Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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I tend to use armor with only 3 to 5 platoons of Engineers in defensive support as my core unit selection. I then use the supplementary points for the battle to purchase Scouts, Artillery, Mines, Infantry, Transport, etc. Scouts die fast. they're just not worth trying to advance in Experience. Artillery doesn't really gain enough experience to matter. IME, artillery advancement in Campaigns tends to be erratic. Sometimes they [I]lose[/I] experience? :confused: Mines speak for themselves. :) Infantry transport can be useful in Advance/Assault battles. Visibility, terrain and weather would largely determine usefulness in a Meeting engagement You can trade the trucks off for ATGs in a Defense battle. In an Assault engagement, I'd consider mine-clearing tanks to assist the Engineers. But in a Defense I'd buy the mines and deploy them. While the Engineers drop even more mines. Consider your upgrades carefully. It's usually not useful to upgrade your infantry. Direct Fire Kills seems to be the driving factor in gaining experience rapidly. Infantry doesn't usually survive that environment for long. They'll benefit more from being grizzeled Grognards of an old Rifle platoon than Green replacements fresh out of boot camp. Armor, however, does the Direct Fire Kill task well, and if you're careful with your units, they can advance in Experience levels fairly quickly. When you upgrade, the unit loses Experience. It takes 2 to 3 games to regain the lost experience in armor units (much longer in infantry). So you don't want to upgrade to the next generation PzIV after every battle. Your PzII platoons could start with 70 -80 experience in '40, and they could end up driving Tiger IEs in '45 with 40 experience after upgrading every other battle. But if you're careful and resist upgrading [I]every[/I] Spring, you can advance your platoons to 100+ experience Tigers. I like the Campaign Generator. I set 10 battles from '40 to '45. That's about a battle every six months (I know, I know, I'm a lightweight :rolleyes: ) About every 1-1/2 to 2 years, I upgrade entire platoons to the next level of technology. So I upgrade my tanks about 3 or 4 times over the course of the war years. They increase at about half their total gained Experience (after accounting for the several Upgrade's experience loss). By 1945, they are each a 'Whitman-class' crew, fearsome and deadly. If your Core units are too weak to survive 2 or 3 battles, you should consider buying better units to start with. If the upgrade you're considering doesn't improve your combat capability substantially, wait until a better unit becomes available. Don't Upgrade across basic unit types (armor, infantry, artillery) They each start with their highest Experience in their respective type. ie. Armor units have higher armor command experience than any other unit. The Experience gained is gained in the current unit's type. If you Upgrade your FO (infantry) to a vehicular FO (armor/vehicle), you'll have a unit with penalized infantry experience (from the upgrade) and inferior armor experience (~30-50). Even after many battles, it won't improve much. Infantry upgrades to Infantry, Armor upgrades to Armor, etc. In the special case of the FO, it's the artillery experience that's truly important. The higher their experience in artillery, the faster and more often they can contact and plot a barrage. If your country's Experience tends to improve over the years, you're better off buying a new FO with the supplementary points. They don't advance in experience very fast at all. If your country's Experience tends to decrease over the years, it might be nice to have an FO in your core unit who actually knows what he's doing. :cool:
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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