Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Operate Function

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Operate Function Page: [1]
Login
Message << Older Topic   Newer Topic >>
Operate Function - 5/5/2020 7:53:28 PM   
ARPH56

 

Posts: 5
Joined: 5/5/2020
Status: offline
Is there a way to disable the Operate function ? I want to make unit movements only with regular moves and Forced March for both player and AI.
Post #: 1
RE: Operate Function - 5/5/2020 7:56:42 PM   
The Land

 

Posts: 857
Joined: 2/19/2010
Status: offline

quote:

ORIGINAL: ARPH56

Is there a way to disable the Operate function ? I want to make unit movements only with regular moves and Forced March for both player and AI.


There's an option to do this in the Editor if you want to! I think it'll cripple the AI's ability to respond to what you're doing, though.

_____________________________

1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!

(in reply to ARPH56)
Post #: 2
RE: Operate Function - 5/5/2020 8:13:24 PM   
ARPH56

 

Posts: 5
Joined: 5/5/2020
Status: offline
Hmm ... understand. I was trying to prohibit the AI from making land unit movements that seem unrealistic. In March on Paris, I noticed that the AI moves French divisions from the Vosges region all the way up to Liege in Belgium in a single "day". Not possible in real life.

(in reply to The Land)
Post #: 3
RE: Operate Function - 5/6/2020 12:50:51 PM   
FOARP

 

Posts: 641
Joined: 12/24/2012
Status: offline
quote:

ORIGINAL: ARPH56

Hmm ... understand. I was trying to prohibit the AI from making land unit movements that seem unrealistic. In March on Paris, I noticed that the AI moves French divisions from the Vosges region all the way up to Liege in Belgium in a single "day". Not possible in real life.


"Operate" is supposed to model movement by rail. It is just about conceivable that a division could do this in a single day by rail.

I understand that the average speed for German troop trains taking troops from the East Front to the West in early 1918 was 20 miles an hour, the road distance from the Vosges to Liege is roughly 250 miles, maybe 300 miles along available track, so transport via through-trains would be sufficient to achieve this. Historically, one-day rail mobilisations of similar length (e.g., Vladivostok to Svyagina north of Lake Khanka) were achieved during e.g., the Siberian intervention (see p. 60 here). This article gives a figure of 500 miles per day for trains on the USSR networks during WW2.



< Message edited by FOARP -- 5/6/2020 1:04:20 PM >

(in reply to ARPH56)
Post #: 4
RE: Operate Function - 5/6/2020 2:55:22 PM   
Philippeatbay


Posts: 855
Joined: 12/3/2014
Status: offline
French troops appearing deep inside Belgium during the opening days of the March on Paris are somewhat disturbing.

In a perfect world this would be one of the possible AI responses to the German invasion, but there should be several, with the historic one the most likely.

(in reply to FOARP)
Post #: 5
RE: Operate Function - 5/6/2020 6:28:55 PM   
darth254

 

Posts: 17
Joined: 6/17/2019
Status: offline
there was an issue with Commander the Great War where the AI could "cheat" rail transport in that game by having basically unlimited capacity for rail transport to act as a crutch.

I'm curious for this game, does the AI pay MPPs to perform their Operate (rail transport) function or is it free to them similar to Commander?

(in reply to Philippeatbay)
Post #: 6
RE: Operate Function - 5/6/2020 7:27:48 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline

quote:

ORIGINAL: ARPH56

Is there a way to disable the Operate function ? I want to make unit movements only with regular moves and Forced March for both player and AI.


Opening the campaign in the Editor and then selecting Campaign->Campaign Data->Advanced and you should see the options there.


_____________________________


(in reply to ARPH56)
Post #: 7
RE: Operate Function - 5/6/2020 7:28:46 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline

quote:

ORIGINAL: darth254

there was an issue with Commander the Great War where the AI could "cheat" rail transport in that game by having basically unlimited capacity for rail transport to act as a crutch.

I'm curious for this game, does the AI pay MPPs to perform their Operate (rail transport) function or is it free to them similar to Commander?


The AI pays the same for everything that a human player does in game, unit costs, upgrades, reinforcements, transport, operation etc.

But you can give the AI some extra income in the difficulty settings if desired.


_____________________________


(in reply to darth254)
Post #: 8
RE: Operate Function - 5/7/2020 12:32:28 PM   
ARPH56

 

Posts: 5
Joined: 5/5/2020
Status: offline
Okay - thanks all. I will go into the Editor and see what can be changed. But I still think having divisions move into Belgium from southern France and be fully combat ready in a single turn during March on Paris is unrealistic.

(in reply to Hubert Cater)
Post #: 9
RE: Operate Function - 5/7/2020 2:47:14 PM   
Markiss


Posts: 334
Joined: 8/29/2018
From: US Midwest
Status: offline
Operating a unit triggers a 15-25% loss of morale, so they are not "fully combat ready" when they arrive. The first turn after they arrive they operate at reduced effectiveness, so it is not quite as bad as you think.

Operating a unit directly into combat usually results in its death. It is a desperation move.

_____________________________

Lock up your wife and children now,
It's time to wield the blade..

(in reply to ARPH56)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Operate Function Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.078