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RE: GoC 002 Axis

 
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RE: GoC 002 Axis - 6/8/2020 6:41:37 PM   
sil01


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T002 Soviet. South Commander "Shaggy" point of view

Surrounded by 228 Rifle Division, 36 rifle corps under the command of Major General Pavel Susoev,
within a week of fighting surrounded by the city of Rivne, it restrained the German offensive.
Many attacks were repelled, the enemy lost up to 350 people killed and up to 200 wounded.
13 guns were also destroyed or incapacitated. The feat of the platoon soldiers under the command of Sergeant Kucheryavenko deserved special attention.
For eight hours, the soldiers held the village of Shatovka, restraining the attacks of the German infantry chains.
The sergeant and his fighters were posthumously awarded. The platoon of the Sergeant accounted for up to 35% of all German losses in these battles.




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RE: GoC 002 Axis - 6/8/2020 6:45:08 PM   
sil01


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T002 Soviet. South Commander "Shaggy" point of view

If you look at the positions of the Southern Front near Odessa, then the situation here turns out to be the simplest and not intricate.
The tank corps in this region are estimated by me as auxiliary.
In the best case, Odessa will be surrounded, in the worst, these tanks will be involved in battles for the bridgehead over the Dnieper or battles for Krivoy Rog,
but any actions of this corps, vryat, in my opinion, can lead to some serious consequences because of their remoteness from our units .
At Odessa itself, I specifically leave a hole into which it is very convenient to enter inviting the German units to spend fuel in an attempt to cut off Odessa.





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RE: GoC 002 Axis - 6/8/2020 6:46:20 PM   
sil01


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T002 Soviet. South Commander "Shaggy" point of view

I also continue to hold the palm in the number of victories on the Front:




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RE: GoC 002 Axis - 6/8/2020 7:13:08 PM   
redrum68

 

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Pretty good insight in the south as you anticipated my thoughts pretty well. My general goal was to keep the panzers pretty centralized so they threatened a lot of different directions and left me with different options.

I was quite surprised at the number of Soviet won battles in the south and those 2 battles seem to be good examples of I guess just poor German leader rolls or lucky Soviet leader rolls? Seeing Soviet CV go from 50 to 150 seems kind of crazy especially since most of the leaders early on have pretty poor ratings...

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RE: GoC 002 Axis - 6/8/2020 8:15:27 PM   
sil01


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T002 Soviet. General orders





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RE: GoC 002 Axis - 6/8/2020 8:18:05 PM   
sil01


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T002 Soviet. North sector orders





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RE: GoC 002 Axis - 6/8/2020 8:18:45 PM   
sil01


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T002 Soviet. Central sector orders





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RE: GoC 002 Axis - 6/8/2020 8:20:17 PM   
sil01


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T002 Soviet. Central sector orders





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RE: GoC 002 Axis - 6/8/2020 8:21:30 PM   
sil01


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T002 Soviet. South sector orders





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GoC 003 Axis - 6/13/2020 9:16:35 PM   
Telemecus


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T003 Axis Allocations

quote:

