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RE: Revenge of the Enterprise

 
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RE: Revenge of the Enterprise - 6/4/2020 7:25:15 AM   
DesertWolf101

 

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quote:

ORIGINAL: Alfred

On the evidence presented to date, I'm not impressed with your opponent's use of game mechanics.  In particular his land warfare technique is lacking.  Most egregious is his regular use of shock attacks instead of bombardment or deliberate attack.  Not that you are totally blameless in this area and against a better opponent you would have been forced to pay a much heavier price but in comparison to your opponent, your use of shock attack is much more restrained.

In AE, a shock attack should be the exception rather than the rule.  It should never be the first attack of a siege unless there is overwhelming verified evidence that the enemy is extremely week.  In a siege, Shock attack is equivalent to the me storming of a fortified position after a breach in the walls has been achieved.  Until then progress is measured by digging ever closer the assault trenches, the effects of attrition upon the defenders resulting from cutting supply lines, disease and intermittent long range trebuchet and archery fire.

Shock attack places more emphasis on the firepower values but most players who rush to use it overlook the effect of fortifications.  Rushing a shock attack against any defender who has any sort of fortification level is usually a boon for the defenders for the damage inflicted by superior enemy firepower will be mitigated by their fortification level whereas the attacker who almost certainly will have a lower entrenchment level (and it will always be zero if they shock attack immediately upon arrival in the hex) than the defenders, is fully exposed to the full force of defender firepower, even if that is inferior to the attackers own firepower values.

An unsuccessful Shock Attack is much more damaging to the attacker than a failed Deliberate Attack.  The malus of failure is not fully captured by the Combat Report. Failure results in significant unit debilitation as measured by fatigue, morale and disruption levels.  All intangibles not captured by the Combat Report but key inputs into the combat algorithms.  To follow up a failed Shock Attack with another Shock Attack after a couple of days resting in between, will usually not be sufficient to reduce the fatigue, morale and disruption levels.  Instead what is being set up is a carousel of failure feeding upon itself.

Alfred


I actually was not even aware that the attacker benefited from their sides fortification levels, assuming the fortifications only applied to the defender. That is invaluable information!

Also tracking with the context you are giving on the need for restraint with Shock Attacks. By the end of the campaign I very seldom used it - learning the hard way from a few earlier attacks that it is more akin to finishing off a defeated enemy with a bayonet charge.

On a different note Alfred, you wouldn't happen to know the answer to the earlier question I posed (post 97) on Chinese zombie formations would you?

(in reply to Alfred)
Post #: 121
RE: Revenge of the Enterprise - 6/4/2020 7:27:36 AM   
DesertWolf101

 

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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: DesertWolf101

Singapore Crossing






Most of the report looks very good, but the low number of enemy vehicles destroyed suggests you have few anti-tank guns. Tanks are a big problem for Allied infantry in 1941-42.


Your conclusion is correct. I unfortunately lost one of the AT batteries as part of the retreat, leaving me with a lower number of AT guns in Singapore.

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Post #: 122
RE: Revenge of the Enterprise - 6/4/2020 8:00:48 AM   
Alfred

 

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The bayonet charge is a better analogy than the one I provided.

There is very little of AE which is likely to stump me.  There are reasons why I may not provide a specific answer.

There had been an early bug involving Chinese HQs not returning.  That bug was squashed.  With regard to the "zombie" Chinese units, my hesitation in answering is because notwithstanding the earlier fix there might still be a potential bug.  I don't get Chinese non infantry units destroyed so I haven't witnessed any bug, and no one ever brought it to michaelm75au's attention in the Tech sub forum but that is not conclusive for several reasons.  Rule number one of bug fixing, the coder goes in to fix the identified bug not to ferret out any other related bugs.  So with appropriate caveat ....

Destroyed non infantry/HQ Chinese LCUs should automatically reappear after 30 days as a shell.  However that should be of no comfort to you because destroyed Chinese artillery or flak units would then need to access the Chinese pools for their reconstitution.  There is precious little in the way of monthly build rates for Chinese artillery tubes and flak.

Bottom line, don't get Chinese artillery units destroyed.  You don't have many to begin with and you are always on a knife edge in terms of maintaining their authorised TOE.

Alfred

(in reply to DesertWolf101)
Post #: 123
RE: Revenge of the Enterprise - 6/4/2020 8:09:54 AM   
DesertWolf101

 

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quote:

ORIGINAL: Alfred

The bayonet charge is a better analogy than the one I provided.

There is very little of AE which is likely to stump me.  There are reasons why I may not provide a specific answer.

