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RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (Spoilers))

 
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RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/7/2020 3:56:01 PM   
Lowpe


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A couple of relatively quiet days...

5th Carrier Division (Shokaku and sis) finish radar upgrades and head off for Truk. Decided to send First Carrier Division to Honshu (Akagi, Kagi) since one of those ships is already undergoing torpedo repairs and both can be upgraded losing their big guns and getting relatively worthless 25mm AA guns.

Will be moving my last two A6M3 factories to A6M8 to further accelerate getting the M8...The Allies are fielding P38s in greater and greater numbers and I need the M8 to counter.

All political points are going to buying out the 2nd Tank Div, 1st is already purchased and headed to Singapore to combine.

Cleaning up Tarakan, Java, Luzon, and recon on Mindanao, Koepang. Reinforcing Umboi, but Allied air strength, especially those rocket carrying strafers (Beaufighters) cause quite a bit of minor damage among my hard working destroy fleet at Manus and Rabaul.

Allied subs are racking up quite a kill list, advanced subs have radar and working torpedoes....working to counter with more land based air search. Iboats are returning the favor, getting fleeing ships from Java, and getting 18 Wildcats headed for Midway.

I have yet to eject the Americans from Etorofu...but they are being bombed daily and hopefully starved.

I don't think I have ever fought the AI this far in a game before, and I don't know what to expect when they start to really attack. So far, they have only lost one battleship (Texas) and two CB so they will have a potent attacking fleet.






(in reply to Lowpe)
Post #: 601
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/7/2020 5:09:56 PM   
Lowpe


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July 7, 1942

The great escape from Java...Allied shipping everywhere. So far just low value trash ships sunk...but I am aiming to get the BB...which I believe is a damaged CB.

I wonder if this means the Allies are giving up on the defense of Java?




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Post #: 602
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/7/2020 5:25:34 PM   
Lowpe


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July 8th, 1942

Don't mess with the Diogenes, she packs quite a punch...and her float Spitfires shred some Vals and Betties.






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RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 12:20:55 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

When you don't resize air squadrons filling out the CV are very difficult. For the most part this is a very welcome development.






Yep, one of the very best dates in '42 in every game … getting rid of those undersized groups.



Argh, it seems the computer sets the squadrons to resize to fit ship after undergoing a computer controlled resizing. Now my squadrons are all mixed up. Anyone know if I missed a setting to prevent this?

(in reply to PaxMondo)
Post #: 604
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 12:27:06 PM   
RangerJoe


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I don't know but there is a choice on the air unit description which can be resize to fit the ship but that will only use 90% of capacity if I remember correctly. I manually resize air units when I can, I like doing so on the Akagi since I can get them to 93 at least. The float planes I get to 27.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 605
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 12:32:49 PM   
Lowpe


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July 9, 1942

Several small SAGs close on Diogenes, and hit her half dozen times but for no apparent damage, and during the day those Spitfires continue to wreck havoc.






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Post #: 606
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 12:36:23 PM   
Lowpe


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Butcher's Bill.






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Post #: 607
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 12:48:26 PM   
Lowpe


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July 10th, 1942

Three small SAGs close with Diogenes, and finally the Suzuya closes and sinks her...but losing the Kari in the process.

Fortress Clark...forts level 8!






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Post #: 608
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 1:19:48 PM   
Lowpe


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Butchers bill

Funny enough the Diogenes is worth 6 more VP than the previously sunk Plato.




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RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 1:30:05 PM   
Lowpe


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I put 4 factories on the Tojo IIa, and it accelerated one month to August of 1942 -- I don't have the engine bonus.

Now I need to question how many to make and should I move some of the R&D off to other planes. I am light on Frank, Sam, George, Jack and no late war planes being worked on at all.

I think I will set a production of 60 for now. Not nearly enough for a pbem game, but perhaps enough against the AI. For Army fighters I have r&d into the Tony (5), Frank (5), Oscar IIa (3).


(in reply to Lowpe)
Post #: 610
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 2:11:01 PM   
RangerJoe


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Are you going to want the Tojo IIc?

