GodwinW
Posts: 511
Joined: 6/5/2020 Status: offline
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quote:
ORIGINAL: Vic And i posted the beta with the new Pull Points system added to the existing systems. This will require some fine-tuning for sure. Looking forward to your feedback. Best wishes, Vic Well.. I am so very VERY VERY happy that you've kept the option to disable in there. Because this destroys the previous logistics experience. I played with the new system. I had to do zilch. This reduces any problem to: build more truck stations (basically). Like some of us who liked the system already feared and wrote in the threads about it. What to me is the brilliance of this game is that you do not feel like a robot pulling levers like in so many 4x's: get a pop-up that this is going wrong and a link towards the screen where you can fix it. No, here you are immersed being a leader because you can anticipate, figure out things, fix things yourself. No hand-holding. With this new pull system there is hardly any noticeable logistics system compared to how it used to be. Sure you'll need to build a few roads and upgrade stations and plonk down supply stations/rails and such still, but for me personally the fun is gone. The satisfaction of anticipating needs, working with the system to ensure optimal solutions and get the joy of seeing it all works out. Or get hasty/forgetful and a few turns later it was your inaction that made a mess, and then fix it. That's cool. Makes me feel I am needed as leader ;) I really humbly and also very emphatically request that the options to disable the pull system be moved to the game start options screen and that toggling the 'old school LIS' on removes the option to enable it ingame. The big problem, as it always is with such things, is that the machine (after bug fixes if necessary) doesn't make mistakes. Cannot forget to check stuff. So it's 100% BETTER to enable this system. Which makes me very sad. This game celebrates player agency in levels I have never seen before (for example in digging through reports to figure out causes and solutions of, say, the private economy tanking). But this is a step in the other direction. Players who want to win will enable it. They would be silly not to. And thus the fun (how I see it) is sacrificed for efficiency, because many always seem to want to win even at the cost of fun. They feel winning is the ultimate fun, I guess. I do not agree. Luckily this is mostly a PvE single player and with others you can always play house rules with this disabled (if it has the protection from the option being set in the game start menu during game creation baked in in the saves so no one can cheat by turning it on). Because otherwise the people who want to win will always turn it on. And if the majority plays with the pull system there will be more support for playing with the pull system.. and so it may go. It hurts. I really think this game is brilliant. I want to protect it the way it is, with of course fixes. This is nothing positive but a dangerous slippery slope to me personally. I will always disable it. But in the back of my mind I'll know I am playing sub-optimally. That there is an easy way out. That I can deal with, but it's still a little bit less enjoyable than if this hadn't even existed. Maybe give it a cool name like 'hardcore LIS' in the game start options. Helps a tiny bit :p I'm sorry Vic, I really am, if this is not something you wanted to read. What can I say? I totally get it: for the majority this will be totally great. I just practically always, for some reason, belong to the minority. And I was so happy to get a game that really understand what I find fun to do. As for direct feedback: It just works. You coded it well. Probably will make you extra money on Steam. Probably the sensible choice. For real, no joke. You made the right choice for your company. Thank you so, so, so much for making it optional. Please keep that always in there. And like I said: put it in the game start options and then make it unchangeable ingame, please. Thanks for reading.
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