Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Top Tips for Starting Players

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Top Tips for Starting Players Page: [1]
Login
Message << Older Topic   Newer Topic >>
Top Tips for Starting Players - 6/5/2020 11:12:35 PM   
KingHalford


Posts: 488
Joined: 8/18/2016
Status: offline
This is a one off video with some top tips I think people might miss when they're playing the game. Hope it's helpful!

https://www.youtube.com/watch?v=FLn0ReF7s4Y

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co
Post #: 1
RE: Top Tips for Starting Players - 6/6/2020 12:05:18 AM   
RickyFourEyes

 

Posts: 11
Joined: 6/5/2020
Status: offline
This was useful, thanks.

Is the main use of Independent units for garrisons? I suppose they lose the benefits of an OHQ commander but that's not important for a garrison?

< Message edited by RickyFourEyes -- 6/6/2020 12:18:07 AM >

(in reply to KingHalford)
Post #: 2
RE: Top Tips for Starting Players - 6/6/2020 1:22:42 PM   
KingHalford


Posts: 488
Joined: 8/18/2016
Status: offline
Not necessarily, although they are very useful for that. I tend to recruit them anytime I need a unit quickly, usually to counter some kind of threat that's popped up, or to guard something. It's handy to have Independent Units to attach to OHQs as necessary: early game candidates for that are Motorbikes for recon, and Buggies as a nice early game tank substitute. Once you're done using them there, you can detach them and send them over to another OHQ (or keep it independent as needed). These two units are also never found as part of a Formation, so will always be Independent Units.

Later, you'll do the same with Rockets/Missiles, and often with Heavy Armour and other very expensive units that would be overkill to own in any great quantity.

Depending on circumstances, there can be good reasons to have your formations contain artillery or armour mixed in (Siege Infantry or Assault Infantry respectively). I put a post up on here replying to a question by Balto which was something like "Why would you ever used mixed formations instead of just independent attachments". That might be helpful as I did some basic maths and some examples of situations where such formations might be preferable to Independents.

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co

(in reply to RickyFourEyes)
Post #: 3
RE: Top Tips for Starting Players - 6/6/2020 2:36:26 PM   
RickyFourEyes

 

Posts: 11
Joined: 6/5/2020
Status: offline
Thanks, I will take a look at that.

I was already building them for early recon as you suggest (and attaching them later) along with an Infantry - but I might just forgo the latter unless I'm threatened to get a full formation more quickly (I've been starting with Militia only).

< Message edited by RickyFourEyes -- 6/6/2020 2:39:41 PM >

(in reply to KingHalford)
Post #: 4
RE: Top Tips for Starting Players - 6/6/2020 4:24:49 PM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
Strategic move!

I learned a few new things, thank you. Confused the video is on a different channel though?

(in reply to RickyFourEyes)
Post #: 5
RE: Top Tips for Starting Players - 6/7/2020 2:54:20 AM   
KingHalford


Posts: 488
Joined: 8/18/2016
Status: offline
Rob asked if I'd upload it to explorminate instead of my personal channel (never quite sure whether to use that one or not, and I like to use my own from time to time) so it's up on both, sorry for the confusion I think next time I'll ensure it's just on one or the other!

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co

(in reply to Bleek)
Post #: 6
RE: Top Tips for Starting Players - 6/7/2020 3:05:51 AM   
Malevolence


Posts: 1781
Joined: 4/3/2010
Status: offline
quote:

ORIGINAL: KingHalford

This is a one off video with some top tips I think people might miss when they're playing the game. Hope it's helpful!

https://www.youtube.com/watch?v=FLn0ReF7s4Y


I would love to see you do a video a more detailed video logistics, specifically, the optimum placement of roads and intersections (e.g. distances from units, terrain costs, etc.), truck and supply bases, rail heads and rail lines. The use of stoplights and also when do agriculture, mining, and industry constructions give you a free road node. You get the idea-that would take at least 25 minutes.

Building logistics is helpful, but building logistics in the correct places is better.


< Message edited by Malevolence -- 6/7/2020 3:20:44 AM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to KingHalford)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Top Tips for Starting Players Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781