What are your main late war fighters going to be?

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 611
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 11:31:20 PM   
Lowpe


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4th Tank Regiment is comprised of Type 95 Light Tanks. I remember these never upgrade to a better tank (the type 2 light tank which I rather like in June 44).

The question is what to use the Regiment for? It got mauled pretty well by Dutch infantry in the open to the east as an attacker. The Dutch couldn't really hurt the medium tanks that attacked.

With 52 tanks, it could be used as a mobile light anti tank unit. It is 2 points less (45 A/Arm) than the 47mm Type 1 AT guns that most Army units upgrade too. So behind pretty stiff forts it can do ok for an attack or two.

With a troop load cost of 0 it could go on an Atoll.

It could provide rear area defense against paratroopers.

It can act as a fire brigade, set to reserve no pursuit in defensive positions .

Pursuit attacker or in open terrain to cut/funnel retreat and close hex sides.


Any other ideas?












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(in reply to Lowpe)
Post #: 612
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/9/2020 11:32:27 PM   
Lowpe


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quote:

ORIGINAL: RangerJoe

Are you going to want the Tojo IIc?

What are your main late war fighters going to be?


Eventually, but in just normal time I think.

I have no idea yet what I want my late war fighter to be.

(in reply to RangerJoe)
Post #: 613
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 11:32:58 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

When you don't resize air squadrons filling out the CV are very difficult. For the most part this is a very welcome development.






Yep, one of the very best dates in '42 in every game … getting rid of those undersized groups.



Argh, it seems the computer sets the squadrons to resize to fit ship after undergoing a computer controlled resizing. Now my squadrons are all mixed up. Anyone know if I missed a setting to prevent this?


Hmmm, not remembering anything special and have not had that happen to me before … ouch.

_____________________________

Pax

(in reply to Lowpe)
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RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 11:34:53 AM   
Lowpe


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quote:

ORIGINAL: PaxMondo

Hmmm, not remembering anything special and have not had that happen to me before … ouch.


I went back and fixed most of them. Sheesh.


(in reply to PaxMondo)
Post #: 615
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 11:36:08 AM   
Lowpe


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July 10, 1942

Etorofu almost cleared of an infestation. Heavy volume of sigint at Noumea...need to speed up my perimeter around Lae, but it is so tough with the huge Allied air bases at Port Moresby and Milne.

Nagato is bombarding at night, and this has the side benefit of raising her experience.

Ground combat at Etorofu (128,52)

Japanese Deliberate attack

Attacking force 1170 troops, 5 guns, 0 vehicles, Assault Value = 42

Defending force 432 troops, 10 guns, 7 vehicles, Assault Value = 18

Japanese adjusted assault: 35

Allied adjusted defense: 4

Japanese assault odds: 8 to 1

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
82 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
79 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
301st Ind.Infantry Battalion
35th Const Co

Defending units:
297th Infantry/ 1st Battalion

< Message edited by Lowpe -- 7/10/2020 11:38:21 AM >

(in reply to Lowpe)
Post #: 616
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 11:39:36 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

Hmmm, not remembering anything special and have not had that happen to me before … ouch.


I went back and fixed most of them. Sheesh.



what a waste of time and fuel … but really no choice. Dang!

_____________________________

Pax

(in reply to Lowpe)
Post #: 617
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 12:39:10 PM   
Lowpe


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July 12, 1942

Here we are, stuck in the middle with rockets to the right and torpedoes to the left and bombs overhead! Oh, my poor Kinugasa!

As hoped for the New Guinea campaign is heating up. Japanese ships are suffering huge wear and tear. 3 gun mounts knocked out today on Kinugasa.

Kinugasa raids to Finschafen, and then reacts south too far and is left stranded, with only some LRCAP from Rabaul.

Four raids...

