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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

 
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 6:03:11 AM   
Grotius


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From: The Imperial Palace.
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I can live with that rationale for the new branching rule. I do think there are some transaction costs involved in branching.

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Post #: 181
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 10:01:34 AM   
MatthewVilter


Posts: 71
Joined: 4/4/2019
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quote:

ORIGINAL: GodwinW

...the way I see it the fact that branches divide logistic points in half already signify that trucks cannot be in 2 places at once.
If the Logistics points did NOT decrease on a road splitting in two, then I see that trucks are in 2 places at once. So now I do not.


Yeah I agree. I mean if it is a small penalty that only applies near the edges of large complex networks I guess it doesn't really make much difference one way or the other but it still seems odd.

(in reply to GodwinW)
Post #: 182
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 1:27:50 PM   
Tchey


Posts: 82
Joined: 6/17/2020
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Hi,

Is there an ETA for stable 1.04, or should we consider the game with a "rolling release update pace", or something else ?
What’s the general rule for updates with Vic, if any ?

No hurry, just curious, as the beta are nice but also brings some aspects needing a new game, and i prefer to play one long more than several shorts.

(in reply to GodwinW)
Post #: 183
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 1:56:54 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
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quote:

ORIGINAL: Vic

Rationale for branching would be that there is only so many roads that can be served. Much like bus stops. A single truck cant be in 2 places at same time and a convoy would need to split up.

I think I massively overestimate how many trucks are part of a truck station. If it was something like 1 truck per 10 logistical points, then this problem wouldn't really happen. But if a truck station is only like 5 trucks or something like that, I could understand it.

(in reply to Vic)
Post #: 184
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 4:01:51 PM   
Vic


Posts: 8262
Joined: 5/17/2004
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quote:

ORIGINAL: Tchey

Hi,

Is there an ETA for stable 1.04, or should we consider the game with a "rolling release update pace", or something else ?
What’s the general rule for updates with Vic, if any ?

No hurry, just curious, as the beta are nice but also brings some aspects needing a new game, and i prefer to play one long more than several shorts.


Just posted beta-12.

I am almost ready to go to official v1.04

But want to make sure I am not introducing a new bug.

Could be any day now that I'll give green light to v1.04

best wishes,
Vic

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(in reply to Tchey)
Post #: 185
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 4:46:09 PM   
FAA

 

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Joined: 12/10/2019
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Any plans beyond 1.04? Would you consider fixing complete with this version?

(in reply to Vic)
Post #: 186
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/25/2020 6:57:48 PM   
Vic


Posts: 8262
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I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.

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(in reply to FAA)
Post #: 187
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/25/2020 9:24:26 PM   
Smidlee

 

Posts: 62
Joined: 8/24/2014
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6/19
quote:

ORIGINAL: Vic

Hoping to make this one the next official v1.04.



6/20
quote:

ORIGINAL: Vic

Getting close to official v1.04 now.


6/25
quote:

ORIGINAL: Vic

Just posted beta-12.

I am almost ready to go to official v1.04



lol. I give up and started a new game with 1.03. Keep up the hard work. Awesome game.

(in reply to Vic)
Post #: 188
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 8:07:08 AM   
Vic


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Joined: 5/17/2004
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quote:

ORIGINAL: Smidlee

6/19
quote:

ORIGINAL: Vic

Hoping to make this one the next official v1.04.



6/20
quote:

ORIGINAL: Vic

Getting close to official v1.04 now.


6/25
quote:

ORIGINAL: Vic

Just posted beta-12.

I am almost ready to go to official v1.04



lol. I give up and started a new game with 1.03. Keep up the hard work. Awesome game.


Almost there!

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(in reply to Smidlee)
Post #: 189
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 11:30:01 AM   
Vhalor


Posts: 80
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Have the initial three dialogue options that influence your starting profiles been removed or is their absence a bug?

(in reply to Vic)
Post #: 190
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 11:35:24 AM   
Tonzint

 

Posts: 19
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Do you mean the ones at the end of planet generation which define your profiles?

