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Andy Mac v the Co-Op

 
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Andy Mac v the Co-Op - 6/22/2020 12:35:54 PM   
Andy Mac

 

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OK not going to do a full AAR of the Focus Pacific Mod this is mostly to show

a. My utter incompetence as a Japanese player
b. To answer any questions folks have from reading or watching the other side.

I haven't played japan in 10 years and I was never any good when I did.

But someone else did turn 1 and he seemed pretty damned good so I will be able to coast off of his efforts for a while !!!

So I took over on about turn 7

Sitreps to follow

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RE: Andy Mac v the Co-Op - 6/22/2020 1:27:02 PM   
Jorge_Stanbury


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Just a word of advice: BEWARE THE DORNIERS!!!.

lol, just kidding, angry bees are more dangerous than those old beasts. Looking forward

Please add the game details (# of turns, PDU on/ off, etc), HRs

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RE: Andy Mac v the Co-Op - 6/22/2020 1:31:17 PM   
Andy Mac

 

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Observations on the Mod

It looks like basically Ironman Tier3 plus some extra goodies like the Liz heavy bomber

Its total utter bonkers

On the allied side extremely more capable navy and air but not massive difference at start to land units other than the emergency reinforcements are off map at start - so the allies get c 10 Divs extra

BUT I counted I have 28 Unrestricted Divs at start and can take 2k (4 - 5 Divs) out of Manchuria so in 2 months I can offset all the reinforcements allies get and still have 28 unrestricted division (+15 or so Unrestricted Indepenndent Bdes !!)

The economy is hypercharged and I have a lot of extra Air and naval assets as well too many to count in all honesty

I remember reading an old Soviet Joke about 3 Soviet Tank Generals drinking champagne in Paris after WW3 - one says to the other by the way who won the air war ??

That's what it feels like I have soooo many LCU's its beyond belief

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RE: Andy Mac v the Co-Op - 6/22/2020 1:32:28 PM   
Andy Mac

 

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PDU on, un realistic R&D, I took over after 7 turns a few HR's limiting altitude and night strategic bombing but nothing material

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RE: Andy Mac v the Co-Op - 6/22/2020 1:38:30 PM   
BBfanboy


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quote:

ORIGINAL: Andy Mac

Observations on the Mod

It looks like basically Ironman Tier3 plus some extra goodies like the Liz heavy bomber

Its total utter bonkers

On the allied side extremely more capable navy and air but not massive difference at start to land units other than the emergency reinforcements are off map at start - so the allies get c 10 Divs extra

BUT I counted I have 28 Unrestricted Divs at start and can take 2k (4 - 5 Divs) out of Manchuria so in 2 months I can offset all the reinforcements allies get and still have 28 unrestricted division (+15 or so Unrestricted Indepenndent Bdes !!)

The economy is hypercharged and I have a lot of extra Air and naval assets as well too many to count in all honesty

I remember reading an old Soviet Joke about 3 Soviet Tank Generals drinking champagne in Paris after WW3 - one says to the other by the way who won the air war ??

That's what it feels like I have soooo many LCU's its beyond belief

Well, you can get all those LCUs around CBI without getting their feet wet, but you need to be able to put some on ships to garrison the islands that are stepping stones to a strategic bombing campaign against Japan. The naval war is going to count for a lot too.
Although I am an AFB, I wish you lotsa luck so that the game goes the distance.

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RE: Andy Mac v the Co-Op - 6/22/2020 1:46:43 PM   
Andy Mac

 

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Malaya

Turn 1 my predecessor invaded Kuantan as his main invasion point - which has really bad road networks - I suspect it was to wrongfoot the much stronger allied naval forces from disrupting the day one landing.

Since I took over using Paratroopers and Tanks I have cleared the rail line as far as malacca and am bringing in Army bombers and zeros and Oscars to clear Singapore and stop forts building

I think the allies are marginally stronger in this mod on the ground but not massively so in Malaya






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RE: Andy Mac v the Co-Op - 6/22/2020 1:47:58 PM   
Andy Mac

 

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I am using the now open rail line to rail in 5 ish Divisions and a lot of air support etc to commence immediate campaign against Singapore

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RE: Andy Mac v the Co-Op - 6/22/2020 1:48:53 PM   
Lowpe


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Have fun!

