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[FIXED B1141.2] Sub movement bug with CMO Build 1141.1

 
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[FIXED B1141.2] Sub movement bug with CMO Build 1141.1 - 4/8/2020 6:39:06 PM   
Lowlaner2012

 

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Hi there, I loaded up the latest update(CMO Build 1141.1), I tried a few scenarios and noticed that there seems to be a problem with some of the subs, no matter what speed you set or what you try they won't move... Is anybody else having this problem?

I have attached a save, you'll find that USS Dallas and USS Seawolf wont budge...

Thanks

Attachment (1)

< Message edited by Dimitris -- 4/9/2020 5:50:41 PM >
Post #: 1
RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 7:43:23 PM   
cmanouser1

 

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Have you restarted the game and tried again? That's a bug I was getting sometimes before this version that solves by restarting.

(in reply to Lowlaner2012)
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RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 8:02:45 PM   
Randomizer


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Cannot replicate. Everything including all Player and AI subs move as plotted in your save except that there is no USS Dallas or USS Seawolf. Perhaps you posted the wrong saved game?

-C





Attachment (1)

(in reply to cmanouser1)
Post #: 3
RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 8:06:02 PM   
cmanouser1

 

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Yeah as said this bug does exist, but it goes away when reloading.

(in reply to Randomizer)
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RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 8:35:19 PM   
Lowlaner2012

 

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Thanks for getting back to me, Ive tried restarting the game and re-downloading and re-installing the patch (to make sure it wasn't corrupted or something) and the problem is still there...

Ive think Ive narrowed it down a bit, its only seems to happen to Subs that start scenario at zero speed, if the Subs moving at the start of the scenario its works ok...

Im gonna re-install the game, maybe somethings got corrupted somewhere...

P.S sorry about the wrong save

< Message edited by Lowlaner2012 -- 4/8/2020 8:48:37 PM >

(in reply to cmanouser1)
Post #: 5
RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 9:04:31 PM   
Randomizer


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quote:

ORIGINAL: cmanouser1

Yeah as said this bug does exist, but it goes away when reloading.

Occasionally reported but not replicated so perhaps it is related to loading a scenario or save. That said, I have no recollection of having experienced this so-called bug in either CMO or CMANO.

-C

(in reply to cmanouser1)
Post #: 6
RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 9:08:19 PM   
cmanouser1

 

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It is quite rare: I recently played half of the Silent Service, and got it only twice. This thread describes a 'not moving' behavior but I got also the opposite where the submarines would be moving and changing depth like madmen, not following orders.

< Message edited by cmanouser1 -- 4/8/2020 9:09:28 PM >

(in reply to Randomizer)
Post #: 7
RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 10:57:39 PM   
Lowlaner2012

 

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I've tried a totally fresh install and it's still happening in every scenario I open...

Here are the steps to recreate the problem..

1. In any scenario press the advance time button..

2. Select a sub and open the throttle and altitude setting box..

3. Check the avoid cavitation box..

4. Click on any of the speed settings and the speed jumps back to zero when time is running..

I have included a save of the four horseman scenario, in the scenario is the K-148 Krasnodar, no matter what I click I can't get it to move..





Attachment (1)

< Message edited by Lowlaner2012 -- 4/8/2020 11:03:55 PM >

(in reply to cmanouser1)
Post #: 8
RE: Sub movement bug with CMO Build 1141.1 - 4/8/2020 11:44:38 PM   
ultradave


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I tried this with a number of Silent Service scenarios and no issues noted. I opened Pole Positions though and the SEAWOLF and DALLAS behaved as described. Try to set a speed and it snaps back to zero in the F2 window. In the sidebar, you can set the speed and it will stay there but that's not actually happening. Open the window with F2 again and its zero and can't be set.

_____________________________

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Lowlaner2012)
Post #: 9
POLE POSITIONS problem after update - 4/9/2020 12:19:39 AM   
Randomizer


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It may be scenario related, perhaps something broke with an update. Tested several other LIVE scenarios with submarines and the issue does not seem to be repeated in them, only in Pole Positions.

When I open Pole Positions selecting Side US, CMO crashes to desktop, this is a first. The scenario does open as Russia OK and I can then change sides to the US once in the Editor but the US subs are indeed frozen. However, the Ohio SSBN on the side US SSBN is not frozen and can accept speed orders correctly if you change to that side. This points to something within the scenario rather than some specific bug in the game.

So it seems that something is going on with that particular scenario.

For the CMO Team: To replicate the issue:

- Open LIVE scenario Pole Positions, select Side US
- Select any of the US submarines.
- Open the Throttle Window F2 and attempt to give speed orders, either using preset settings or entering desired speed directly. Expect no response but units will respond normally to new depth orders.
- Remove units from their missions. Expect no change and units will still not accept any speed orders.
- Change to Side US SSBN and set speed for the Ohio. Unit should accept and respond to the orders normally.

All of the above in Win-7 and Build 1141.1.

-C

(in reply to ultradave)
Post #: 10
RE: POLE POSITIONS problem after update - 4/9/2020 3:34:07 AM   
Rory Noonan

 

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From: Brooklyn, NY
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Logged for investigation.

0013826

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(in reply to Randomizer)
Post #: 11
RE: POLE POSITIONS problem after update - 4/9/2020 9:08:08 AM   
Lowlaner2012

 

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Randomizer I feel like you kinda doubted what I was saying, I've been playing strategy games since the 80s, I've had Cmano for around 5 years and consider myself to be competent with most of it's features... I've also beta tested numerous games for Matrix and AGEOD...

If I say I noticed a bug with the submarines in several scenarios (Pole positions and The four Horseman among others) there's a decent chance there is (at least on my PC) I tried restarting the game and a totally fresh install, but it made no difference...

Thanks Apache85



< Message edited by Lowlaner2012 -- 4/9/2020 12:15:51 PM >

(in reply to Randomizer)
Post #: 12
RE: POLE POSITIONS problem after update - 4/9/2020 1:00:07 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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Q. The subs don't have a status of 'Waiting for pathfinder' or such. I know the speed drops to 0 when it starts to look for a new path.

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Michael

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Post #: 13
RE: POLE POSITIONS problem after update - 4/9/2020 1:04:40 PM   
bghvip1

 

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Joined: 7/16/2013
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Hello,
I can confirm the same issue with this update over a fresh Steam install.
Bye

(in reply to Lowlaner2012)
Post #: 14
RE: [Logged] Sub movement bug with CMO Build 1141.1 - 4/9/2020 3:22:31 PM   
schweggy

 

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I can confirm this bug exists. Reloading the scenario or CMO does not fix it. See the attached save file. The sub selected won't move. You can change depth, but not speed.

Attachment (1)

(in reply to Lowlaner2012)
Post #: 15
RE: [Logged] Sub movement bug with CMO Build 1141.1 - 4/9/2020 5:41:27 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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This should be resolved with build 1141.2

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Michael

(in reply to schweggy)
Post #: 16
RE: [Logged] Sub movement bug with CMO Build 1141.1 - 4/9/2020 6:08:28 PM   
bghvip1

 

Posts: 9
Joined: 7/16/2013
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Yes, issue has been fixed for me
Thanks !

(in reply to michaelm75au)
Post #: 17
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