There had been an early bug involving Chinese HQs not returning.  That bug was squashed.  With regard to the "zombie" Chinese units, my hesitation in answering is because notwithstanding the earlier fix there might still be a potential bug.  I don't get Chinese non infantry units destroyed so I haven't witnessed any bug, and no one ever brought it to michaelm75au's attention in the Tech sub forum but that is not conclusive for several reasons.  Rule number one of bug fixing, the coder goes in to fix the identified bug not to ferret out any other related bugs.  So with appropriate caveat ....

Destroyed non infantry/HQ Chinese LCUs should automatically reappear after 30 days as a shell.  However that should be of no comfort to you because destroyed Chinese artillery or flak units would then need to access the Chinese pools for their reconstitution.  There is precious little in the way of monthly build rates for Chinese artillery tubes and flak.

Bottom line, don't get Chinese artillery units destroyed.  You don't have many to begin with and you are always on a knife edge in terms of maintaining their authorised TOE.

Alfred


Thanks!

(in reply to Alfred)
Post #: 124
RE: Revenge of the Enterprise - 6/4/2020 9:07:40 AM   
DesertWolf101

 

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January 24, 1942

Submarines

O24 strikes AMC Aikoku Maru with a torpedo off Kendari, moderately damaging her.

S/SW Pacific

Unlike yesterday, our superior search assets allow us to launch the first strike of the day. 51 SBD-3 dive-bombers escorted by 27 Wildcats from the Saratoga are met by a Japanese fighter CAP of 25 Zeros and 2 Alf Float Planes. Thanks to some superb escort work by the Wildcats, particularly the battle hardened Enterprise fighters, all the SBDs make it through. Nevertheless, even with 51 SBDs diving in only a single bomb hit was registered on the light cruiser Katori.

14 SBD-3s from the Yorktown – for some reason unescorted – then approach the Japanese carriers. 6 of them astutely withdrew leaving 8 SBDs charging in. The reorganized Japanese CAP shot down 7 of them with the last one going in only to be destroyed by flak. Not a good start to the day!

In the afternoon, the Japanese finally find us and launch their first strike of the turn against the Yorktown group. Luckily, Most of the Japanese fighter strength was left to guard the carriers, leaving only 2 Zeros to escort 25 Kates charging in. 13 Buffalos and 15 Wildcats tore them to shreds, leaving only 7 Kates to deliver their attack where they missed.

The Saratoga group goes in again in the afternoon, this time with 19 Wildcats escorting 43 SBD-3s. The Enterprise Wildcats do a stellar job once more, keeping all SBD bombers intact for the attack. This time the SBDs do better – 3 1,000lb bomb hits, delivered by what I think was the Enterprise SBD squadron on board the Saratoga (based on the bombing accuracy stat), leave the Zuikaku a raging inferno. Another 1,000lb bomb hit was also put into the light cruiser Kashima. The Zuikaku would make it to the next night when she would sink beneath the waves. The revenge of the Enterprise!

A light cruiser/destroyer task force I sent to intercept the New Caldeonia invasion force finished the job during the night, sinking the last couple of ships remaining after last turn’s air strikes.

The Japanese 4th Division takes Gau Island, finishing off the remnants of my base force there. It is now trapped in the island however.

Java

Likely due to the events in the South Pacific, the main Japanese CV group is observed retracing back its path towards Rabaul. The damaged cruisers take the opportunity to make sail for Australia, where they would all eventually arrive safely and be repaired.

The Japanese sweep Soerabaja with 22 Zeros, but my still robust CAP of almost 40 fighters still manages to inflict painful losses on the IJN fighters. We both lose about a dozen fighters each.

China

Japanese bombers pound the retreating Chinese forces from Wenchow, while the large Japanese army arrives at Pingsiang, where the hastily assembled Chinese army is digging in to resist.

-------

With the Zuikaku down and with his fighter and bomber wings heavily depleted - I prepare to press on my attacks. Given the proximity to my bases, particularly Noumea, I also have the luxury of retiring the depleted squadrons and shuttling in fresh ones to the carriers.

(in reply to DesertWolf101)
Post #: 125
RE: Revenge of the Enterprise - 6/4/2020 12:12:29 PM   
Lowpe


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I use shock attacks very often. However, I almost never use it for the entire stack of units in a hex.

Armor is almost always used to shock attack when the Allies have minimal AT presence early on. During a siege, once forts are knocked down to where I can take the base, often I carefully pick out an infantry unit to shock attack while the other infantry deliberate attacks to speed up the pace of conquests.