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RE: Andy Mac v the Co-Op - 6/22/2020 1:53:53 PM   
Andy Mac

 

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In the the Japanese landed 80,000 men at Iba off the main road network

Broadly 3 Divisions

I am bringing in another 3 now and repositioning back onto the road netwrk again also bringing in army air to begin suppressing central PI

No landings anywhere else although I have no landed a Regt in south since I took over






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RE: Andy Mac v the Co-Op - 6/22/2020 1:59:52 PM   
Andy Mac

 

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This new French base is a pain and HK went really badly all industry is 0 totally disabled

Big forts and can only be invaded by sea when I have time going to neutralise from air for a bit before I decide to invade or not - could probably take it but don't want the damaged ships it will cost me




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< Message edited by Andy Mac -- 6/22/2020 2:00:38 PM >

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RE: Andy Mac v the Co-Op - 6/22/2020 2:21:51 PM   
Andy Mac

 

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In other news the Japanese invaded Kona on day 1

I have followed up with more land units and supply convoys en route also more air units

Have taken Jonstone Island and working out where to go next

Midway and Palmyra seem obvious next steps

Guam holds out and Wake wasn't attacked but I will pick them up in due course apart from landing on Kona and total wipeout of PH the Japanese are stable on this front

Supply and Fuel will be my main challenge

Has anyone managed to invade Pearl without ruinous losses if so how did they do it ??

Andy

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RE: Andy Mac v the Co-Op - 6/22/2020 2:23:30 PM   
Andy Mac

 

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I hit north Borneo and North New Guinea taking most of th ebases for minimal losses so far Kendari and Sorong are mine and will become Netty bases soon

Not going massively fast through DEI really focussing on getting Malaya and PI locked down and out of the way ASAP

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Post #: 12
RE: Andy Mac v the Co-Op - 6/22/2020 2:34:51 PM   
Andy Mac

 

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Research had me confused as the previous Japanese player had built 20 A6M2 factories and was repairing them - I think I now understand going to upgrade them to research factories when they get size 30 - if I have understood correctly that will give me 1 month acceleration of A6M8 every 5 days.....err wow

He did the same with the Liz, Tojo and Oscar - my inclination is to leave this alone maximise the acceleration and then switch most of the factories to other aircraft

So if I am right and I will be accelerating Zero, Liz and Tojos by 6 months/per game month that means by May 42 I will have Ritas, by June I will have A6M8's and Tojo IId's and by July Oscar IV's …..errrr ok

and at that point probably 60 of the 80 factories can switch to researching something else.....hmmmm


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RE: Andy Mac v the Co-Op - 6/22/2020 2:36:54 PM   
Andy Mac

 

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My worry in industry HI is VERY LOW and Supply and Fuel is not exactly plentifull about half of on map merchant marine has been sent to Toyohara, Fusan, Port Arthur, Shanghai, Cam Ran Bay to start resource and oil convoys going

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Post #: 14
RE: Andy Mac v the Co-Op - 6/22/2020 2:42:22 PM   
Andy Mac

 

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OK so the above gives you a flavour of my strategic position so what am I going to do well something another opponent (von Beanie) told me is relevant no one knows the allied weaknesses better than an allied player - and that's true

Because the mod doesn't buff at start allied LCU's I can run wild for a bit and take most of the historic perimeter easily.

But then what

Deffo PM that a no brainer, probably North Australia and Colombo, Fiji, New Cal why not they are there and it forces the allies to take them back I have the land units

Line Islands same plus probably Hawaii (excl PH)

Th difficult choices

are

East/West/South Australia
NZ
India
Pearl
Tahiti and SOPAC

Some of those I can probably take but not all even with 28 Divisions to do it !!


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RE: Andy Mac v the Co-Op - 6/22/2020 2:43:01 PM   
Andy Mac

 

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Whichever I go for fuel will be my achilles heel

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RE: Andy Mac v the Co-Op - 6/22/2020 3:30:38 PM   
Cheesesteak


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quote:

ORIGINAL: Andy Mac

Whichever I go for fuel will be my achilles heel


take my noob advice with a grain of salt, but if fuel is a factor in this mod, consider going for a patchwork of cenpac bases rather than a nice clean border.