Morning Air attack on TF, near Finschhafen at 100,127

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 4
Ki-45 KAIa Nick x 3

Allied aircraft
Kittyhawk IA x 16
Mitchell II x 9

Japanese aircraft losses
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
Kittyhawk IA: 1 destroyed
Mitchell II: 1 damaged

Japanese Ships
CL Natori

Aircraft Attacking:
9 x Mitchell II bombing from 7000 feet
Naval Attack: 6 x 500 lb SAP Bomb


---------------------------------------------

Morning Air attack on TF, near Finschhafen at 100,127

Weather in hex: Clear sky

Raid spotted at 7 NM, estimated altitude 10,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M2 Zero x 2
Ki-45 KAIa Nick x 1

Allied aircraft
Beaufort VIII x 9
Kittyhawk IA x 22

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
Beaufort VIII: 1 destroyed, 3 damaged

Japanese Ships
CA Kinugasa
CL Natori

Aircraft Attacking:
8 x Beaufort VIII launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo



---------------------------------------------

Morning Air attack on TF, near Finschhafen at 100,127

Weather in hex: Clear sky

Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Beaufort VIII x 3
P-38G Lightning x 22

No Allied losses

Japanese Ships
CL Natori

Aircraft Attacking:
3 x Beaufort VIII launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo




---------------------------------------------

Morning Air attack on TF, near Finschhafen at 100,127

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
Vengeance I x 21
P-40E Warhawk x 22

Allied aircraft losses
Vengeance I: 2 damaged

Japanese Ships
CA Kinugasa, Bomb hits 18, on fire
CL Natori

Aircraft Attacking:
11 x Vengeance I releasing from 3000'
Naval Attack: 2 x 500 lb GP Bomb, 8 x 3" Rockets
6 x Vengeance I releasing from 2000'
Naval Attack: 2 x 500 lb GP Bomb, 8 x 3" Rockets
4 x Vengeance I releasing from 4000'
Naval Attack: 2 x 500 lb GP Bomb, 8 x 3" Rockets

Heavy smoke from fires obscuring CA Kinugasa











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< Message edited by Lowpe -- 7/10/2020 12:41:17 PM >

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Post #: 618
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 12:49:30 PM   
Lowpe


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Java

Crafty ABDA commanders set a CAP Trap, Vals and Betties die in droves. Japan had escorts (not enough) and LRCAP the likely ports, but not this one where a large convoy of xakl is fleeing Soerabaja.




Two Dutch regiments wiped out near Soerabaja. They made a valiant week long stand.

Defender: disruption(-), fatigue(-)
Attacker: shock(+)

Japanese ground losses:
34 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2325 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 353 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 39 (39 destroyed, 0 disabled)
Units destroyed 2

Assaulting units:
5th Tank Regiment
Imperial Guards Division
6th Tank Regiment

Defending units:
2nd KNIL Landstorm Regiment
Marinier Regiment

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< Message edited by Lowpe -- 7/10/2020 12:50:44 PM >

(in reply to Lowpe)
Post #: 619
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 1:14:18 PM   
Lowpe


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I have upped my normal 10% rest to 20% and it really seems to help with ops losses. I will continue to monitor this.

If you are protecting a runway from aerial bombing, it might not be as valuable...

This Sentai has really done hard work, with lots of long range CAP, yesterday their settings where 40 CAP, 40 LRCAP and 20 rest over task force 30 (Kingugasa). They were only involved in the first 2 air raids targeting Kingugasa.








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< Message edited by Lowpe -- 7/10/2020 1:15:12 PM >

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Post #: 620
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 3:36:04 PM   
Lowpe


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What is the best way of using HQn? 240 Naval Support squads.



Basically, as I understand it, the positive effect of naval support squads inherent in a HQn, extend to the command radius (halved for each hex of distance).

The Commander's leadership plays no role in the repair, loading, training, or combat performances of other units. Is that correct?

The naval support squads will help repair ships of certain damage in normal and pierside modes only (see Alfred's 101 repair guide https://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=ship%2Crepair� ). The squads are more effective in pierside mode and less effective in ready (normal) mode.

The squads help with loading/unloading of most items, & rearming & fire control.