I also heavily use Reserve no pursuit in defensive battles,often putting up to 25% or more of the troops in this position. Reserve pursuit gets used too, just not as much.

If you are going to be knocked out of a hex, putting troops into reserve mode can minimize some losses and lets you pick where the majority of losses will come from if you have multiple units in hex.

Combat modes are very powerful and quite the mini game that most players don't appreciate.

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Post #: 126
RE: Revenge of the Enterprise - 6/4/2020 12:21:23 PM   
BBfanboy


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Nice job on Zuikaku. I suspect you will not catch Shokaku fleeing away.
Two cautions on using Oz as a repair base:
- ship lots of fuel there for the ships
- KB often does a "tour around Australia" early in the game when Oz has virtually no fighter defence. Of course the idea of the tour is to pick off convoys and ships in port. Before I have air superiority, I never use Oz for repairs that take more than three or four days.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 127
RE: Revenge of the Enterprise - 6/5/2020 8:13:25 AM   
DesertWolf101

 

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quote:

ORIGINAL: Lowpe



I use shock attacks very often. However, I almost never use it for the entire stack of units in a hex.

Armor is almost always used to shock attack when the Allies have minimal AT presence early on. During a siege, once forts are knocked down to where I can take the base, often I carefully pick out an infantry unit to shock attack while the other infantry deliberate attacks to speed up the pace of conquests.

I also heavily use Reserve no pursuit in defensive battles,often putting up to 25% or more of the troops in this position. Reserve pursuit gets used too, just not as much.

If you are going to be knocked out of a hex, putting troops into reserve mode can minimize some losses and lets you pick where the majority of losses will come from if you have multiple units in hex.

Combat modes are very powerful and quite the mini game that most players don't appreciate.


I rarely used reserve (no pursuit) but your point on selecting the unit to take the brunt of the losses in a doomed battle is very intriguing. Out of curiosity, if half of your units are set to deliberate and the other half at shock does the combat result report the battle as a shock or deliberate?

(in reply to Lowpe)
Post #: 128
RE: Revenge of the Enterprise - 6/5/2020 8:16:16 AM   
DesertWolf101

 

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quote:

ORIGINAL: BBfanboy

Nice job on Zuikaku. I suspect you will not catch Shokaku fleeing away.
Two cautions on using Oz as a repair base:
- ship lots of fuel there for the ships
- KB often does a "tour around Australia" early in the game when Oz has virtually no fighter defence. Of course the idea of the tour is to pick off convoys and ships in port. Before I have air superiority, I never use Oz for repairs that take more than three or four days.



Thanks, and once again your assumption is correct!

I in fact did suffer quite a bit from a lack of fuel at Oz - took me some time to adjust my naval presence there to match logistical capacity. I did not have much of an issue with fighter cover however as Oz had plenty of fighters by the time the KB started showing itself in proximity. I made it a priority to shift air defense there.

(in reply to BBfanboy)
Post #: 129
RE: Revenge of the Enterprise - 6/5/2020 11:57:08 AM   
DesertWolf101

 

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January 25, 1942

Submarines

Nothing of note.

S/SW Pacific

A full blown retreat by my opponent became clear as some of his vessels run into my task forces as the Imperial Navy races northwards. This included the Shokaku, which ran smack into my replenishment task force that I mistakenly brought too close to the fighting.

A confused bout of air strikes subsequently broke out during the day. The Shokaku sent 40 bombers to sink my two AOs of the replenishment group, while further south the Saratoga squadrons knock out five destroyers, a torpedo boat, and the light cruiser Yubari.

Malaya

My opponent launches a concentrated IJN bomber offensive on Singapore’s airfield, likely trying to impede fort construction and eroding my supply.

Java

More Zero sweeps over Soerabaja with about equal losses on both sides.

China

Heavy bombing raids hit my troops at Pingsiang today.

------

With its parting gift, the Shokaku was able to continue at flank speed back towards Truk. I couldn't catch the carrier, but I did wreck the bulk of its escorts and now I need to hunt down the transports it left behind.

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Post #: 130
RE: Revenge of the Enterprise - 6/5/2020 12:13:24 PM   
DesertWolf101

 

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January 26, 1942

Submarines

A Japanese PB catches O21 off the coast of Ternate and leaves it with moderate damage from four depth charge hits.

S/SW Pacific

I failed to hit the transport convoys this turn, but I did finally locate them - my naval assets are now giving chase.

Malaya

IJA bombers join in on the air offensive on Singapore.

China

The Flying Tigers intercept the daily Japanese bombing of Pingsiang and inflict heavy losses, particularly on the escorting Oscar fighters.