Flip side, those research trees sound like they were geared towards getting you an autovic rather than going the distance. Is that something you can shoot for in this mod?


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RE: Andy Mac v the Co-Op - 6/22/2020 3:44:08 PM   
Andy Mac

 

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The problem I have is I don't know if fuel is a problem I have never used tracker don't even have it installed so flying by the seat of my pants at present on the economy

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RE: Andy Mac v the Co-Op - 6/22/2020 4:37:35 PM   
Lowpe


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If I recall correctly, there is oil in Alaska...

Bombard that French base near Hong Kong to wipe out the nasty planes there.

Pearl has been taken, in a scenario 2 game by Olorin and others...

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RE: Andy Mac v the Co-Op - 6/22/2020 5:40:47 PM   
jatzi

 

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So I know Pearl has really bad coastal guns but other than that why not try to take it? The last player I think was planning on invading the West Coast from what I can tell listening to the co-op side talk about his statements. Why not try to do the same thing? Even if it goes badly and you lost itd be very cool to see. Also though I've never gotten the tracker to work for me I've seen others use it and it looks crazy helpful. Might be worth it to install it and get it working?

< Message edited by jatzi -- 6/22/2020 5:41:34 PM >

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RE: Andy Mac v the Co-Op - 6/22/2020 6:27:30 PM   
Andy Mac

 

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ooops I did it again - did I mention I am not a good japan player well...…

AFTER ACTION REPORTS FOR Dec 19, 41

One Heavy Cruiser whos Night XP will be solid now....

--------------------------------------------------------------------------------
Night Naval bombardment of Sambas at 57,88

Japanese Ships
xAK Kashiwara Maru, Shell hits 1
xAK Neikai Maru, Shell hits 1, on fire
xAKL Yagi Maru, Shell hits 1
xAK Hakusika Maru, Shell hits 1
PB Shonan Maru #17, Shell hits 1
xAK Hokuzyu Maru, Shell hits 1
xAK Yamagiku Maru, Shell hits 2, heavy fires
xAK Fushimi Maru, Shell hits 1
xAK Ume Maru, Shell hits 1
xAK Ryoyo Maru, Shell hits 1, on fire
xAK Nissen Maru, Shell hits 1

Allied Ships
CA Houston

--------------------------------------------------------------------------------
Morning Air attack on TF, near Brunei at 65,87

Weather in hex: Light rain

Raid spotted at 18 NM, estimated altitude 4,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
Do-24K-1 x 3

Allied aircraft losses
Do-24K-1: 1 damaged

Japanese Ships
xAK Azuma Maru, Bomb hits 3, heavy fires

Japanese ground losses:
146 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 2 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Aircraft Attacking:
3 x Do-24K-1 bombing from 1000 feet
Naval Attack: 4 x 300 kg SAP Bomb



--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-17D Fortress x 20

No Allied losses

Japanese Ships
xAK Koei Maru, Bomb hits 1, on fire
APD -109, Bomb hits 1, heavy fires
xAK Nittei Maru, Bomb hits 1, heavy fires
xAK Thames Maru, Bomb hits 1, on fire
xAK Ayaha Maru, Bomb hits 2, heavy fires
xAK Somedono Maru, Bomb hits 1, on fire
xAKL Hakozake Maru, Bomb hits 1, on fire
PB Eifuku Maru, Bomb hits 1, on fire
xAK Yuzan Maru, Bomb hits 1, on fire
xAK Tyoko Maru, Bomb hits 1, on fire
xAK Ume Maru, Bomb hits 1, on fire
xAK Kinsyo Maru, Bomb hits 1, heavy fires, heavy damage
TB Tokoro, Bomb hits 1, and is sunk
xAK Fukko Maru, Bomb hits 1, on fire
xAK Kurohime Maru, Bomb hits 1, on fire
PB Shuko Maru #2, Bomb hits 1, and is sunk
xAK Sanuki Maru, Bomb hits 1, on fire
xAK Fushimi Maru, Bomb hits 1, on fire
xAKL Tatibana Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
18 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

Port hits 7
Port supply hits 1

Aircraft Attacking:
3 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb

Massive explosion on xAK Tyoko Maru


--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 20,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
139WH-3 x 9