ALLOCATIONS 3
- Team manager is responsible if sequence below needs to change
- Ground commanders must do rail repair along rail repair routes described above AND take control and hold in this turn hexes for rail repair next turn
- Do not reassign construction from OKH/army groups HQs to armies/corps
- Do not directly assign Flamms
- Can reassign OKH/SUs except constr
--------------------
2nd & 6th - Air
- Suggest IIJG53 is swapped to E7s and set to manual swaps and no replacements
- Suggest StabJG27 is swapped to E3s
- Suggest airgroups withdrawing before bad weather are all set to no replacements
- Suggest another He111H-4 airgroups is swapped to another bomber
Command
- All airbases, airgroups and air HQs including settings
Control
- airgroups and airbases controlled by ground commanders unless otherwise detailed by air commander
Points - 3, tell if more needed
Rail Cap - tell if needed
Leaders - Korten, tell if other needed
--------------------
3rd, 4th or 5th - North
Command
- AGN exc 101RHG, FHC
- 94, 96, 98, 290 (loaded on rail)
- 101RHGHQ/207Pioneer can be reassigned to your units
Control - Do no tuse 5LW
- FBD 2,3 & 4
Points - 3, tell if more needed
Rail Cap - 94, 96, 98, 290, tell if more needed
Leaders - Hell, any Finn, tell if other needed
Garrison - Riga
Boundary - unchanged
--------------------
3rd, 4th or 5th - Centre
Command
- AGC but not XXIVPz or XXXXVIPz, 281Sec, 285 Sec, 101RHG HQ
Control
- no control on FBDs
- XIVPz but cannot contain more than four divisions [when Centre and South meet East of the Pripyat marshes XIVPz will revert to South command]
Points - 3, plus 2 to replace Weisenberger with Model, plus 5 if appointing vKnobbelsdorf to Panzer corps, plus 1 HQBU, tell if more needed
Rail Cap - all remaining rail cap
Leaders - tell if other needed, if Weisenberger not replaced in turn will be replaced end of turn by CoS
Garrison - Kaunas, Vilnius, Brest-Litovsk, Minsk
Boundary
- unchanged
- You should NOT expect the other commander to protect your flanks in the Pripyat swamp area.
--------------------
3rd, 4th or 5th - South
Command
- AGS, XXXIV, Southern Axis Allies, 255, 267
- XXIVPz and XXXXVIPz but cannot contain more than four motorised divisions each, and no other onmap non-motorised can be assigned to it (Centre can reassign infantry division from it)[when Centre and South meet East of the Pripyat marshes XXIVPz will revert to Centre command, and it must contain, or South must reassign to OKH, two motorised divisions one of which must be Panzer]
Control - no control on 19LW
- When XXIVPz and XXXXVIPz command returns to Centre it must be near the Centre-South boundary
- No control over XIVPz
Points - 0, tell if more needed
Rail Cap - 4000 (note Centre may take this if you going before South), tell if more needed
Leaders - any southern axis ally, vKnobelsdorff from pool to a Panzer Corps, tell if other needed
Garrison - Rovno, Tarnopol, Proskurov, Vinnitsa, Zhitomir
Boundary
- unchanged
- You should NOT expect the other commander to protect your flanks in the Pripyat swamp area.
--------------------
1st & 7th Chief of Staff
Command - OKH/HQ, 207Sec, 132, 46, 93
Garrison - Kaunas


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RE: GoC 003 Axis - 6/14/2020 10:02:17 PM   
Nekronion

 

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T003 Air

At last a turn where I don't have to clean up due to not knowing an obscure air mechanic. Hence this turn is mostly about reorganisation and setup

quote:


-Air refuelling with Centre priority
-Swap a Stab to E3 (StabJG27)
-Turn Interdiction to 30 but Turn Interdiction escort down to 20 (Currently no consistent MP reduction and too many escorts)
-Send Stab/KG.77 to reserve (21 Fatigue)
-Set all swaps to manual
-Set airgroups withdrawing till turn 20 to no replacements (Except the Slovakians)
-recon 70,27 twice and then every hex around twice although stop if any unit turns up there
-IIJG53 is swapped to E7s and set to manual swaps and no replacements
-Switch Stab/K55 and Stab/KG27 to He111H-3
-Recon every airbase twice


1.The swaps and reserve are pretty self explanatory to preserve aircraft from being withdrawn.
2.The Interdiction setting we had caused little damage and almost no MP reductions, which was the main selling point. It also used more Fighters than necessary.Hence the values will be tweaked until they are satisfactory.
3.Center has pushed pretty far ahead and isn't getting rail repair turned their way yet, so they are the natural choice for some airdrops




