IBTyrone
Posts: 432
Joined: 7/29/2003 From: Kentucky, USA Status: offline
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Sorry I didn't reply sooner, RockinHarry. I missed your reply and was going though some old messages and noticed your post. Thanks for responding. [QUOTE]Originally posted by RockinHarry [B]I actually find your idea using "cave" units for the tunnel exits quite good and reasonable!:) There could be more complicated methods working on the map itself, but I doubt the results would be more useful, regarding your scenario idea. Just as SP2WW2 V6(which I also have on hard drive), SPWAW does not support more than one ground level! A "tunnel" obviously would be an additional underground level and I think you canīt do more than fake it!:rolleyes: [/Quote] Thank you for confirming my suspicions, Harry. I was afraid of that. [Quote] [B] Btw,..you could use an armed version of the "railcar/tarpin" unit in the norway OOB file! I use it quite frequently as some sort of bunker, basement, ect. It has a loading capacity of 255 I think and you could put in a lots of stuff if needed!:D Make it size=0 and edit the other values to your liking so it comes close to something that works for you (tunnel exit). Good idea, Harry. I didn't know about the railcar/tarpin as an option. From what I've been able to gather, there was only a squad or so of engineers inside the tunnel mouth trying to blow the bridge, and not much more. No artillery, tanks or anything like that. I don't think approximating the forces inside the cave/tunnel mouth will be a problem. What will be more difficult is not allowing Allied vehicles to pass through the tunnel to the other side of the hill. They will have to go over or around. Lot's of potential for German skulduggery at the top of the hill. ;-) quote:
Fred Chlanda, the programmer of the great map tools stopped working on his programms long time ago and SP2WW2 had changed its terrain system since, so you canīt convert between SP2WW2 and SPWAW anymore. That's too bad. Thanks also for confirming my suspicions with MapEdit. Is there any mention of Mapedit not working with newer versions of SPWW2 in the SPWAW manual? [Quote] Might be the Remagen scenario I mean is an older one and not included in current SPWAW install anymore. I sure know it was a Bob Wallace design though. Iīll browse what I have on my hard drive, maybe Iīll find it. have fun [/B][/QUOTE] I believe I've pretty much browsed through all the scenarios that have been included with 7.1 several times and I don't think it is in there--but I still could have missed it. I looked for Bob Wallace's initials and didn't see those either. Wild Bill's scenarios are listed with a WBW, but I'm not sure what Bob would have used. If you do happen to track down Bob's version of Remagen I would greatly appreciate it. If nothing else, it would be nice to see how he dealt with the tunnel. Thanks.
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