11:00:42 AM   
btd64


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quote:

ORIGINAL: ny59giants

Supply and base expansions - Warning here as its easy to do to much too fast. With extra construction engineers, you can try to build bases in Japan and cause a shortage of supply for much more needed industry expansion in the Home Islands early war. Done this before.

Mindset - When you invade Luzon and want to expand a few bases you need to look at it from what you want in '44. The Allies probably come after this large island, so what bases you expand now may need to be defended later. Don't want to give the Allies too many gifts.


I think I remember you telling me this when Larry was starting the mod for the first time as Japan. That's one of the reasons why I will Build forts first as Allies. Don't want to give any gifts to the enemy. ....GP

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Post #: 384
RE: BTS Play-Testing - 5/12/2020 2:34:27 PM   
John 3rd


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quote:

ORIGINAL: btd64


quote:

ORIGINAL: ny59giants

Going from playing Allies to Japan has some challenges. The one you don't think off immediately, is construction engineers. I truly miss those damn SeaBees. Especially, the big Rgt. Over the many versions of the game, I've helped this to some degree, but you have to focus on getting them into the South and Central Pacific. The reason Rabaul becomes important is the ability to reach size 7 AF that allows you to upgrade airframe models. If not then you will have to air hop the air groups back to Formosa or Japan to allow this to happen.


Yes, I noticed that about the airfields. Moving engineers, check.
Thanks again everyone. John, ETA on the final BTSL version?....GP


As far as I am concerned, BTSL is finished. Jorge and I have stopped our 'test' and are now finalizing a few House Rules. Have just been waiting for anyone to catch anything more before release of both Mods.

Anyone seen anything more?


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Post #: 385
RE: BTS Play-Testing - 5/12/2020 2:59:01 PM   
John 3rd


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Michael suggests adding a Russian Ftr Training Group of Size 18 or so...


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Post #: 386
RE: BTS Play-Testing - 5/12/2020 3:05:58 PM   
Kitakami


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quote:

ORIGINAL: John 3rd
Michael suggests adding a Russian Ftr Training Group of Size 18 or so...

What would be the objective? You can set all Soviet Ftr units to train from turn 2, and overload them with pilots. They would all be sending well-trained pilots to the reserve (and getting more green flyers to train) well within a year. Same with bombers.

It is the airframes that are the bane of the Soviets, I think, not the pilots... but then, what do I know? I am just a JFB ;p

My 2 cents only. Take with a lump of salt.

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Post #: 387
RE: BTS Play-Testing - 5/12/2020 3:27:39 PM   
Nomad


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quote:

ORIGINAL: Kitakami

quote:

ORIGINAL: John 3rd
Michael suggests adding a Russian Ftr Training Group of Size 18 or so...

What would be the objective? You can set all Soviet Ftr units to train from turn 2, and overload them with pilots. They would all be sending well-trained pilots to the reserve (and getting more green flyers to train) well within a year. Same with bombers.

It is the airframes that are the bane of the Soviets, I think, not the pilots... but then, what do I know? I am just a JFB ;p

My 2 cents only. Take with a lump of salt.


Agree, it is not necessary.

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Post #: 388
RE: BTS Play-Testing - 5/12/2020 3:37:23 PM   
John 3rd


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Michael? What is your thinking here?

Pending on thoughts from the group, I plan to release the Mods this evening. If something comes up between now and then we can tweak them.

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Post #: 389
RE: BTS Play-Testing - 5/12/2020 3:38:05 PM   
btd64


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quote:

ORIGINAL: Nomad


quote:

ORIGINAL: Kitakami

quote:

ORIGINAL: John 3rd
Michael suggests adding a Russian Ftr Training Group of Size 18 or so...

What would be the objective? You can set all Soviet Ftr units to train from turn 2, and overload them with pilots. They would all be sending well-trained pilots to the reserve (and getting more green flyers to train) well within a year. Same with bombers.

It is the airframes that are the bane of the Soviets, I think, not the pilots... but then, what do I know? I am just a JFB ;p

My 2 cents only. Take with a lump of salt.


Agree, it is not necessary.


Second....GP

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Post #: 390
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