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Weather simulation in 2D wargame

 
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Weather simulation in 2D wargame - 4/12/2020 7:52:05 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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Sometimes I miss an overlay to indicate the weather of a particular area on a 2D map. I had an idea few months ago to represent overcast weather in a 2D wargame (TOAW IV here as an example).

Killing time since I cannot go out and, playing with tutorial on shaders, I am finally finding this is a little too much.

Do you agree?





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RE: Weather simulation in 2D wargame - 4/13/2020 1:15:16 PM   
MrsWargamer


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It depicts well, but makes the map harder to see, but then, isn't that the point :)

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(in reply to ncc1701e)
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RE: Weather simulation in 2D wargame - 4/13/2020 4:05:20 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Thanks. Indeed, the ground should not even be visible when the weather is overcast. When it is animated, it is a little more readable but barely:
https://www.youtube.com/watch?v=PpGm027vn-s

In any case, it is funny to discover the techniques to make a game.



_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to MrsWargamer)
Post #: 3
RE: Weather simulation in 2D wargame - 5/21/2020 12:25:30 AM   
Aaron321

 

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Joined: 5/20/2020
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It also can help with immersion, if you say a hex is muddy but it looks no different than any others it can be easy to forget. but if you do what WITE does you can show the changing weather easily.

(in reply to ncc1701e)
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