Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Something wrong with air combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Something wrong with air combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
Something wrong with air combat - 4/14/2020 10:53:01 AM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
Latest version 3.1.0.3






Attachment (1)

_____________________________

Post #: 1
RE: Something wrong with air combat - 4/14/2020 10:54:20 AM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
Roll a 7 for Axis and result is DA and the 0/+1 values have been reversed




Attachment (1)

_____________________________


(in reply to davidc)
Post #: 2
RE: Something wrong with air combat - 4/14/2020 10:56:36 AM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
Game save

Attachment (1)

_____________________________


(in reply to davidc)
Post #: 3
RE: Something wrong with air combat - 4/15/2020 12:20:13 PM   
toenailthehun


Posts: 419
Joined: 2/3/2016
From: Sydney, Australia
Status: offline
quote:

I dug a little deeper into this anomaly and discovered at initial display the A2A starts correctly





Attachment (1)

(in reply to davidc)
Post #: 4
RE: Something wrong with air combat - 4/15/2020 12:22:14 PM   
toenailthehun


Posts: 419
Joined: 2/3/2016
From: Sydney, Australia
Status: offline
But as soon as you click on Allies Ready the A2A changes




Attachment (1)

(in reply to toenailthehun)
Post #: 5
RE: Something wrong with air combat - 4/15/2020 12:23:54 PM   
toenailthehun


Posts: 419
Joined: 2/3/2016
From: Sydney, Australia
Status: offline
So it is re calculating the A2A after the setup is complete, which I believe is right but with no change to setup, there should have been no change in A2A values.

(in reply to toenailthehun)
Post #: 6
RE: Something wrong with air combat - 4/19/2020 12:04:43 AM   
Majorball68


Posts: 490
Joined: 11/22/2013
Status: offline

quote:

ORIGINAL: toenailthehun

So it is re calculating the A2A after the setup is complete, which I believe is right but with no change to setup, there should have been no change in A2A values.


I have noticed this but the actual A2A values used are correct when the results are entered.

(in reply to toenailthehun)
Post #: 7
RE: Something wrong with air combat - 4/19/2020 12:38:15 AM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
I disagree

Axis are in the +1 column
A die roll of 7 on the +1 column is AA
The A2A values have been swapped to give an incorrect result

_____________________________


(in reply to Majorball68)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Something wrong with air combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688