-------

15 of my Flying Tiger pilots are now aces with at least 5 kills.

(in reply to DesertWolf101)
Post #: 131
RE: Revenge of the Enterprise - 6/5/2020 12:31:43 PM   
DesertWolf101

 

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January 27, 1942

Submarines

Nothing of note.

S/SW Pacific

Finally arriving in the battle zone from Pearl Harbor, the Lexington strikes first with its aircraft, wrecking three APs and two AKs. The Yorktown group then pounces in, pulverizing another AP and two AKs with 1,000-pound bombs. I will press on the attack to finish off the helpless transports tomorrow

Farther to the north, I had received some COMINT that indicated a naval guard unit was on its way to Tulagi. I sent a light cruiser force to the area in the hopes of finding the Japanese convoy and they intercepted today. Two PBs, an AK, and an AP were sunk, sending the naval guard unit to the bottom.

Burma

Some Royal Thai Army units finally showed up next to Moulmein. I pummeled them with heavy and medium bombers this turn.

-----

In terms of air supply, I was packing Ledo with as many cargo aircraft and medium bombers as it could hand to go over the hump and supply China. I was also using my B-17Ds to transport supply into Singapore from Rangoon.

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Post #: 132
RE: Revenge of the Enterprise - 6/5/2020 12:56:02 PM   
DesertWolf101

 

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January 28, 1942

Submarines

SS Trout finds a Japanese convoy near Wakkanai but is beset by Mk14 problems.

S/SW Pacific

I dispatched a destroyer task force to hunt down the convoy remnants. They first find an intact AP, which they quickly put down. They then heavily damage a group of two AKs and an AP, which they encounter next. My carrier wings then finish off the remaining damaged transports.

Singapore

The Japanese attempt another attack in Singapore. The deliberate attack reduces fortifications to level three but only manages a 1 to 7 ratio. 5,000 Japanese casualties with 54 combat squads and 20 vehicles destroyed for 1,5000 Allied with 40 combat squads destroyed.

---------

Something very strange happened in China this turn that I don’t quite understand. I raised it with my opponent at the end of the campaign and he didn’t seem to understand it either, or to be more precise he didn’t respond to that particular question.

The back-story is that I advanced an army from Kanhsien and threatened to encircle the Japanese army attempting to take Pingsiang from my second Chinese army dug in there. When my opponent realized the threat, he retreated his infantry units but left 10 artillery battalions/regiments at Pingsiang. During the turn, three things happened
- His infantry units and my advancing army arrived simultaneously at hex 82,55 just southeast of Pingsiang (therefore artillery units at Pingsiang were not cut off as far as I can tell)
- His ten artillery units bombarded my dug in Chinese army at Pingsiang
- All ten artillery units (2,785 troops, 256 guns, 103 vehicles) were wiped out at Pingsiang by attrition.

I may be missing something obvious here, but this kinda stumped me. Any ideas?


< Message edited by DesertWolf101 -- 6/5/2020 12:58:04 PM >

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Post #: 133
RE: Revenge of the Enterprise - 6/5/2020 1:31:19 PM   
Lowpe


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quote:

ORIGINAL: DesertWolf101


I rarely used reserve (no pursuit) but your point on selecting the unit to take the brunt of the losses in a doomed battle is very intriguing. Out of curiosity, if half of your units are set to deliberate and the other half at shock does the combat result report the battle as a shock or deliberate?


It only takes one unit set to shock attack to list the battle as a shock attack.

Reserve no pursuit works really well for the Allies in China. Read up on the mechanics of it, and give it a try in your next game. I think you will be surprised at how effective it is.

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Post #: 134
RE: Revenge of the Enterprise - 6/5/2020 2:25:20 PM   
BBfanboy


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quote:

ORIGINAL: DesertWolf101

Something very strange happened in China this turn that I don’t quite understand. I raised it with my opponent at the end of the campaign and he didn’t seem to understand it either, or to be more precise he didn’t respond to that particular question.

The back-story is that I advanced an army from Kanhsien and threatened to encircle the Japanese army attempting to take Pingsiang from my second Chinese army dug in there. When my opponent realized the threat, he retreated his infantry units but left 10 artillery battalions/regiments at Pingsiang. During the turn, three things happened
- His infantry units and my advancing army arrived simultaneously at hex 82,55 just southeast of Pingsiang (therefore artillery units at Pingsiang were not cut off as far as I can tell)
- His ten artillery units bombarded my dug in Chinese army at Pingsiang
- All ten artillery units (2,785 troops, 256 guns, 103 vehicles) were wiped out at Pingsiang by attrition.

