zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
ORIGINAL: Kuokkanen Vic, have you seen thread The State of Digital Wargames Nov. 2021 under General Discussion yet? A lot of general ideas and recap about wargames in general. I'll quote here one of my own posts: quote:
Some interesting discussion about AI. I have some experiences to share. I recall reading a game review about a helicopter sim, Comanche I believe. Reviewer describes he ordered a wingman to attack an enemy helicopter. He expected AI wingman to fly straight toward the target, but instead wingman stopped in a mountain pass or something, and waited there to ambush the incoming enemy. It worked. I had played Command & Conquer 3 demo, skirmish. I got some infantry ready and sent them along a road to do some recon. Along came enemy infantry force. Seeing my numerical superiority, enemy infantry turned around and occupied a building that was behind of them. BRILLIANT move from AI! That right there sold the game for me, and I bought the full game on DVD. I remember watching a friend playing Combat Mission 2 demo. AI's Red (Army) soldiers started throwing Molotov cocktails at flamethrower tank. Tank put on reverse gear, cocktails fell short, and then tank returned fire with a MG 34 WITHOUT PLAYER INPUT! I'd LOVE to see more of this sort of stuff in turn based and wego games. I want to see my AI soldiers and officers to use their own consideration, decision making, and initiative. I want to see my aircraft flying on appropriate altitude without me giving an order for it. I want to give my recon unit an order to do recon (or to hold fire) and them doing so without revealing themselves to an enemy by attacking them first. I want to see my ATG crew to take stock of available ammunition and consider should they fire at a new target, or wait for it to come closer for better hit chance and penetration (or leave the Jeep for nearby machine gun crew). I want to see that same ATG crew to panic, shoot too early, and run away while leaving the gun behind. ARE YOU PAYING ATTENTION, DEVELOPERS!? All those details do not realy work in Vics games. Combat on that detail level is not actually simulated. Unless there is a game I am not aware off? In Shadow Empire, the fact that Tanks "might drive reverse to let enemy molotovs fall short" (or just plain stay out of Improvised Weapon Range) is handeled by the Experience Bonus to combat values. The general ability of a vehicle to do ambush style attacks, is a combination of Defensive Combat Value and Entrenchment. Scoutings parties taking cover in buildings? General Terrain Modifiers for ruins. The scenarios you described are all things that happen during the combat resolution. They are not a thing that will be visible on the strategic level.
< Message edited by zgrssd -- 11/29/2021 9:25:47 PM >
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