Those are still a thing on beta 12 so you are probably facing a bug of some sort.

(in reply to Vhalor)
Post #: 191
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 12:06:51 PM   
Vhalor


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Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.

Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.

< Message edited by Vhalor -- 6/26/2020 12:07:16 PM >

(in reply to Tonzint)
Post #: 192
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 3:17:22 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
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quote:

ORIGINAL: Vhalor

Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.

Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.

For the last one:
You are demanding "Drop me in the game right now!" Not being slowed down by those options, sounds like part of the deal.

A decision is still made, just a random one. Like for everything else that just progresses without reroll.

(in reply to Vhalor)
Post #: 193
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 3:26:05 PM   
zgrssd

 

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It sounds like beta 12 (or maybe a not yet published beta 13) is the final of this line:

"But i hear you. I'll take a look for the next version (not v1.04, but v1.04-beta1, since v1.04 is already sent to publisher) "
https://www.matrixgames.com/forums/tm.asp?m=4842753#

(in reply to zgrssd)
Post #: 194
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 3:38:14 PM   
Vhalor


Posts: 80
Joined: 6/11/2020
Status: offline

quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: Vhalor

Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.

Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.

For the last one:
You are demanding "Drop me in the game right now!" Not being slowed down by those options, sounds like part of the deal.

A decision is still made, just a random one. Like for everything else that just progresses without reroll.


Don't mind the "Drop me in the game right now!" option not giving those options. Never even used that one before today.

That's also why I suspect, it has something to do with the bug I encountered. As it's only the first time I was affected by it.


About the bug itself:
There seems to be even more going on than just the three options not showing up, even when I used "detailed planet generation".

As the bug actually seemed to have messed up the planet I generated too, at least it doesn't show the "Planet Details" under help either. Now the bugged planet is a Siwa Planet with over 10 Billion people, though the other bugged one was "unclassified".

(in reply to zgrssd)
Post #: 195
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 4:56:35 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline

quote:

ORIGINAL: Vhalor


quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: Vhalor

Exactly those. I generated 2 planets with "detailed planet generation" and in neither of them did I get the options. But now I generated another 3 planets and I got the options every time. Weird.

Something to note: I had done one planet before that with "Drop me in a game now!", where you don't get the options anyway. Can't seem to reproduce the bug again though.

For the last one:
You are demanding "Drop me in the game right now!" Not being slowed down by those options, sounds like part of the deal.

A decision is still made, just a random one. Like for everything else that just progresses without reroll.


Don't mind the "Drop me in the game right now!" option not giving those options. Never even used that one before today.

That's also why I suspect, it has something to do with the bug I encountered. As it's only the first time I was affected by it.


About the bug itself:
There seems to be even more going on than just the three options not showing up, even when I used "detailed planet generation".

As the bug actually seemed to have messed up the planet I generated too, at least it doesn't show the "Planet Details" under help either. Now the bugged planet is a Siwa Planet with over 10 Billion people, though the other bugged one was "unclassified".


Many, many restarts per testing using all the 'betas' & have never encountered this 'bug'.

(in reply to Vhalor)
Post #: 196
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 5:46:10 PM   
CzarKasm

 

Posts: 14
Joined: 3/23/2011
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I started a game last night with Beta 12, and once I hit turn four, my SHQ distribution to units slowed to a trickle for no apparent reason.

(in reply to eddieballgame)
Post #: 197
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 7:30:27 PM   
Vhalor


Posts: 80
Joined: 6/11/2020
Status: offline
quote:

ORIGINAL: eddieballgame

Many, many restarts per testing using all the 'betas' & have never encountered this 'bug'.



Definitively a strange one. Though luckily also not a high priority kind of bug.

(in reply to eddieballgame)
Post #: 198
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 9:02:32 PM   
zgrssd

 

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quote:

ORIGINAL: CzarKasm

I started a game last night with Beta 12, and once I hit turn four, my SHQ distribution to units slowed to a trickle for no apparent reason.


