Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: GoC 003 Soviet

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: GoC 003 Soviet Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: GoC 003 Soviet - 6/26/2020 8:19:00 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet Centr sector order 2





Attachment (1)

(in reply to sil01)
Post #: 91
RE: GoC 003 Soviet - 6/26/2020 8:20:10 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet South sector order 1





Attachment (1)

(in reply to sil01)
Post #: 92
RE: GoC 003 Soviet - 6/26/2020 8:20:45 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet Centr sector order 2





Attachment (1)

(in reply to sil01)
Post #: 93
RE: GoC 003 Soviet - 6/26/2020 8:27:19 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet. South Commander "Shaggy" point of view
I'll go with a trump card. This is what the strategic situation at the beginning
of the course looked like. A serious gap is visible between the German infantry line and German tanks.
As already mentioned, it was noted that it was possible to slow the advance of
German tanks using this same gap. Losing such a powerful cavalry division is like a stab in my heart,
but I am only a commander and follow the orders of the General Staff, and if you look soberly,
the strength of the Soviet cavalry divisions will begin to fall very soon, a change to the TOE which
is hardly pulling into the division. And it’s rather just a brigade on steroids, but still the heart is bleeding.
And she would certainly have found a place on such a vast front.





Attachment (1)

(in reply to sil01)
Post #: 94
RE: GoC 003 Soviet - 6/26/2020 8:28:33 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet. South Commander "Shaggy" point of view
I marked the places of potential bridgeheads on the Dnieper. The first and third,
I assessed as unlikely, as very likely, but the main strategic success in the long term
could be associated with the early fall of Dnepropetrovsk. It seems to me that the German players are quite aware
of this and want to prevent the economic power of the Soviet Union in 42-43 years. Therefore, the industrial
centers of the South will be in the very first priority if the rapid crossing of the Dnieper does not become a reality.






Attachment (1)

< Message edited by sil01 -- 6/26/2020 8:29:03 PM >

(in reply to sil01)
Post #: 95
RE: GoC 003 Soviet - 6/26/2020 8:30:53 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet. South Commander "Shaggy" point of view
From the side of the southwestern front, the front line from a frontal attack is
obviously being rounded up and an attempt is made to bypass and stretch the troops.
Naturally, there is simply no strength and means to keep everything;
for this reason, the weakening of the most northern sectors is proceeding in order
to strengthen the threatened places and directions.

I also note that the 16th motorized division went to the trick that it created
a move back. And although of course, in general, this affects the situation weakly.
All the same, this is the spraying of mobile compounds that in the next turn will
not be able to act all together to destroy a single target.





Attachment (1)

(in reply to sil01)
Post #: 96
RE: GoC 003 Soviet - 6/26/2020 8:31:39 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
T003 Soviet. South Commander "Shaggy" point of view
Let's talk about the situation in the Lviv pocket.
The active actions of the Soviet troops surrounded the Hungarian garrison unit.
Also, motorized rifle Hungarian brigades that were cut off from the railway
tracks were driven into the mountains in opposition, as a result of which they
probably will not be at the front soon.

The entire offensive in the southern sector of the Soviet-German front cost 22 two destroyed tanks,
8 near Cherkasy, 13 in the battles for Kirovgrad, 1 in the Lvov pocket.
In the South, primacy on victories among the fronts is still preserved.





Attachment (1)

(in reply to sil01)
Post #: 97
GoC 004 Axis - 6/27/2020 12:31:41 AM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
quote:

Telemecus, ex acting Axis Chief of Staff
Well it was like this - they came in through the door in the morning without bothering to knock. They put a luger on the table with a bottle of schnapps. Or, they said, you can quietly retire .....


From turn 004 Teun returned from setting up their new HQ to take full command as Chief of Staff.

I did last longer than some Game of Corona commanders, but not as much as some in the other Game...




_____________________________

Wargamers Discord https://discord.gg/U6DcDxT

(in reply to sil01)
Post #: 98
RE: GoC 004 Axis - 6/27/2020 1:16:03 AM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline

quote:

ORIGINAL: Telemecus

quote:

Telemecus, ex acting Axis Chief of Staff
Well it was like this - they came in through the door in the morning without bothering to knock. They put a luger on the table with a bottle of schnapps. Or, they said, you can quietly retire .....


From turn 004 Teun returned from setting up their new HQ to take full command as Chief of Staff.

I did last longer than some Game of Corona commanders, but not as much as some in the other Game...




Sean Bean has announced that he will no longer accept roles in which he, umm, expires. Maybe you should follow suit?

(in reply to Telemecus)
Post #: 99
RE: GoC 004 Axis - 6/30/2020 9:01:49 PM   
Nekronion

 

Posts: 20
Joined: 6/20/2019
Status: offline
Turn 4 Axis:

Looks like not all is well in the Air



quote:


To-Do List for turn 4:

1.Not strat bombing or mass fighter sweeps this turn, Only airbase bombing when feasible
2.Ground bombing, recon and support are allowed for the Commanders but don't rack up huge amounts of fatigue
3.Send airgroups above 20 fatigue to NR
4.More bombers to South and Center, more fighter to North
5.Assign AA to the 3 Air HQs in North (Luftflotte 1, Fliegerkorps 8, Fliegerkorps 1)
6.Switch all Airgroups to Manual upgrades Except:
7.Switch Stab/JG.54 and Stab/JG.52 to BF-109-F4 per Upgrade only
8.Fix AV overload
9.Switch 2 He 111H4 groups to JU-86E-2
10.Rail the Hungarian, Slovakian and Finnish Airbases/Forces into position
11.Defensive air mindset North, aggressive Center, to be determined in South

Needed AP 2


My first conclusion at the time is, that I have been driving the Fighters too hard and that the Soviets overcame them through force concentration in the North, where most of their air is still. (At this time we weren't aware of the intercept bugs existence.
Hence some countermeasures. 1,2 and 3 are too manage and reduce fatigue better. While point 5 will add 4 AA SU's to each Air HQ's which will then be placed on the same hex as airbases. Flak might have been nerfed, but it should
still have some effect right ?

We also had a surprisingly long discussion on 9. JU86E-2s are bad, but putting them in withdrawing airgroups to free up better level bombers is better.

The rest is generic reorganization stuff, except 11. Since the Soviets seem to concentrate their Airforce and bombings to the North at the moment, having seems like it would counteract it somewhat. Meanwhile Center and South are relatively safe for bombing and ground support.

Still the Luftwaffe is capable of striking back

Surprisingly this was accomplished by Fighter sweeps this time. While the initial plan was to avoid them, some test sweeps near Soviet airbases showed promise and so I went with what works.


We are reaching recon levels that shouldn't be possible . At the end the air results were starting to glitch up because of how many missions had been done. Good thing recon escort is off.

Just to show you what the glitch would look like:

The end results are still normal, but the plane numbers get wack.







< Message edited by Nekronion -- 6/30/2020 9:02:49 PM >

(in reply to Zorch)
Post #: 100
Page:   <<   < prev  1 2 3 [4]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: GoC 003 Soviet Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.640