Harrybanana
Posts: 4097
Joined: 11/27/2004 From: Canada Status: offline
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quote:
ORIGINAL: Flaviusx Harrybanana, the game already does what you suggest, or mostly. It is perfectly possible for the Axis to not do a Sea Lion, do a Barbarossa that doesn't quite knock out the Soviets, and then grind out the clock and win on points. In no way does the game force Axis players into an early all in if that comes up short they necessarily lose. I've never done a Sea Lion as the Axis in PBEM. I've never conquered Russia, either. (I have crippled it.) And I've never lost as the Axis. I play the long game. I have lost plenty as the allies, though. I agree with you Flavius, under the current Rules the Axis can do all of those things and win the game. But, IMHO, the game accomplishes this by giving the Axis greater capabilities than historical and lowering the Allies capabilities. Examples include: 1. The German army 70% experience rating compared to 50% for the UK and even less for the other Allies (though they can build up to 50% through battle). Unlike the Allies the Germans favoured some units (primarily SS and panzer) with their best men and equipment; but this was at a cost to their other units. The fact is that most UK units (but not commanders) were equal to most regular army German units from the beginning of the War. But in the game all UK infantry corps are 40% weaker than their German counterparts. Even if an argument can be made that they should be weaker; 40% weaker is a lot. 2. The Greece/Yugo Rule. Although this Rule is being eliminated, all the games you are talking about above were performed with this Rule. We will have to wait and see if the Axis can win consistently without it. 3. Increased Axis production from historical and decreased Allied production. Historically from 1939 to 1945 the Allies outproduced the Axis (including Japan) about 6 to 1 in AFVs, 5 to 1 in Artillery, 2.5 to 1 in aircraft and 50 to 1 in combat ships. I don't think this historical production is duplicated in the game. 4. Increased ability of surface raiders to avoid detection. 5 The rail repair rate. In my experience I have had no problem keeping my Axis units in Russia in good supply (6 or better) even into the late summers of 41 and 42 deep in Russian territory. Again, I don't think this is historical. 6. The non-motorization of UK and US Infantry. Historically they were virtually all motorized. Yes, I know you can build mechanized units, but those are a different beast. 7. No radar representation in the game. 8. No representation of the Allies superior code breaking. I am not saying any of these should be changed. I can live with all of them except the Greece/Yugo Rule. But they are, IMHO, ahistorical
< Message edited by Harrybanana -- 8/22/2020 8:48:18 PM >
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