No Allied losses

Japanese Ships
xAK Shoho Maru, Bomb hits 1, on fire

Aircraft Attacking:
9 x 139WH-3 bombing from 20000 feet
Port Attack: 3 x 300 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 6,000 feet.
Estimated time to target is 2 minutes

Allied aircraft
B-339D x 4
B-17D Fortress x 4

No Allied losses

Japanese Ships
xAK Nissen Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tihuku Maru, Bomb hits 1, on fire
xAK Ryoyo Maru, Bomb hits 2, heavy fires, heavy damage
xAK Koei Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tatsuho Maru, Bomb hits 1, on fire
xAKL Tatebu Maru, Bomb hits 1, heavy fires, heavy damage
xAK Kashiwara Maru, Bomb hits 1, on fire

Port hits 3

Aircraft Attacking:
4 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb

Massive explosion on xAK Kashiwara Maru


--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 20,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
139WH-3 x 18
B-339D x 4

Allied aircraft losses
139WH-3: 1 damaged

Japanese Ships
xAK Fushimi Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
9 x 139WH-3 bombing from 20000 feet
Port Attack: 3 x 300 kg GP Bomb
9 x 139WH-3 bombing from 20000 feet
Port Attack: 3 x 300 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-339D x 4
LB-30 Liberator x 21

Allied aircraft losses
LB-30 Liberator: 1 damaged

Japanese Ships
DD Shimokaze, Bomb hits 1, on fire
xAK Somedono Maru, Bomb hits 1, heavy fires, heavy damage
E Saga, Bomb hits 1, heavy fires
SC Ch 8, Bomb hits 1, heavy fires, heavy damage
TB Koetoi, Bomb hits 1, heavy fires, heavy damage
xAK Nansin Maru, Bomb hits 2, on fire
PB Kyo Maru #2, Bomb hits 1, and is sunk
xAK Yuzan Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tyoko Maru, Bomb hits 2, heavy fires, heavy damage
xAK Kurohime Maru, Bomb hits 1, on fire
xAK Ryuun Maru, Bomb hits 1, on fire
xAK Kinkasan Maru, Bomb hits 1, on fire
xAK Tatsuho Maru, Bomb hits 1, heavy fires, heavy damage
xAK Kosin Maru, Bomb hits 1, on fire
xAK Neikai Maru, Bomb hits 1, heavy fires, heavy damage
xAKL Miyako Maru, Bomb hits 1, heavy fires, heavy damage
xAK Toyokawa Maru, Bomb hits 1
xAKL Tatibana Maru, and is sunk

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 4
Port supply hits 2

Aircraft Attacking:
6 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
6 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb


AND IT GOT WORSE FROM HERE

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Post #: 21
RE: Andy Mac v the Co-Op - 6/22/2020 6:32:35 PM   
Andy Mac

 

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I may take it after I starve it out and get rid of all the supplies but it would cost me a lot of ships miles from home - not sure its worth it when I can neutralise it by bombing it to the stone age

West Coast na that's a disaster waiting to happen - Allies have c 10 Divs there already and the second I set foot in US all his air groups get accelerated 6 months also using my unrestricted forces against his perma restricted is a bad idea

Raid maybe invade unlikely unless I have conquered the rest of the map 1st

My initial thoughts are to go right down the middle Rabaul/PM/Lunga/New Cal/Fiji/NZ as initial moves then decide from there if I go Aus or Tahiti whatever I do has to be done fast while his reinforcements are out of position - and I don't know how many or where his carriers are.

Andy


quote:

ORIGINAL: jatzi

So I know Pearl has really bad coastal guns but other than that why not try to take it? The last player I think was planning on invading the West Coast from what I can tell listening to the co-op side talk about his statements. Why not try to do the same thing? Even if it goes badly and you lost itd be very cool to see. Also though I've never gotten the tracker to work for me I've seen others use it and it looks crazy helpful. Might be worth it to install it and get it working?


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Post #: 22
RE: Andy Mac v the Co-Op - 6/22/2020 6:33:27 PM   
Andy Mac

 

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The problem is I simply don't know how bad the PH guns are v an invasion as I have never tried it am I looking at 50% sunk of invasion force or worse ??