I may be missing something obvious here, but this kinda stumped me. Any ideas?


Units should only be wiped out by attrition when they have no complete supply path and are out of supply already. If they have no AV and the enemy has lots of AV, the attrition seems much more likely to happen.
The IJA infantry and your unit arriving in the hex at the same time should mean that the hex is not controlled by either side. But that does not mean the IJA has a clear route for supply to reach them if there is no road or RR nearby and you have control of most nearby bases.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 135
RE: Revenge of the Enterprise - 6/5/2020 4:27:57 PM   
Lowpe


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quote:

ORIGINAL: DesertWolf101

- All ten artillery units (2,785 troops, 256 guns, 103 vehicles) were wiped out at Pingsiang by attrition.






It is still very early, but that is a horrendous loss, combined with other setbacks in China spell real trouble for Japan.

(in reply to DesertWolf101)
Post #: 136
RE: Revenge of the Enterprise - 6/5/2020 4:34:18 PM   
DesertWolf101

 

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I should have provided a screenshot to add more context on the event - here it is:




Attachment (1)

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Post #: 137
RE: Revenge of the Enterprise - 6/5/2020 5:23:41 PM   
Alfred

 

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LCU attrition is both more complicated and simpler than most players understand.

Usually players only see the wiped out by attrition message after the conclusion of battle, during the housekeeping phase.  This obscures the code connection with combat.  Common decisive combat results which a player sees immediately at the end of combat is either a surrender or in the case of Japanese LCUs, a bansai attack.  A delayed combat outcome but still directly related to the combat result, is the wiped out by attrition outcome.  The most common situations which will result in this delayed outcome stems from an inability to retreat or lack of supply or general "loss of hope".  As one needs some Assault Value to launch a banzai attack, when there isn't any AV you will tend to see Japanese LCUs fall victim to the attrition.

Less obvious (because the message is not displayed) attrition is when there is no combat but a LCU is "surrounded" and devices start to be destroyed, generating VPs in the process.  Basically when there isn't the supply and conditions to repair disabled devices, you start to enter the attrition algorithms.

The above however is not set in concrete in as much as when LCUs are close to the threshold of attrition being applied, they will just "jump" the threshold and go directly to the wiped out by attrition stage.

If we go to the screenshot shown in post #137, we see there is no retreat path from Pingsiang for Japanese LCUs.  Supply exits via a hexside controlled by your side but it also has to go through your controlled centre of the hex first before exiting.  Also the Japanese LCUs would have definitely had no Assault Value at all at the conclusion of combat so no bansai attack would ever be forthcoming.  Assuming that the units had expended all their supply in conducting their bombardment attack we are left with the classic situation of:

  • no retreat path
  • lack of supply - particularly important in terms of rebalancing the post combat ready/disabled device ratios
  • general "loss of hope"

Thus when the "Fat Lady sings", no surprise that the wiped out by attrition situation arose.

Alfred

(in reply to DesertWolf101)
Post #: 138
RE: Revenge of the Enterprise - 6/5/2020 5:31:06 PM   
DesertWolf101

 

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quote:

ORIGINAL: Alfred

LCU attrition is both more complicated and simpler than most players understand.

Usually players only see the wiped out by attrition message after the conclusion of battle, during the housekeeping phase.  This obscures the code connection with combat.  Common decisive combat results which a player sees immediately at the end of combat is either a surrender or in the case of Japanese LCUs, a bansai attack.  A delayed combat outcome but still directly related to the combat result, is the wiped out by attrition outcome.  The most common situations which will result in this delayed outcome stems from an inability to retreat or lack of supply or general "loss of hope".  As one needs some Assault Value to launch a banzai attack, when there isn't any AV you will tend to see Japanese LCUs fall victim to the attrition.

Less obvious (because the message is not displayed) attrition is when there is no combat but a LCU is "surrounded" and devices start to be destroyed, generating VPs in the process.  Basically when there isn't the supply and conditions to repair disabled devices, you start to enter the attrition algorithms.

The above however is not set in concrete in as much as when LCUs are close to the threshold of attrition being applied, they will just "jump" the threshold and go directly to the wiped out by attrition stage.

If we go to the screenshot shown in post #137, we see there is no retreat path from Pingsiang for Japanese LCUs.  Supply exits via a hexside controlled by your side but it also has to go through your controlled centre of the hex first before exiting.  Also the Japanese LCUs would have definitely had no Assault Value at all at the conclusion of combat so no bansai attack would ever be forthcoming.  Assuming that the units had expended all their supply in conducting their bombardment attack we are left with the classic situation of:

  • no retreat path
  • lack of supply - particularly important in terms of rebalancing the post combat ready/disabled device ratios
  • general "loss of hope"

Thus when the "Fat Lady sings", no surprise that the wiped out by attrition situation arose.

