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No new metal deposits - 6/13/2020 2:53:04 PM   
Ekaton


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It's turn 108 in my game and prospecting strats reveal that there are no undiscovered resource nodes in my country (which covers about 50% of the map). Why is that so? My last mine just went dry so it completely stopped my empire and prevents any further growth.

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RE: No new metal deposits - 6/13/2020 3:01:33 PM   
Thomas8

 

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RNG probably (amount of resources depends on the planet you rolled). If you dont have option to scavange from ruins - you will have to tech up to 'Chemistry' in second row and pick-up building that is giving metal out of nothing.

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RE: No new metal deposits - 6/13/2020 4:43:54 PM   
Kamelpov

 

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he is right recycle ruin is your best friend early then the chemistry with metal refining tech and prepare lot of metal ahead to build that structure as it cost at least 1k metal,some hitech and machine.

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RE: No new metal deposits - 6/13/2020 4:44:30 PM   
hellcat23

 

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Once you get the tech researched there's a few production facilities of getting metal from your city zones that dont need to be built over metal. Plus there's always recycling centres to bring it a little and don't forget you can buy metal as well.

(in reply to Thomas8)
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RE: No new metal deposits - 6/13/2020 5:28:53 PM   
NoodlePickle

 

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Hold on...resources run dry! I have not had that happen yet, is there a way to see how ‘strong’ a resource is on the map?

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RE: No new metal deposits - 6/13/2020 5:33:35 PM   
Thomas8

 

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Click on hex with resource - click on middle tab in bottom - on right side you will have temperature etc. and next to resource: you will have 'ease' of mining and amount of resources left. In field 'Scav' you will have remaining scavenging points in ruins.

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RE: No new metal deposits - 6/13/2020 10:58:06 PM   
NoodlePickle

 

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Thanks for the info...

Clicking on the ease of mining and the resources left gives me the following information...
level 6 ease of mining
5.959 reserves of fuel left
I am currently mining 550 fuel private and 242 fuel public with an oil well level 1 and a recycling level 2 on top of it.

I cannot find information regarding how these numbers fit into production, does anyone have an idea when I may run out of fuel?

I checked in the manual at 3.4.6 & 4.3.11 & 5.3.6.5

Thanks!

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RE: No new metal deposits - 6/13/2020 11:19:01 PM   
Jdane


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Have a look at the bottom right of the screen where the selected hex's data is displayed.
It tells you the amount of resources left as well as the ease of mining (as far as I know, the higher the better).

Figuring out the remainder is a matter of math.

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RE: No new metal deposits - 6/13/2020 11:35:40 PM   
BlackRain

 

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I ran out of metal too and of course the research that allows you to get metal out of nothing has yet to be discovered for me and is the only one in that category that hasn't been discovered, sigh.

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RE: No new metal deposits - 6/14/2020 12:59:47 AM   
NoodlePickle

 

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quote:

ORIGINAL: BlackRain

quote:

Figuring out the remainder is a matter of math.

And this math you speak of....
any leads?

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RE: No new metal deposits - 6/14/2020 1:12:33 AM   
Jdane


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Er, for example check the total remaining, divide it by the amount you extract each round, get an estimate of how long it will take to deplete the resource?
And most likely, do the math again when you upgrade your mine? (I lack experience past early game and can only suppose an upgraded mine extracts more of the resource each turn. Edit: Strike this, it's easily verifiable in game, it does, so you'd need to do the math again.)

I don't think you need to factor in the ease of mining thing, since it's probably what determines the amount of the resource the mine is extracting each game turn.

To give an actual example, I have a private oil well level 1 extracting oil from an hex where ease of mining is Lvl 6, the amount of oil left 7 042. The well extracts 490 units per round (from which 140 units end up in my regime's pockets which is irrelevant for our purpose).

By plugging the numbers into a calculator I can estimate, provided the private sector does not upgrade the well in the meantime and I do not nationalize it which would, I'm pretty sure, augment the extraction rate - it will take a little more than 14 turns to deplete the deposit. That's when I realize I'm glad I took the time to walk through it because it's not very much and I will have fuel issues soon, so thanks for asking.

< Message edited by Jdane -- 6/14/2020 1:21:13 AM >

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RE: No new metal deposits - 6/14/2020 1:25:23 AM   
Laiders

 

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Jdane is basically right as I understand it. Take production of the extractor when it running at intended capacity (so no shortage throttling unless it is going to be long term)and divide by the total in left in the deposit to get a rough estimate of time to depletion. Time to depletion may be modified by the remaining size of the deposit and the total size of the deposit because these both affect real life extraction rates and are readily available values for the game to use in simulation if it wishes. However, I cannot confirm that and have not seen it mentioned in the manual. I looked pretty hard at this to try to figure out more about ease of mining values but the manual is frustratingly brief and vague on that subject.

