Malevolence
Posts: 1781
Joined: 4/3/2010 Status: offline
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No CTD, exactly, but I do have some first impressions. For reference, I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. I would upload a screenshot of the scaling, DPI, etc. but even in JPEG the file is 1.5MB. (1) I absolutely hate the installer, which I think is wholly the responsibility of Matrix's team. There is no reasonable reason Matrix's games aren't installed/configured on machines using the modern, best practices. The current installer seems to be a convenience for Matrix's aged key system at the expense of purchasers' security. (2) Per impression #1, the inability to store a user's var profile data separately from the game's installation is not acceptable for professional software anymore. The person installing should be able to specify the installation location and the location for user var data (config, saves, screenshots, etc.). (3) The game lacks configurable keybinds. Given that this game is based on a few previous iterations, it is reasonable to assume a basic input module was written by now. Keybinds are must have not just for convenience, but also for accessibility for people with special needs. An added benefit is a ready reference to find a needed keybind. (4) Lacks sufficient localization. There are a mishmash of mixed decimal and thousand separators. The English string values were not corrected by an editor. I have done a very quick pass across the game's installation and I did not see any available files for even community provided translation. This might be unfair, but the Matrix side of the credits shows a lot of contributors. Why were these basic and reusable tasks left undone by them? The game feels insufficiently produced... by Producers. (5) In a more general sense, the game interface's composition, and its direction (both per painting), lacks unification. Elements draw the viewer to the edges and around of the screen instead of a centrally focused. Modal reports, for example, pull the view to the right side of the canvas. Another issue is that there are multiple paths to the same information. The same information is provided in different views and via different tables and reports. To me at least, this all feels undisciplined. Maybe an industrial machine style was the objective, but in my mind a leader is not an engineering technician pulling switches like the Wizard of Oz. It could just be my aesthetic. (6) For me, selecting tabs and UI elements on the strategic map is noticeably delayed. (7) Tooltips appear to disappear with little movement. I was forced to turn my mouse sensitivity down to 800 dpi to keep tooltips from blinking. That is enough for now. If I did not like this game, I would not bother wasting my time or posting about it. I do not think it does your team much good to focus on adoration.
< Message edited by Malevolence -- 6/5/2020 5:18:28 AM >
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Nicht kleckern, sondern klotzen! *Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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