Alfred


Very illuminating - thanks Alfred

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Post #: 139
RE: Revenge of the Enterprise - 6/5/2020 5:35:54 PM   
DesertWolf101

 

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Jan 29 - 30, 1942

Submarines

I-3 snuck into the shallow waters off Victoria (Canada), which made it easier for AM Ungava to engage and damage it with 6 depth charge hits.

S/SW Pacific

As the mopping up operations near Fiji reach their conclusion, the damaged Japanese light cruisers Kashima and Katori are finished off by dive-bombers from the Saratoga.

The Betty bomber unit from Rabaul caused some more trouble, sinking the AP Rangatira, which was thankfully empty, close to Port Moresby.

Philippines

A major Japanese attack goes in against Bataan today, resulting in 1 to 2 odds in my favor. The huge number of disabled Japanese squads, guns, and vehicles (more than 500 all together) should hopefully grant the defenders a week or two more to hold on.

China

Chinese forces engage the retreating Japanese army with a bombardment on the open ground. The Japanese army is shown to be attempting to retreat into the rough terrain towards Hankow. Looks like my opponent is still trying tor each the army next to Changsha.

------

The naval battle of Fiji greatly restored the confidence I lost with the loss of the Enterprise. Besides the loss of Zuikaku, the number of APs sunk in particular should bedevil my opponent's future invasion plans.

(in reply to DesertWolf101)
Post #: 140
RE: Revenge of the Enterprise - 6/5/2020 6:01:02 PM   
DesertWolf101

 

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January 31, 1942

Submarines

Near Tarakan, SS KVIII launches four torpedoes at CVL Zuiho but misses – drat!

China

The Japanese 52nd Division makes a surprise appearance near Canton – smashing a weak Chinese provincial Corps on its way to Wuchow. The 52nd is not a division that starts in China – my opponent brought it as reinforcements from the Home Islands. This is bad news for my Chinese troops, but great news for my overall strategic plan to force him to shift resources and troops to China.

With the merger of my two armies southeast of Pingsiang, I had almost double my opponents AV (2,500 to 1,350). This combined with the loss of the bulk of his artillery made me decide to launch a shock attack. The results were not disastrous, but they were not good either. I lost 277 infantry squads with 783 disabled vs only 6 Japanese squads destroyed and 449 disabled. He lost a further 33 guns destroyed and 108 disabled for 6 destroyed on my side and 70 disabled. This result further reinforced in my mind the select nature of shock attack usage.

----

More ominous news in China - the Japanese have regrouped and are crossing the river south of Chengchow with a large army. I assemble my battle hardened veterans from the battle of Chengchow and prepare to meet him in battle.

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Post #: 141
RE: Revenge of the Enterprise - 6/6/2020 4:00:29 AM   
Alfred

 

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quote:

ORIGINAL: DesertWolf101


...The Japanese 52nd Division makes a surprise appearance near Canton – smashing a weak Chinese provincial Corps on its way to Wuchow. The 52nd is not a division that starts in China – my opponent brought it as reinforcements from the Home Islands. This is bad news for my Chinese troops, but great news for my overall strategic plan to force him to shift resources and troops to China....



Another brick added to the new Wall of China being built by Japan. The original Wall was built by the Defenders for their benefit. This new Wall is being built by the Attackers for their own detriment. Who would have thought the Imperial Army would be so accommodating as to construct a future tourist attraction.

Alfred

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Post #: 142
RE: Revenge of the Enterprise - 6/8/2020 2:53:41 PM   
DesertWolf101

 

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February 1-2, 1942

Submarines

O21 attempted to strike a Japanese convoy next to Ambon but was spotted and took moderate damage from 10 non-penetrating depth charge hits.

S/SW Pacific

Having built of Port Moresby into a powerful stronghold, I stationed B-17E bombers there and on February 2nd sent them to hit Rabaul in a daylight raid. The bombers catch the AV Kiyokawa Maru in port, sinking her (and her complement of floatplanes) as well as an ACM, a PB, and a AMc.

China

Following the failed shock attack, I utilize my local advantage in artillery to pound the Japanese army near Pingsiang to moderately good effect with several hundred losses inflicted.

