...the way I see it the fact that branches divide logistic points in half already signify that trucks cannot be in 2 places at once. If the Logistics points did NOT decrease on a road splitting in two, then I see that trucks are in 2 places at once. So now I do not.
Yeah I agree. I mean if it is a small penalty that only applies near the edges of large complex networks I guess it doesn't really make much difference one way or the other but it still seems odd.
Is there an ETA for stable 1.04, or should we consider the game with a "rolling release update pace", or something else ? What’s the general rule for updates with Vic, if any ?
No hurry, just curious, as the beta are nice but also brings some aspects needing a new game, and i prefer to play one long more than several shorts.
Rationale for branching would be that there is only so many roads that can be served. Much like bus stops. A single truck cant be in 2 places at same time and a convoy would need to split up.
I think I massively overestimate how many trucks are part of a truck station. If it was something like 1 truck per 10 logistical points, then this problem wouldn't really happen. But if a truck station is only like 5 trucks or something like that, I could understand it.
Is there an ETA for stable 1.04, or should we consider the game with a "rolling release update pace", or something else ? What’s the general rule for updates with Vic, if any ?
No hurry, just curious, as the beta are nice but also brings some aspects needing a new game, and i prefer to play one long more than several shorts.
Just posted beta-12.
I am almost ready to go to official v1.04
But want to make sure I am not introducing a new bug.
Could be any day now that I'll give green light to v1.04
best wishes, Vic
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I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.
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Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.
Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.
< Message edited by Vhalor -- 6/26/2020 12:07:16 PM >
Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.
Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.
For the last one: You are demanding "Drop me in the game right now!" Not being slowed down by those options, sounds like part of the deal.
A decision is still made, just a random one. Like for everything else that just progresses without reroll.
Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.
Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.
For the last one: You are demanding "Drop me in the game right now!" Not being slowed down by those options, sounds like part of the deal.
A decision is still made, just a random one. Like for everything else that just progresses without reroll.
Don't mind the "Drop me in the game right now!" option not giving those options. Never even used that one before today.
That's also why I suspect, it has something to do with the bug I encountered. As it's only the first time I was affected by it.
About the bug itself: There seems to be even more going on than just the three options not showing up, even when I used "detailed planet generation".
As the bug actually seemed to have messed up the planet I generated too, at least it doesn't show the "Planet Details" under help either. Now the bugged planet is a Siwa Planet with over 10 Billion people, though the other bugged one was "unclassified".
Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.
Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.
For the last one: You are demanding "Drop me in the game right now!" Not being slowed down by those options, sounds like part of the deal.
A decision is still made, just a random one. Like for everything else that just progresses without reroll.
Don't mind the "Drop me in the game right now!" option not giving those options. Never even used that one before today.
That's also why I suspect, it has something to do with the bug I encountered. As it's only the first time I was affected by it.
About the bug itself: There seems to be even more going on than just the three options not showing up, even when I used "detailed planet generation".
As the bug actually seemed to have messed up the planet I generated too, at least it doesn't show the "Planet Details" under help either. Now the bugged planet is a Siwa Planet with over 10 Billion people, though the other bugged one was "unclassified".
Many, many restarts per testing using all the 'betas' & have never encountered this 'bug'.
No, that's not quite it, at least as far as logistics to units goes. Turns out the initial map generation put my one public food source at the end of a long dirt road with only 30 logistics points reaching it. So my food supply got to zero much faster than in previous games.
I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.
Do you think we can get two big features(as per your poll) in the next upgrade or just the most popular?
I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.
Do you think we can get two big features(as per your poll) in the next upgrade or just the most popular?
It will be some months of work at least to add big features. But I am aiming high.
_____________________________
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.
Do you think we can get two big features(as per your poll) in the next upgrade or just the most popular?
It will be some months of work at least to add big features. But I am aiming high.
Aim high, this is definitely going to be a classic!
So, by the way, I've been playing a game where I took over every minor regime diplomatically (except for one, because it was locked into war with a major). The amount of militia I have from unifying with minors is absolutely hilarious. I have not built a single normal military unit yet, but I have enough militia units to flood the map with. This is not necessarily a problem, because they are just militia, so they aren't good units, but they still are a lot of bodies. Maybe this could be problematic for harder games, because as far as I know, minors have more units on harder difficulty, making the diplomatic annexation more powerful.
By the way, Vic, I still don't really understand why the Unification stratagem costs 10 PP less than the Annexation one and why the Unification one has a -50 difficulty modifier. Shouldn't these be the opposite? Give Annexation the cheaper cost of Unification and also move the -50 difficulty to it? I still think Unification is way, way better than Annexation.