Apart from this the turn mostly consists of bombing used arbases in Fighter range and trying the fighter sweep tactic I learned from Telemecus. It doesn't seem to work too well (In hindsight the interception bug probably prevented large numbers of Soviet fighters contesting the sweeps)


Even with Escorts you sometimes get results like this


Without that one mission gone bad the loss ratio would look okay if on a rather low level for both sides:








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RE: GoC 003 Axis - 6/15/2020 3:16:30 PM   
Telemecus


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T003 Axis North

No battles this turn. Our north commander uses their forces to grab land up to Pskow and in the Baltics. And takes care to capture land this turn that will be needed for the main rail repair next turn.




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RE: GoC 003 Axis - 6/15/2020 5:33:50 PM   
Telemecus


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T003 Axis Centre

Three of the four motorised corps allocated to centre advance to the Landbridge taking all between Vitebsk and Mogilev. The axis of the infantry advance is well to the south leaving virtually the whole of Centre's forces in yellow for supply. Transports organise supply drops for the lead motorised elements.




Fetterkrolle our Centre commander had to leave the position this turn. He told us the game was going too fast for them. So there will be a new Centre commander. But we will keep asking for Fetterkrolle's advice when they can.

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< Message edited by Telemecus -- 6/15/2020 8:23:03 PM >


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RE: GoC 003 Axis - 6/16/2020 2:56:42 AM   
redrum68

 

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T003 Axis South

A pretty quiet turn as the Soviets again retreated as far as possible and created a defensive line behind the Dnepr from the marshes to Kiev and down to Cherkassy. This was expected so instead of pushing towards Kiev, the panzers changed direction and headed southeast along the Dnepr to capture Kirovograd and destroy its industry. This puts the panzers in position next turn to again threaten multiple directions where they could potentially cross the Dnepr if it isn’t well defended but otherwise can head further southeast to capture Krivoi Rog and Nikoleav.

Lots of territory was captured along the Yuzhny Bug River and a Motorized division sent to cut the rails to Odessa. The 11th Army and 4th Romania Army continue marching east and next turn will be within range to begin to surround Odessa and push east towards Kirovograd and Nikoleav to support the panzers.

The 6th Army continued marching east and now has some infantry divisions within just a few hexes of Kiev. Next turn, they will at least recon the Soviet positions around Kiev to determine if an assault is possible or if it's better to follow the panzers southeast to look for opportunities to cross the Dnepr around Cherkassy. At this point, the Soviets will have to decide how long of a defensive line they can make along the Dnepr vs how strong the line is.

The 17th Army continues to be assigned to deal with the turn 1 pockets. The Kovel pocket was again broken so it's just herded back in and better secured this time. The Rovno pocket is eliminated and good progress made on reducing the Lvov pocket with the city of Lvov now surrounded and should fall next turn.




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RE: GoC 003 Axis - 6/17/2020 7:52:57 PM   
Telemecus


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T003 Axis

A zoomed out picture of the situation at the end of turn 3




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GoC 003 Soviet - 6/17/2020 7:55:05 PM   
Telemecus


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And a warm welcome to Goodbyebluesky who takes over the Soviet Centre command this turn!

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RE: GoC 003 Soviet - 6/19/2020 1:19:24 PM   
sil01


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T003 Soviet Nord sector

German tanks, probable objectives of the offensive and the general line of withdrawal of our troops this turn.

The Red Army managed to occupy the line of Pskov. Here are the best divisions, SU, Gukov.
This line is insurmountable for tanks without infantry.
The German commander does not yet know about this.
I hope he try to force the river.

Other critical points do not cause concern, the tanks do not have the strength to break through them.




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RE: GoC 003 Soviet - 6/19/2020 1:44:04 PM   
sil01


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T003 Soviet Central sector

German tanks, probable objectives of the offensive and the general line of withdrawal of our troops this turn.