A HQn can provide 120 integrity repair points (IRP) in pierside in its hex. Well naval squads/2.
A HQn can provide 80 IRP in normal mode. Naval squads /3.
A fully repaired tender ship provides 83 IRP only for pierside mode ships that they can effect.

So, using a HQn with a command radius of 4 allows a HQn at Hiroshima to add some naval support to all ports from Nagasaki (4 hexes) to Osaka (4 hexes). But, could it be better to stage the HQn at a size 10 port (max IRP points) say Fukouka and turn that port into a major system/minor damage repair hub while still providing some loading and repair benefits to Nagasaki and Hiroshima?

One hex HQn at say Yokohma/Tokyo other major loading ports.

What am I missing in their usage? As damage soaks in endgame, absorbing bombardments (aerial, ground, or naval)?




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Post #: 621
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 3:52:02 PM   
RangerJoe


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They should also help unload during invasions should they not since they speed up the loading and unloading of LCUs and supplies?

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 622
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 3:53:58 PM   
Lowpe


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The savaged Val Squadron on Java. Oh well, at least they weren't KB pilot quality.






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Post #: 623
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 3:56:17 PM   
Lowpe


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quote:

ORIGINAL: RangerJoe

They should also help unload during invasions should they not since they speed up the loading and unloading of LCUs and supplies?


That window is usually awfully narrow for Japan, as the invasion bonus sees you thru most invasions.

I have never used them for that, always preferring the shipping engineer units in that role. Something to think on if I try a Burma invasion. Probably should get them prepping for it no matter what.

Thanks.


(in reply to RangerJoe)
Post #: 624
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/10/2020 4:51:52 PM   
RangerJoe


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Once you capture a base with a Naval HQ already there, it should help speed up emergency repairs considerably without any repair ships including tenders being at that base where they would be vulnerable to bombing. How well they put out IJN ships on fire is another question. Maybe they just bring out some meat and BB sauce.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 625
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/12/2020 3:15:50 AM   
Lowpe


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July 14, 1942

A few days go by, nothing major, but constant skirmishes. Allies send fleets all over for whatever reason, some I let go by as a lot seem merely merchant shipping.

Clear up Etorofu.

Some of the Allied Festungs require more troops which really slow down the Japanese conquests and garrisons. I need more here in the Kuriles but don't have any to spare right now. PP are reserved for the last of the 2nd Tank Division Elements.

Today was a good day with three tank units arriving, including the 10 tank Independent command at Truk, one of my favorites. I will put them into harms way right away! It is the 1st Independent Tank Company.








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< Message edited by Lowpe -- 7/12/2020 3:16:53 AM >

(in reply to Lowpe)
Post #: 626
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/12/2020 10:56:56 AM   
Lowpe


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July 16th, 1942

A mixed day. Sad to see the AO Ondo sink.

Impressed with how the 11th Sentai contributed to the air battles here -- 11 Beasts shot down for the day:

Morning Air attack on TF, near Namlea at 76,108

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 6,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 27
A6M2-N Rufe x 6
Ki-43-Ic Oscar x 10

Allied aircraft
B-17E Fortress x 4
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17E Fortress: 3 destroyed
B-17F Fortress: 2 destroyed

CAP engaged:
Yokohama Ku S-1 with A6M2-N Rufe (2 airborne, 4 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 6000
Time for all group planes to reach interception is 13 minutes
Kaga-1 with A6M2 Zero (1 airborne, 8 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000
Time for all group planes to reach interception is 10 minutes
Soryu-1 with A6M2 Zero (1 airborne, 8 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 4000 and 7000.
Time for all group planes to reach interception is 7 minutes
Hosho-1 with A6M2 Zero (1 airborne, 4 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 24 minutes
11th Sentai with Ki-43-Ic Oscar (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 5000 and 14000.
Time for all group planes to reach interception is 11 minutes
Hiryu-1 with A6M2 Zero (0 airborne, 4 on standby, 0 scrambling)
Group patrol altitude is 15000
Time for all group planes to reach interception is 10 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Namlea at 76,108