Note, as Battlemode/KingHalford/Ben has said many times, along with others, throttle excess production. Do not leave excess production to sell on the market until it can no longer be sold and must be thrown away. I have totally paused oil production before as my stocks capped out to run down my stocks usefully and eke out total life of the deposit. Oil's an easy resource to do this with as is water. Metal's a little trickier as you can end up needing a lot of metal all at once. If you have good metal income you can do it and you should still do it if your stock is capped. Food, IP etc are much less of a worry as you can infinitely generate those same with energy. Plus IP and energy cannot be sold. I guess you could throttle if you have worker shortages.

Technically all resources can be generated infinitely using mid-game techs but deposits are more efficient if you can get to them easily (no admin strain or logistics problems).

< Message edited by Laiders -- 6/14/2020 1:27:24 AM >

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RE: No new metal deposits - 6/14/2020 3:39:54 PM   
NoodlePickle

 

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Thanks, my biggest confusion was that I have 5.959 fuel left. I never imagined that it could be exactly that left, looks like I will be out of fuel when I return to the game.
****!

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Post #: 13
RE: No new metal deposits - 6/14/2020 4:51:41 PM   
zgrssd

 

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quote:

ORIGINAL: NoodlePickle

Thanks for the info...

Clicking on the ease of mining and the resources left gives me the following information...
level 6 ease of mining
5.959 reserves of fuel left
I am currently mining 550 fuel private and 242 fuel public with an oil well level 1 and a recycling level 2 on top of it.

I cannot find information regarding how these numbers fit into production, does anyone have an idea when I may run out of fuel?

I checked in the manual at 3.4.6 & 4.3.11 & 5.3.6.5

Thanks!
This private Fuel Mine is taking a total of 792 Fuel/Turn out of the ground.
242 Fuel is Public Fuel. It is what your SHQ is given, what your truckstops run on, etc.

550 Fuel is Private Fuel. It is given into the Private Economy. I think it is used to satisfy their Fuel Luxyure product demands (1-2 units). The rest is sold on the market to make more private credits.

Never allow a Private mine for any limited resource you depend on. Most of the stuff never lands in your SHQ storage. Throttle production, rather then wasting anything due to limited storage.

I have a game where I did not care about fuel - because it is hills and forrests, so vehicles are mostly useless anyway. It is also Fertile enough that I can easily run Biofuel Factories for my truckstops.


quote:

ORIGINAL: NoodlePickle

Thanks, my biggest confusion was that I have 5.959 fuel left. I never imagined that it could be exactly that left, looks like I will be out of fuel when I return to the game.
****!

Bio Fuel Refining. It is a Starter Tech. Turns food into fuel at a rate of 1:1, but qoing up massively in efficiency with higher levels (up to 3.5 Fuel : 1 Food).

As long as you got infinite power and water, you got infinite Fuel.

For water, there are "Wind Traps" on the Mountain tiles. Again, starter tech. Unless you just got rain.
And for energy, the answer is Solar Power.

< Message edited by zgrssd -- 6/14/2020 4:55:42 PM >

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RE: No new metal deposits - 6/14/2020 7:45:42 PM   
NoodlePickle

 

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Is the best way to limit public fuel mining to nationalize the mine or cut it off from supply and ‘road around it’ if the city is low on happiness?

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RE: No new metal deposits - 6/14/2020 7:51:54 PM   
Jdane


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I would say it depends on how much cash, workers and food you have handy and how unhappy the city.
Nationalizing gives you almost full control of the extraction rate (almost full because it's either 0/25%/50%/75%/100%) and more so the full benefits of the deposits, if oil is what you need.
Otherwise, cutting off the road if you can seems like a clever trick to me.

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RE: No new metal deposits - 6/15/2020 10:15:47 PM   
Lovenought

 

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Does that work? I thought private assets used an invisible, abstracted logistical system?

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RE: No new metal deposits - 6/15/2020 10:19:17 PM   
Hazard151

 

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quote:

ORIGINAL: Lovenought

Does that work? I thought private assets used an invisible, abstracted logistical system?


They don't.

Rather, they have half the draw of public assets of the same level.


Militia do seem to use an abstracted logic system, but AFAICT only for the creation of units. Supply is still on the network.

(in reply to Lovenought)
Post #: 18
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