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Post #: 23
RE: Andy Mac v the Co-Op - 6/22/2020 9:10:14 PM   
Q-Ball


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quote:

ORIGINAL: Andy Mac
BUT I counted I have 28 Unrestricted Divs at start and can take 2k (4 - 5 Divs) out of Manchuria so in 2 months I can offset all the reinforcements allies get and still have 28 unrestricted division (+15 or so Unrestricted Indepenndent Bdes !!)

The economy is hypercharged and I have a lot of extra Air and naval assets as well too many to count in all honesty

That's what it feels like I have soooo many LCU's its beyond belief


Invasion America! Seriously, with all those ground troops, I think an invasion of the US West Coast is not totally crazy; just secure Hawaii first.

If you take Portland and/or Seattle, you'll immediately sink a ton of building CVEs, and probably end the game


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Post #: 24
RE: Andy Mac v the Co-Op - 6/22/2020 9:14:38 PM   
PaxMondo


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Andy, good thing that you are so good at the AI scripts; not sure you would have made it as a beta-tester.



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Post #: 25
RE: Andy Mac v the Co-Op - 6/22/2020 9:52:27 PM   
Q-Ball


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quote:

ORIGINAL: Andy Mac

The problem is I simply don't know how bad the PH guns are v an invasion as I have never tried it am I looking at 50% sunk of invasion force or worse ??


It's not that bad...figure on losing 2-3 transports a day while you are unloading. So unload fast. Anarcho vs. me managed to get 9 divisions ashore in OK-ish shape. He did lose a bunch of transports, but you have to break a few eggs to get an omelet

My CD guns rarely hit bombarding warships; if you set-up an AKE and refueling station on the Big Island, you can do daily bombardments.

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Post #: 26
RE: Andy Mac v the Co-Op - 6/22/2020 10:10:29 PM   
Bif1961


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Is Andy a Master Beta tester? Actually I was heavily invested in this with the other Japanese player. Don't worry about not being a good Japanese player, even the Japanese weren't good Japanese players.

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Post #: 27
RE: Andy Mac v the Co-Op - 6/23/2020 12:12:36 AM   
Andy Mac

 

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From: Alexandria, Scotland
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quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: Andy Mac
BUT I counted I have 28 Unrestricted Divs at start and can take 2k (4 - 5 Divs) out of Manchuria so in 2 months I can offset all the reinforcements allies get and still have 28 unrestricted division (+15 or so Unrestricted Indepenndent Bdes !!)

The economy is hypercharged and I have a lot of extra Air and naval assets as well too many to count in all honesty

That's what it feels like I have soooo many LCU's its beyond belief


Invasion America! Seriously, with all those ground troops, I think an invasion of the US West Coast is not totally crazy; just secure Hawaii first.

If you take Portland and/or Seattle, you'll immediately sink a ton of building CVEs, and probably end the game



Is that a good thing ? I don't play to win and end the game if I play I want o go to 46 seems a bit pointless to win by destroying his fleet on the stocks if I could.....remember he starts with all the West Coast Anti Invasion units available from the start

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Post #: 28
RE: Andy Mac v the Co-Op - 6/23/2020 12:13:36 AM   
Andy Mac

 

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quote:

ORIGINAL: PaxMondo

Andy, good thing that you are so good at the AI scripts; not sure you would have made it as a beta-tester.



So shoot me I underestimated their air power - not used to the mod also slightly astonished at what 1 heavy cruiser managed to achieve

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Post #: 29
RE: Andy Mac v the Co-Op - 6/23/2020 12:14:19 AM   
Andy Mac

 

Posts: 15222
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From: Alexandria, Scotland
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quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: Andy Mac

The problem is I simply don't know how bad the PH guns are v an invasion as I have never tried it am I looking at 50% sunk of invasion force or worse ??


It's not that bad...figure on losing 2-3 transports a day while you are unloading. So unload fast. Anarcho vs. me managed to get 9 divisions ashore in OK-ish shape. He did lose a bunch of transports, but you have to break a few eggs to get an omelet

My CD guns rarely hit bombarding warships; if you set-up an AKE and refueling station on the Big Island, you can do daily bombardments.


So maybe PH is possible then

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