-----

A large Japanese army of 10 units has crossed the river south of Chengchow. Instead of heading towards Chengchow however, the army strikes directly to the west towards Nanyang. This could be trouble if I am not careful, as Nanyan has a tiny garrison of 66AV and the Japanese force of 2 divisions that was heading towards Sian had by now crossed the river at hex 85,42 and is moving towards Nanyang's rear.

(in reply to Alfred)
Post #: 143
RE: Revenge of the Enterprise - 6/8/2020 3:23:04 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
February 3, 1942

Submarines

Sculpin send an AKL to the bottom of the South China Sea with a working Mk14.

S/SW Pacific

In retaliation over my B-17 bomber raid on Rabaul, my opponent decided to go after Port Moresby. A sweep of 45 Zeros swept in. In one of the largest dogfights yet, my fighters do amazingly well. Despite the Zero altitude advantage, 5 P-40E fighters are lost for 21 Zeros destroyed.

One of my AP’s hit a mine as it came in to unload in Port Moresby. Undoubtedly a gift from my opponent’s submarines. The AP is heavily damaged but does not sink. I disbanded in Port Moresby until I can repair the damage enough to send it back out.

Singapore

I noticed that my opponent had stopped escorting or sweeping during the daily bombing runs over Singapore. I took the opportunity to sneak in 11 Blenheim IF fighters, which proceeded to shoot down 10 of the Nell and Betty bombers in today’s attacks on the fortress city.

The Japanese launch yet another deliberate attack against Singapore. Despite odds of 1 to 6 in my favor, they do relatively well losing only 48 squads destroyed and 199 disabled for 101 allied squads lost and 57 disabled. The forts however remain at level 3.

Philippines

The Japanese move back into the Cagayan hex with a decent sized force and test the waters with a bombardment. Unfortunately, my supply here is a very big problem.

Thailand

Thanks to some recently acquired long-range recon, I noticed that Bangkok had no fighter CAP. I sent in Blenheim, Marauder, and B-17D bombers to hit the airfields knocking out a few of light bombers and transports there.

China

The Flying Tigers claim some more Sally kills over China in a LRCAP ambush. Chinese SBD bombers sneak in at low altitude to attempt to slow down the advancing Japanese army south of Chengchow.

Thinking that his army next to Pingsiang is weakened by from the shock attack and the bombardments, attempt a deliberate attack. 1 to 2 odds in my opponents favor with similar disabled squads of about 200 each but with 69 Chinese squads destroyed for only 8 Japanese.

-------

My phased withdrawal in China following the central thrust is nearly complete. I leverage this timely development to send the Hankow covering army to Nanyang and replace it with the exhausted central thrust force.

(in reply to DesertWolf101)
Post #: 144
RE: Revenge of the Enterprise - 6/8/2020 3:37:52 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
February 4, 1942

Submarines

Nothing of note

S/SW Pacific

With their sweep shattered, the Japanese turn to the naval option, dispatching a battleship force towards Port Moresby. 16 SBDs attempt to interdict the force near Milne Bay but are first knocked around by some Zeros on LRCAP and then rattled by heavy flak. No bomb hits are scored.

Thailand

Thinking that last day’s raid on Bangkok will drive my opponent to bring in fighter cover, I switch my bombers to night bombing. Good moonlight allows them to score some good hits on the airfield, knocking out a few aircraft on the ground, including some newly arrived Nates.

China

Desperate to slow down the Japanese advance towards Nanyang, I send in the Chinese bombers even though I knew my opponent would likely provide it with fighter cover today. Several SB-IIIs are lost as a result.

------

Unable to halt the Japanese battleships, I temporarily evacuate Port Moresby's aircraft back to Australia. I need to find a solution to this type of threat.

(in reply to DesertWolf101)
Post #: 145
RE: Revenge of the Enterprise - 6/8/2020 4:02:51 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
February 5-6, 1942

Submarines

Nothing of note.

S/SW Pacific

The Japanese battleship Mutsu and four heavy cruisers pound Port Moresby. Despite extensive damage to the airfield and port, none of my aircraft or ships are lost due to the evacuations.

Taking advantage of the absence of the KB and the stranding of the 4th Divison at Gau Island, I land my first troops at Nadi. The 34th and 161st Infantry Regiments and the 118th USAAF Base Force come ashore.

Philippines

The Japanese assault Bataan. I repulse the attack with 2 to 1 odds in my favor but the attack further eats into very limited supplies and wipes out another 100 allies squads.

Thailand

I shifted my bombing to Pisanuloke – knocking out a few light bombers and recon aircraft on the ground.

China

The Flying Tigers wipe out 11 Sonias in an ambush close to Nanchang.

