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RE: Berserk! sveint(Axis) vs Sillyflower(Allies)

 
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RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 3:18:27 PM   
Harrybanana

 

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quote:

ORIGINAL: sveint

Turn 4???, October 13 1939

The game insist it's turn 4 again, should be 6. But all looks well, the date is correct.
I've applied the latest beta, 7U1.

Rain covers Europe, and the Phoney War sets in.

It's all quiet. Even our U-boats sink nothing and are not spotted.





T1 =September 1; T2 = September 15; T3= September 29 and T4 = October 13.

Since fleets (other than CVs) can't attack or intercept submarines unless in or adjacent to a coastal hex; what is the purpose of his surrounding your uboat?

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Post #: 31
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 4:50:26 PM   
sveint


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quote:

ORIGINAL: Harrybanana

Since fleets (other than CVs) can't attack or intercept submarines unless in or adjacent to a coastal hex; what is the purpose of his surrounding your uboat?


I'm assuming those are carrier fleets. They don't really need to be adjacent. You'd have to ask Sillyflower.

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Post #: 32
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 6:30:46 PM   
sveint


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Turn 7: November 24, 1939

Germany builds a large corps and 4 landing ships.
Italy builds a small corps.

Redistribution of AA guns is complete. We actually lost some
in the raid on Hamburg.




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Post #: 33
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/28/2020 10:42:41 PM   
sveint


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Turn 8: December 8, 1939

Our u-boats sink 6 merchants. Very happy with that.

Germany buys a large corps.
Italy buys supply trucks (x10), will bring their total to 12.

Since it's an extremely quiet turn, I'll explain why I'm not going to attack Norway.
First of all it would give the UK at large amount of merchants ships, more than cancelling
any u-boat effort so far. It's also costly in terms of resources that can be used in France.
There is little to gain, and we'd have to garrison all the harbors.
The positives are very few, it doesn't effectively help protect the iron ore route. Nor does it really
help us raid the Arctic trade route.

German soldiers in Oslo:



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< Message edited by sveint -- 5/28/2020 10:49:15 PM >

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Post #: 34
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 2:06:36 AM   
Tanaka


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Nice love your AAR's thanks for posting! Following!

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Post #: 35
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 3:11:04 PM   
MorningDew

 

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quote:

ORIGINAL: sveint

...it doesn't effectively help protect the iron ore route.



This is an issue I want to see addressed. Norway should be important in terms of access to the Swedish ore for half the year.

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Post #: 36
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 3:37:06 PM   
Richard III


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Indeed it should... the previous ver. of the Game just had it flip over to the Axis, which was a simple and elegant solution.



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Post #: 37
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 5:59:31 PM   
sveint


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Turn 9: December 22, 1939

And I was so distracted by the Norway issue that I forgot to turn off the iron
ore convoy route last turn! At least we only lose 4 merchants.
Our own u-boats sink another 4 merchants.

Germany builds a large corps.




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Post #: 38
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/29/2020 11:52:42 PM   
sveint


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Turn 10: January 5, 1940

U-boats sink another 5 merchants. They've done a splendid job so far.
We use our only oiler to keep them at sea.

Germany builds a large corps.
Italy builds a small corps.

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Post #: 39
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 8:39:13 AM   
sveint


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Turn 11: January 19, 1940

Our u-boats sink 8 merchants! Medals for everyone!

By Ken - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=4076217



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Post #: 40
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 8:42:00 AM   
sveint


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Also this month, partisans in Lublin cut the rail connection.




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Post #: 41
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 8:48:30 AM   
sveint


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Italy builds 4 landings ships and sets Reinf./Upgrade to 500.
By now I'm regretting buying 2 paratroopers (it's a new experiment),
but we'll work with it.

Germany builds a large corps and supply trucks (1 x 10).

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Post #: 42
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 10:23:01 PM   
sveint


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Turn 12: February 2, 1940

U-boats sink 4 merchants.

Germany builds a large corps and 10 supply trucks.

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Post #: 43
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 10:52:51 PM   
magic87966


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You said, "Italy needs another air transport but cannot yet afford one. I don't like that they
are sitting at 99% manpower, but at the moment nothing can be done."

Doesn't that mean your stockpile of manpower is full? That's a good thing, right? In my game, when I purchase a unit that number goes down and then slowly goes back to 99% if I don't purchase another for awhile.

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(in reply to sveint)
Post #: 44
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 11:37:51 PM   
sveint


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Manpower full is bad. It means you don't get any added manpower. "Lost" manpower, if you will.

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Post #: 45
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 11:47:37 PM   
sveint


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Turn 13: February 16, 1940

U-boats sink another 6 merchants! I've never had remotely this much success with submarines
in any other game.