The Center also does not show serious issues.
Blue arrows are rather mandatory staff work than real fears.
The troops in transit to Leningrad, occupy the defense without unloading from the railway, and continue to move the next turn. Due to this, the density of defense increases in the absence of reserves.



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RE: GoC 003 Soviet - 6/19/2020 1:52:06 PM   
sil01


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T003 Soviet South sector

German tanks, probable objectives of the offensive and the general line of withdrawal of our troops this turn.

But here everything is not easy.
The German commander, acting competently and purposefully, brought all the tanks to Cherkasy on the 3rd move.
And the tanks in the supply of railway!
This is problem. Here you have to stop and fight.
Objective: do not release tanks from the bend of the Dnieper.
There is no land beyond the Dnieper for us!



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RE: GoC 003 Soviet - 6/19/2020 2:07:31 PM   
sil01


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T003 Soviet

And yes, the headquarters of the Central Front had to put things in order.
Commander replaced.





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RE: GoC 003 Soviet - 6/19/2020 2:31:12 PM   
sil01


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T003 Soviet Strategy discussion

timmyab26.04.2020
Something I noticed in the South is that one of our cav divs can most likely displace one of their pz corp hq with a long range raid. Unfortunately it's one of our best cav divs and it's TOE is over 90, but it's the sort of thing that I would do. It would probably disable one of their pz corps next week, it would place a cav div in their rear next week that they would have to deal with (possibly routing it) and most importantly it's aggressive. They will think twice in future about leaving their flanks unguarded.

timmyab26.04.2020
There's another advantage. It will slow down the advance of 11th army next week.

Shaggy26.04.2020
@timmyab
I did not understand at all. Where did you see the opportunity to push the headquarters?
I do not observe such opportunities. All headquarters are located deep in the rear in order to be able to replace them with the cavalry division.

timmyab26.04.2020
Hold on I'll show you. I think it will work but I haven't tested it. I consider that cheating, but my experience tells me that it will work.


The area has been reconned, but it may have missed something.
My guess is there's nothing there. If there is the cav can back out again towards Nikoleav.
There's also a chance that the pz corp HQ is covered but again experience says probably not.
Would advise further recon if you intend to carry it out.

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RE: GoC 003 Soviet - 6/19/2020 2:33:35 PM   
sil01


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T003 Soviet Strategy discussion

Shaggy26.04.2020
And I am also in a hurry to recall that the loss of cavalry units leads to execution.
Especially so Elite.




timmyab26.04.2020
lol. You'll get shot but so will the Axis AGS commander so we'll be even :slight_smile:

Shaggy26.04.2020
Of course it looks super, but it contradicts the orders of the high command.
It also gives away parts all the more so good.
Before that, I didn’t unblock at the price of the infantry division of the Lviv pocket. So it would be foolish to abandon this line for the sake of moving the headquarters. Moreover, generally speaking, there are home party rules where suicidal sea landings to headquarters are prohibited. Personally, I regard the return of such a valuable part as a suicidal landing.
It is likely that this will not affect the movement of the tank units too much, while the Romanian units will surround and destroy such a valuable unit.

Goodbyebluesky26.04.2020
I have to say that I value disrupting the enemies timetable over saving a single decision. It creates uncertainty and every bit of that leads to future mistakes
suddenly that attack that you planned last turn is not feasible. Because 1 of the 2 Pz Corps cant participate. So you wait and dont know what to do. It spirals away from you

Alexey26.04.2020
Moment

Shaggy26.04.2020
If the game is already counted so that every time people do the same thing, then what's the point of playing? Like who is lucky with a die roll more?

timmyab26.04.2020
You do your thing Shaggy. It's only an observation from me.

Alexey26.04.2020
Friends! It’s good that we started talking about it.
Regarding the regulation and predetermined actions. Indeed, the actions in the first moves are predetermined.
Like the beginning of a chess game, where the reaction to any move is known in advance.
But then the tree of events branches and unpredictable creativity begins.