The 52nd Division, reinforced by the 66th Infantry Regiment, storm and take an abandoned Wuchow – I don’t have the forces here to stop him.

-----

The first Japanese troops arrive at Nanyang - My armies are about to arrive in the city next turn, and I have kept a reserve army out of sight with a plan to cut off his supply lines and trap his troops in Nanyang. It all comes down to timing - if it runs like clockwork and Nanyang holds, this could be big!

(in reply to DesertWolf101)
Post #: 146
RE: Revenge of the Enterprise - 6/8/2020 4:30:25 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
February 7, 1942

Submarines

Nothing of note.

S/SW Pacific

Attempting to give more time to my troops to land at Nadi – I sent a task force of two heavy and two light cruisers to shell the Japanese 144th Infantry Regiment at Suva that is marching towards my forces. The Yorktown strike forces adds some of its own weight to the shelling with bombs from its SBDs.

Likely thinking that the airfield at Port Moresby is out of commission, the Japanese send 27 Betty bombers escorted by 25 Zeros to pound it some more. The very large number of engineers I have at the base had done a good job repairing the damage however and the Japanese were met by 44 allied fighters. A dozen Zeros and all the Bettys but one were lost.

China

Everything did work like clockwork! With their lines of retreat about to be cut off, the Japanese rush to attack and take Nanyang to prevent a full encirclement. A massive aerial bombardment first goes in to soften the Chinese defense but is met by some Chinese fighters that disrupt it. With everything on the line for this one attack, the massive Japanese army of 5 infantry divisions, 2 infantry brigades, one infantry regiment, a tank regiment, and a traitorous Chinese division then shock attacks.

Despite the clear terrain my valiant Chinese troops, battle hardened from Battle of Chengchow, hold the line behind high fortification levels, but only just. 1 to 1 odds reduce the fortification levels to 2 and inflict considerable losses, but the Japanese come out significantly worse with about 250 squads destroyed or disabled. My maneuvering army then closes the retreat at the end of the turn.

The Japanese Army near Pingsiang finally arrives at the rough hex at 83,54.

-------

Trapping the Japanese Army feels great, but is only the first step of the plan. Now I must keep it trapped and gradually reduce it. Already I can see more Japanese forces converging on Nanyang from the east and from near Sian.

(in reply to DesertWolf101)
Post #: 147
RE: Revenge of the Enterprise - 6/8/2020 4:34:58 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
The Encirclement Battle of Nanyang






Attachment (1)

(in reply to DesertWolf101)
Post #: 148
RE: Revenge of the Enterprise - 6/8/2020 4:53:18 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
February 8, 1942

Submarines

The Sargo attempts a torpedo attack on a tanker convoy in the South China Sea but misses with two torps.

China

To cover for the Japanese bomber offensive, the Japanese sweep the skies over Nanyang with every fighter they have in Northern China but this time I deployed my Flying Tigers who are able to hold their own. My Chinese bombers themselves go in to disrupt the encircled Japanese army some more.

The Japanese launch another desperate effort to break through the encirclement at Nanyang before the impending arrival of Chinese reinforcements. Another 1 to 1 odds reduces the fortifications, this time to 1, but my troops once more hold firm.

--------

Even as I suffer more losses than the Japanese in today's attack, I can already see from the combat report Japanese disruption and lack of supply is an issue. I am fairly convinced now that I can hold on as long as I prevent external Japanese reinforcements from reaching the city.

(in reply to DesertWolf101)
Post #: 149
RE: Revenge of the Enterprise - 6/8/2020 5:14:08 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
February 9-10, 1942

Submarines

Nothing of note.

S/SW Pacific

Realizing that he won’t be able to take back Nadi with a single regiment and likely being concerned that I could land troops at Suva, my opponent halts the advance of the 144th IR towards my troops. Meanwhile, I continue the disembarkation and fort construction at Nadi to cement my foothold there.

Singapore

Another Japanese deliberate attack goes in today. Despite 1 to 7 odds in my favor the Japanese reduce the fortifications to 2. This time my defenders give the Japanese a bloody nose however, destroying a tank regiment and disabling 420 infantry squads!

Philippines

The Japanese launch a deliberate attack at Cagayan which fails, but eats up what little supply I have left.

China

The Japanese bombers shift their attention to the maneuvering Chinese army, but are too late to stop them from entering Nanyang from the east. With their arrival, I start dispatching some troops outside the hex to block the approach of the Japanese forces in between Nanyang and Sian.

-----

It had been a while since I had seen the KB, and my fear was that my exposed transports off Nadi would be caught with their pants down.

(in reply to DesertWolf101)
Post #: 150
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