Most likely you just have not yet grokked Logistics. It is going around on this Forum.

(in reply to CzarKasm)
Post #: 199
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 9:40:47 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I'm looking forward to the new version! I'm curious -- what game engine and coding language is Vic using?

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Post #: 200
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/26/2020 9:43:19 PM   
CzarKasm

 

Posts: 14
Joined: 3/23/2011
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No, that's not quite it, at least as far as logistics to units goes. Turns out the initial map generation put my one public food source at the end of a long dirt road with only 30 logistics points reaching it. So my food supply got to zero much faster than in previous games.

(in reply to zgrssd)
Post #: 201
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/26/2020 10:16:09 PM   
FAA

 

Posts: 82
Joined: 12/10/2019
Status: offline

quote:

ORIGINAL: Vic

I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.


Do you think we can get two big features(as per your poll) in the next upgrade or just the most popular?

(in reply to Vic)
Post #: 202
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/27/2020 12:34:23 AM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
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quote:

ORIGINAL: Grotius

I'm looking forward to the new version! I'm curious -- what game engine and coding language is Vic using?

We know he is using .NET. The strack traces are unmistakeable.

I think it was said he programms in VB.Net as language.

Oddly I saw the WindowsForms.dll in the loaded references.

(in reply to Grotius)
Post #: 203
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/27/2020 7:46:23 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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Expect v1.04 for monday. First time in weeks I am not working the weekend :)

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(in reply to zgrssd)
Post #: 204
RE: Open Beta Patch v1.03-beta8 (last update 20 june!) - 6/27/2020 8:15:24 AM   
ramnblam

 

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Enjoy it mate.

(in reply to Vic)
Post #: 205
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/27/2020 8:43:41 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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quote:

ORIGINAL: FAA


quote:

ORIGINAL: Vic

I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.


Do you think we can get two big features(as per your poll) in the next upgrade or just the most popular?


It will be some months of work at least to add big features. But I am aiming high.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to FAA)
Post #: 206
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/27/2020 9:47:34 AM   
FAA

 

Posts: 82
Joined: 12/10/2019
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quote:

ORIGINAL: Vic


quote:

ORIGINAL: FAA


quote:

ORIGINAL: Vic

I am still working full time on fixing and finetuning and "small" improvements for some weeks I think. After I hope to switch time to adding a major feature which will take several months.


Do you think we can get two big features(as per your poll) in the next upgrade or just the most popular?


It will be some months of work at least to add big features. But I am aiming high.


Aim high, this is definitely going to be a classic!

(in reply to Vic)
Post #: 207
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/27/2020 4:27:00 PM   
Tchey


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Aiming high, yesssss !

Your game is great already, just waiting to become awesome.

(in reply to FAA)
Post #: 208
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/27/2020 6:16:20 PM   
geforth


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From: Germany
Status: offline
relax vic. I like the game how it is and the current version will entertain me the next weeks / months For 30 Euro there is so much game

(in reply to Tchey)
Post #: 209
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 6/28/2020 3:08:39 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
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So, by the way, I've been playing a game where I took over every minor regime diplomatically (except for one, because it was locked into war with a major).
The amount of militia I have from unifying with minors is absolutely hilarious. I have not built a single normal military unit yet, but I have enough militia units to flood the map with.
This is not necessarily a problem, because they are just militia, so they aren't good units, but they still are a lot of bodies. Maybe this could be problematic for harder games, because as far as I know, minors have more units on harder difficulty, making the diplomatic annexation more powerful.



By the way, Vic, I still don't really understand why the Unification stratagem costs 10 PP less than the Annexation one and why the Unification one has a -50 difficulty modifier. Shouldn't these be the opposite? Give Annexation the cheaper cost of Unification and also move the -50 difficulty to it? I still think Unification is way, way better than Annexation.

(in reply to geforth)
Post #: 210
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