ronmexico111
Posts: 167
Joined: 1/24/2019 Status: offline
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quote:
ORIGINAL: apache85 Hey ronmexico111, For context, there was a bug that marked WCS-Land as non-player editable. Because of the way scenario files work, this affected any file saved with an affected version--a pretty big deal. We've corrected the issue that caused this, and as part of support for official scenarios we have included fixed versions with the latest update. Unfortunately any save file created with an affected version will retain this problem until (with a post-fix version of the game) the file is opened, the options changed and the file is re-saved. To make this easier for players with a large amount of personal scenarios, I've written a small Lua script to automate the process. If you have lots and lots of scenarios to apply this to, please let me know and I'll help you to apply it as a batch. quote:
local sides = VP_GetSides() for k,v in ipairs (sides) do local side=VP_GetSide({side=v.name}) ScenEdit_SetDoctrine({side=v.name}, {weapon_control_status_land_player_editable=1}) print ('>>> '..side.name..' Side Doctrine Fixed...') for each,mission in ipairs (side.missions) do ScenEdit_SetDoctrine({side=v.name, mission=mission.name}, {weapon_control_status_land_player_editable=1}) print ('... '..mission.name..' Mission Doctrine Fixed...') end print (side.name..' Doctrine Fixes Completed <<<') end I knew about the bug and I get that about the saved games but my question is if it was just the scenarios in the Standalone folder that were fixed and not all of the scenarios in the other folders like tutorials, DLCs, etc. This also became an issue in CMANO with update 1.15.7 whereas it was not an issue in 1.15.6 and before so it seems the bug was ported from CMO to CMANO.
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"Never get out of the boat" Apocalypse Now
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