In WITE this is the 12-13th move - before the second wave of Russian mobilization arrives.
That is why my orders the first moves - do not attack, do not bomb, do nothing .....
Because by the time the unknown events begin, I must let you down with full troops, five cavalry armies, two mechanized armies, seven armies of special strength and more something.
Therefore, the first 12-14 moves I work as the Big Boss. But then you will start to work and take Berlin.
And it is important that by this moment you are not with .... in your hands.

About the headquarters attack. It is very interesting.
There are three corps = 9 TD. If we turn off three, there will be 6.
6 TDs with 20-25 MP The Dnieper will not break through! A little will pass along the Dnieper.

@Shaggy, then our defense plan is real. You can safely put troops! And second, maybe you don’t have to leave Kiev? Need to think.....
I have not seen. Thank @Goodbyebluesky . I expect such clues from you.
@Shaggy So this has to be done. The cavalry attacks the headquarters.
The Dnieper section from Cherkasy to Kiev can not be left.
If the tanks are turned back and crossed west of Cherkasy, then this will be a great stupidity and our luck.




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RE: GoC 003 Soviet - 6/19/2020 3:54:49 PM   
Telemecus


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quote:

ORIGINAL: sil01

T003 Soviet

And yes, the headquarters of the Central Front had to put things in order.
Commander replaced.






Poor Pavlov. But I guess it saves on the paperwork.

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RE: GoC 003 Soviet - 6/19/2020 4:04:40 PM   
Zorch

 

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quote:

ORIGINAL: Telemecus


quote:

ORIGINAL: sil01

T003 Soviet

And yes, the headquarters of the Central Front had to put things in order.
Commander replaced.






Poor Pavlov. But I guess it saves on the paperwork.

That's what Pavlov gets for working with saliva and dogs.

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RE: GoC 003 Soviet - 6/20/2020 8:04:10 PM   
Telemecus


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quote:

ORIGINAL: Zorch


quote:

ORIGINAL: Telemecus


quote:

ORIGINAL: sil01

T003 Soviet

And yes, the headquarters of the Central Front had to put things in order.
Commander replaced.






Poor Pavlov. But I guess it saves on the paperwork.

That's what Pavlov gets for working with saliva and dogs.

Someone had better tell one NKVD guard he is about to get his hand badly shot up!

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RE: GoC 003 Soviet - 6/20/2020 8:58:01 PM   
redrum68

 

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The cavalry raid to displace the Panzer HQ was quite an interesting move. It was lucky for the Soviets that the cavalry got full MP (22) otherwise it couldn't have done it as it needed exactly 22 MP for the move. I had assumed it would have a bit more fatigue and therefore not gotten full MP.

That being said, whether it was worth it, I'm not sure. It did cause one of the panzer corps to not move that turn as they then had very limited fuel but allowed that panzer corps to then have more MP the following turn plus sacrificed probably the best cavalry unit in the entire Soviet army. It would be interesting to know whether the Soviets afterwards think it was worth it or regret the decision?

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RE: GoC 003 Soviet - 6/21/2020 12:31:29 PM   
timmyab

 

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On the whole I'd say it's worthwhile. Shame it's such a good division though.
quote:

ORIGINAL: Telemecus
Someone had better tell one NKVD guard he is about to get his hand badly shot up!

I thought the same thing. Clearly not a real soldier. It reminds me of a scene in Casino where Joe Pesci aims a gun at his own arm (via somebody's head of course).

< Message edited by timmyab -- 6/21/2020 12:32:12 PM >

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RE: GoC 003 Soviet - 6/26/2020 8:16:36 PM   
sil01


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T003 Soviet North sector order 1






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RE: GoC 003 Soviet - 6/26/2020 8:17:26 PM   
sil01


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T003 Soviet North sector order 2





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RE: GoC 003 Soviet - 6/26/2020 8:18:22 PM   
sil01


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T003 Soviet Centr sector order 1





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