We take a gamble and turn back on the iron ore route, let's see if we can sneak in some resources!

Germany builds an interceptor. A bit random since it won't be operational until August, but I
want a total of 6 interceptors by 1941.

Italy's economy is fairly small, next we'll want a few mountain corps:




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Post #: 46
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/30/2020 11:58:43 PM   
Harrybanana

 

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quote:

ORIGINAL: sveint

Turn 13: February 16, 1940

U-boats sink another 6 merchants! I've never had remotely this much success with submarines
in any other game.

We take a gamble and turn back on the iron ore route, let's see if we can sneak in some resources!



I am about to start my first pbem as the Allies; so I hope an uber-uboat bug hasn't crept into the system somehow.

From what I can tell playing solo the enemy doesn't know which convoys have been turned off or on; is that correct?

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Post #: 47
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 4:04:32 AM   
sveint


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Correct, the enemy cannot know if you have disabled a convoy route.

(in reply to Harrybanana)
Post #: 48
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 9:00:48 AM   
sveint


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Turn 14: March 1, 1940

U-boats sink 5 merchants. We lose 8 merchants on the iron ore route,
time to turn it off for good!

Germany builds 40 landing ships and one large corps.

Our u-boats are low on supply and head to port.


< Message edited by sveint -- 5/31/2020 9:01:50 AM >

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Post #: 49
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 8:53:21 PM   
sveint


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Turn 15: March 15, 1940

Allied high command seems upset about our u-boats.
Good, let them spend resources on escorts and new merchants.

Our u-boats head out for more raiding.

Germany builds yet another large corps.

(in reply to sveint)
Post #: 50
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 11:01:01 PM   
sveint


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Turn 16: March 29, 1940

Germany gets close support tech.
Italy takes delivery of 2 paratroopers.

(in reply to sveint)
Post #: 51
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 5/31/2020 11:28:52 PM   
sveint


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Turn 17: April 12, 1940

Germany gets assault and anti-tank tech. Interceptor tech moves to 41.
All German production goes to upgrades while manpower sits at 99%.

Our u-boats don't raid anything, is the southern Atlantic route off?

Italy buys a small corps.

(in reply to sveint)
Post #: 52
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/1/2020 10:34:05 PM   
sveint


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Turn 18: April 26, 1940

U-boats sink 6 merchants, but actually take 2 step losses.
They are recalled for repairs. I won't send them out again until
we have 41 tech.

All German production goes to upgrades (mislabeled "Upkeep" in the game).
I would really have liked to see different values for upkeep and reinforcements.




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< Message edited by sveint -- 6/1/2020 10:44:12 PM >

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Post #: 53
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/1/2020 10:40:05 PM   
sveint


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The 1st Panzer with heavy armor arrives.

Since this is hopefully the last turn of inclement weather, let's take a look at
the German and Allied deployments.

Much like in our previous game, SillyFlower does not like deploying the BEF to France.
This is good news, as the conquest of France will be easier.
And this is bad news, as SeaLion will be all but impossible.

I'm honestly winging it when it comes to my deployment. For some reason I am highly uncomfortable
with the assault on the Benelux. I can never seem to get it quite right.




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Post #: 54
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 12:16:51 AM   
Harrybanana

 

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You were unlucky not to get a single clear/cold weather turn in either March or April.

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Post #: 55
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 1:53:54 AM   
sveint


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quote:

ORIGINAL: Harrybanana

You were unlucky not to get a single clear/cold weather turn in either March or April.


And the u-boats have been lucky. Long term it evens out.

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Post #: 56
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:33:33 AM   
sveint


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Turn 19: May 10, 1940

The weather finally gets better and we declare war on the Netherlands.

But before we get to that let's cover some minor points:
-Italy gets Assault, Anti-Tank and Warship techs.
-Germany mobilizes the 2nd Panzer and a large corps.
-German u-boats are undergoing repairs and in 27 days they should be ready for upgrades.

(in reply to sveint)
Post #: 57
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:38:06 AM   
sveint


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The attack on the Netherlands goes really well with few casualties,
and the question is should we attack Belgium right away or wait a turn?




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Post #: 58
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:42:59 AM   
sveint


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We decide that speed is more important than safety and declare war on Belgium.
Unfortunately the initial attack does not go too well, and we attach Engineers
to the 1st Panzer.




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Post #: 59
RE: Berserk! sveint(Axis) vs Sillyflower(Allies) - 6/2/2020 9:47:15 AM   
sveint


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It's not easy going but the 1st and 2nd Light panzer then fight their way to
Brussels. To have any chance of taking the city this turn we give the 1st Light Panzer
engineers too.




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Post #: 60
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