Tulius Hostilius
Posts: 125
Joined: 4/2/2020 Status: offline
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quote:
ORIGINAL: BillRunacre quote:
ORIGINAL: Tulius Hostilius quote:
ORIGINAL: BillRunacre I'm afraid that editing units from soft to hard, or from land to naval etc isn't possible, but you can adjust their Combat Target Statistics and research attributes. Hi Bill, thanks for the feedback. I can manage that in the mod that I am trying to make. And I had already that suspicion. But one more thing, can I give to a hard unit the capacity to parachute (like the paratroops), or to embark outside a port (like the Special Forces)? The thing is, for the 1985 WW3 campaign/mod, I wanted a unit that could do both things (I would call it Special Forces) and maintain one that could only embark outside a port (the current Special forces that would be renamed Marines). I'm afraid not as these values are hard coded to the specific unit types. Thanks. quote:
ORIGINAL: BillRunacre quote:
ORIGINAL: Tulius Hostilius Or if I want that a unit moves better in the Jungle/forest or in the hills/mountains… is that possible? I get the idea that when I change those values, I change for them all. Essentially yes, though you can make it so that specific unit types will receive different types of bonuses or penalties according to the terrain they are in, e.g. extra morale or combat values. OK. Thanks. Those are good news, I also have "Strategic Command: World War I", and there we have mountain units. Good to know. Rangers/Commandos can be good in forest/jungle and I could have mountain units, good in hills/mountains. I will take a better look to see how to implement it.
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