Weather in hex: Partial cloud

Raid spotted at 13 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 25
A6M2-N Rufe x 6
Ki-43-Ic Oscar x 10

Allied aircraft
B-17F Fortress x 6

No Japanese losses

Allied aircraft losses
B-17F Fortress: 3 destroyed
B-17F Fortress: 1 destroyed by flak

Japanese Ships
CV Soryu

Aircraft Attacking:
1 x B-17F Fortress bombing from 6000 feet *
Naval Attack: 4 x 500 lb SAP Bomb





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(in reply to Lowpe)
Post #: 627
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/12/2020 11:41:03 AM   
Lowpe


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July 17, 1942

Wow, I didn't think I would get here in such relatively good shape.

Ground combat at Soerabaja (56,104)

Japanese Deliberate attack

Attacking force 59122 troops, 738 guns, 664 vehicles, Assault Value = 1806

Defending force 10364 troops, 44 guns, 4 vehicles, Assault Value = 90

Japanese engineers reduce fortifications to 5

Japanese adjusted assault: 1169

Allied adjusted defense: 89

Japanese assault odds: 13 to 1 (fort level 5)

Japanese forces CAPTURE Soerabaja !!!

Combat modifiers
Defender: forts(+), experience(-)
Attacker:

Japanese ground losses:
420 casualties reported
Squads: 1 destroyed, 31 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 1 destroyed, 3 disabled
Vehicles lost 13 (1 destroyed, 12 disabled)

Allied ground losses:
12747 casualties reported
Squads: 175 destroyed, 0 disabled
Non Combat: 926 destroyed, 0 disabled
Engineers: 101 destroyed, 0 disabled
Guns lost 61 (61 destroyed, 0 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)
Units destroyed 6

Assaulting units:
1st Tank Regiment
5th Tank Regiment
56th Division
Imperial Guards Division
33rd Division
2nd Division
6th Tank Regiment
2nd Ind.Hvy.Art. Battalion
18th Medium Field Artillery Regiment
3rd Mortar Battalion
3rd Ind. Mountain Gun Regiment
1st Medium Field Artillery Regiment
5th Mortar Battalion
10th Ind. Mountain Gun Regiment
20th Ind. Mtn Gun Battalion
3rd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
1st Hvy.Artillery Regiment
14th Ind.Art.Mortar Battalion

Defending units:
Artilleriecommando Coastal Gun Battalion
3rd KNIL Landstorm Battalion
MLD
2 ML-KNIL Aviation
Commandement Marine
Soerabaja Base Force





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(in reply to Lowpe)
Post #: 628
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/12/2020 11:46:35 AM   
Lowpe


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Fifth Carrier Division protects the Long Island Landing.






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(in reply to Lowpe)
Post #: 629
RE: Beware the Dorniers! Scen 17 Tier 3 (Lowpe vs AI (... - 7/12/2020 10:27:17 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 18th, 1942

All of 2nd Tank Division finally bought out and shipping to Singers.

Fifth Carrier Division might be in trouble...but it has the Yamashiro for protection.

Beaufighters

Afternoon Air attack on Manus , at 101,119

Weather in hex: Partial cloud

Raid spotted at 8 NM, estimated altitude 8,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 7
A6M3 Zero x 3
Ki-45 KAIa Nick x 8

Allied aircraft
Beaufighter Ic x 12

No Japanese losses

Allied aircraft losses
Beaufighter Ic: 4 damaged

Japanese Ships
xAK Seattle Maru, Shell hits 5, Bomb hits 1
DD Mochizuki, Bomb hits 1, on fire
CL Yubari, Shell hits 23, Bomb hits 4
xAK Toyooka Maru, Shell hits 16
DD Shikinami, Bomb hits 3, on fire

Port hits 1

Aircraft Attacking:
12 x Beaufighter Ic bombing and strafing from low level *
Port Attack: 2 x 100 lb GP Bomb






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(in reply to Lowpe)
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